/** * In config.js we can create constants that may be used all around the code base. * I tried to get some of these values from `game.system` but it seems they * aren't loaded yet when this is called. Oh well, this shouldn't really ever * change. */ const DG = /** @type {const} */ ({ ID: "deltagreen", // All the base skills skills: [ "accounting", "alertness", "anthropology", "archeology", "artillery", "athletics", "bureaucracy", "computer_science", "criminology", "demolitions", "disguise", "dodge", "drive", "firearms", "first_aid", "forensics", "heavy_machiner", "heavy_weapons", "history", "humint", "law", "medicine", "melee_weapons", "navigate", "occult", "persuade", "pharmacy", "psychotherapy", "ride", "search", "sigint", "stealth", "surgery", "survival", "swim", "unarmed_combat", "unnatural", "ritual", ], // All the base rollable stats. statistics: ["str", "con", "dex", "int", "pow", "cha"], }); export default DG;