{ "DG.About.OnlineBugTracker": "質問、バグ報告、機能リクエスト(オンライン)", "DG.About.OnlineBugTrackerTooltip": "オンラインGitHubのissueトラッカーをブラウザで開く。", "DG.About.OnlineHelp": "システムドキュメンテーション(オンライン)", "DG.About.OnlineHelpTooltip": "オンラインGitHubヘルプをブラウザで開く。", "DG.ActiveEffects.Add": "Add Active Effect", "DG.ActiveEffects.DefaultName": "Active Effect", "DG.ActiveEffects.Delete": "Delete Active Effect", "DG.ActiveEffects.Edit": "Edit Active Effect", "DG.ActiveEffects.Fields.AllSkills": "All Skills", "DG.ActiveEffects.Fields.MaxHP": "Maximum HP", "DG.ActiveEffects.Fields.MaxSanity": "Maximum Sanity", "DG.ActiveEffects.Fields.MaxWP": "Maximum Willpower", "DG.ActiveEffects.Fields.SanityRolls": "Sanity Rolls", "DG.ActiveEffects.Fields.StatisticRolls": "Statistic Rolls", "DG.ActiveEffects.Groups.Resources": "Resources", "DG.ActiveEffects.Groups.RollTargets": "Roll Targets", "DG.ActiveEffects.Groups.Statistics": "Statistics", "DG.ActiveEffects.None": "None", "DG.ActiveEffects.Permanent": "Permanent Effects", "DG.ActiveEffects.SelectAttribute": "Select attribute…", "DG.ActiveEffects.SheetLabel": "Delta Green Active Effect", "DG.ActiveEffects.Source": "Source", "DG.ActiveEffects.SuppressedAcuteEpisode": "Inactive — acute episode is off", "DG.ActiveEffects.SuppressedNotEquipped": "Inactive — item is not equipped", "DG.ActiveEffects.SuppressedUnsupportedItem": "Inactive — not supported for this item type", "DG.ActiveEffects.Temporary": "Temporary Effects", "DG.ActiveEffects.Toggle": "Toggle Active Effect", "DG.ActiveEffects.TransferWhenAcuteEpisode": "Transferred effects apply to the agent only during an acute episode.", "DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.", "DG.AgentNameFieldTooltip": "姓, 名 (必要に応じ通称)", "DG.Attributes.HP": "HP", "DG.Attributes.SAN": "SAN", "DG.Attributes.Tooltip.HP": "ヒットポイント、HPが2になるとエージェントは意識を失い、HPが0で死亡する。", "DG.Attributes.Tooltip.SAN": "クリックで、SANテストをロール...", "DG.Attributes.Tooltip.WP": "意志力ポイント(WP)は精神的な燃料。エージェントは、疲労や精神的に負担のかかる状況下でも活動を続けるために、WPを必要とする。詳細はAgent's Handbook 47ページ参照。", "DG.Attributes.WP": "WP", "DG.Attributes.cha": "CHA", "DG.Attributes.con": "CON", "DG.Attributes.dex": "DEX", "DG.Attributes.int": "INT", "DG.Attributes.pow": "POW", "DG.Attributes.str": "STR", "DG.Bonds.Bond": "絆", "DG.Bonds.Name": "名前", "DG.Bonds.NewBond": "新規絆", "DG.Bonds.Relationship": "関係", "DG.Bonds.Score": "スコア", "DG.CV.AgeAndDoB": "年齢・誕生日", "DG.CV.AgeAndDoBPlaceholder": "年齢と誕生日", "DG.CV.Education": "教育", "DG.CV.EducationPlaceholder": "教育と訓練", "DG.CV.Employer": "雇用者", "DG.CV.EmployerPlaceholder": "雇用者と職歴", "DG.CV.Nationality": "国籍", "DG.CV.NationalityPlaceholder": "国籍", "DG.CV.Sex": "性別", "DG.CV.SexPlaceholder": "性別", "DG.FallbackText.ProfessionAndOrRank": "職業 (必要に応じ役職)", "DG.FallbackText.newItem": "新規{type}", "DG.Gear.Armor": "防具", "DG.Gear.ArmorPiercing": "装甲貫通", "DG.Gear.ArmorRating": "装甲値", "DG.Gear.DamageOrLethality": "ダメージ/致命率", "DG.Gear.Equipped": "装備", "DG.Gear.Expense.Extreme": "極高額", "DG.Gear.Expense.Incidental": "付帯費用", "DG.Gear.Expense.Major": "高額", "DG.Gear.Expense.NA": "N/A", "DG.Gear.Expense.Standard": "標準", "DG.Gear.Expense.Unusual": "特別", "DG.Gear.Name": "名前", "DG.Gear.OtherGear": "他の装備", "DG.Gear.Rituals": "儀式", "DG.Gear.Tomes": "魔道書", "DG.Gear.Weapons": "武器", "DG.Generic.AddButtonLabel": "追加", "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "次のホームシーンが終了するまで、ダメージを負った絆のボックスにチェックを入れる。", "DG.Generic.ClearAll": "全てのチェックを消す", "DG.Generic.SanDamage": "SANダメージ", "DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐", "DG.ImpossibleLanscapes.CorruptionSecondHalf": "敗", "DG.ImpossibleLanscapes.Gift": "ギフト", "DG.ImpossibleLanscapes.IHaveSeenThe": "目撃: ", "DG.ImpossibleLanscapes.Insight": "ひらめき", "DG.ImpossibleLanscapes.YellowSign": "黄色の印", "DG.ItemWindow.Armor.ArmorRating": "装甲値", "DG.ItemWindow.Armor.Description": "説明", "DG.ItemWindow.Armor.Equipped": "装備", "DG.ItemWindow.Armor.Expense": "費用", "DG.ItemWindow.Armor.NamePlaceholder": "名前", "DG.ItemWindow.Bonds.Description": "説明/進展", "DG.ItemWindow.Bonds.ScoreTooltip": "スコアが高いほど、エージェントと絆の関係性が強いことを示す。", "DG.ItemWindow.Custom": "カスタム", "DG.ItemWindow.Gear.Attributes": "能力値", "DG.ItemWindow.Gear.Description": "説明", "DG.ItemWindow.Gear.Equipped": "装備", "DG.ItemWindow.Gear.Expense": "費用", "DG.ItemWindow.Gear.NamePlaceholder": "名前", "DG.ItemWindow.Motivations.Attributes": "能力値", "DG.ItemWindow.Motivations.Description": "説明とノート", "DG.ItemWindow.Motivations.Disorder": "精神障害", "DG.ItemWindow.Motivations.DisorderHasBeenCured": "精神障害は\"治癒\"した", "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "セラピーでの幸運ロールでクリティカル成功をすると、精神障害を「治療」することができる。しかし、限界点に達した場合それが次回に再発する可能性がある。Agent's Handbook 78~79ページの「Go To Therapy」を参照。", "DG.ItemWindow.Motivations.DisorderNameTooltip": "限界点に達すると精神障害がモチベーションに取って代わる。", "DG.ItemWindow.Motivations.IsDisorder": "精神障害か?", "DG.ItemWindow.Motivations.IsDisorderTooltip": "精神障害である場合このボックスをチェックする", "DG.ItemWindow.Motivations.Motivation": "モチベーション", "DG.ItemWindow.Motivations.MotivationNameTooltip": "キャラクターの原動力になるようなもの", "DG.ItemWindow.Ritual.ActivationCosts": "実行コスト", "DG.ItemWindow.Ritual.ActivationSanityDamage": "実行時SANダメージ", "DG.ItemWindow.Ritual.ActivationTime": "実行時間", "DG.ItemWindow.Ritual.LearnedSanityDamage": "習得時SANダメージ", "DG.ItemWindow.Ritual.StudyTime": "研究期間", "DG.ItemWindow.Tome.Description": "説明", "DG.ItemWindow.Tome.HandlerNotes": "ハンドラーノート", "DG.ItemWindow.Tome.HandlerOnlyTabHeader": "ハンドラー限定", "DG.ItemWindow.Tome.LanguagePlaceholder": "言語", "DG.ItemWindow.Tome.OccultIncrease": "オカルト技能増加", "DG.ItemWindow.Tome.StudySanityDamage": "研究時SANダメージ", "DG.ItemWindow.Tome.StudyTime": "研究期間", "DG.ItemWindow.Tome.UnnaturalIncrease": "非自然技能増加", "DG.ItemWindow.Weapons.Ammo": "弾", "DG.ItemWindow.Weapons.ArmorPiercing": "装甲貫通", "DG.ItemWindow.Weapons.CustomSkillTarget": "目標値", "DG.ItemWindow.Weapons.Damage": "ダメージ", "DG.ItemWindow.Weapons.Description": "説明", "DG.ItemWindow.Weapons.Expense": "費用", "DG.ItemWindow.Weapons.IsLethality": "致命的", "DG.ItemWindow.Weapons.IsLethalityTooltip": "致命率のある武器なら、ここにチェックする", "DG.ItemWindow.Weapons.KillRadius": "致命半径", "DG.ItemWindow.Weapons.Lethality": "致命率", "DG.ItemWindow.Weapons.LethalityTooltip": "致命武器は、対象を即死させる可能性がある。ダメージダイスではなく、D100をロールする。致命でない場合、ダメージは2d10をロールした結果となる。最初のd10の「00」は10として扱う。", "DG.ItemWindow.Weapons.NamePlaceholder": "名前", "DG.ItemWindow.Weapons.Range": "射程", "DG.ItemWindow.Weapons.Skill": "技能", "DG.ItemWindow.Weapons.SkillModifier": "技能修正", "DG.Luck": "幸運", "DG.Mental.AdaptedToHelplessness": "無力への慣れ", "DG.Mental.AdaptedToViolence": "暴力への慣れ", "DG.Mental.BreakingPoint": "限界点: ", "DG.Mental.Disorders": "精神障害", "DG.Mental.Helplessness": "無力", "DG.Mental.Motivations": "モチベーション", "DG.Mental.Reset": "リセット", "DG.Mental.SanityLossIncidentsLabel": "SANを失ったが正気を保った出来事", "DG.Mental.Violence": "暴力", "DG.Messages.Skillsmark.Marked": "このスキルはマークされています", "DG.Messages.Skillsmark.Tooltip": "エージェントハンドブック29ページ参照", "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。", "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を2倍にするために使われる。", "DG.ModifyDamageRollDialogue.Weapon": "武器:", "DG.ModifySkillRollDialogue.ModifierTooltip": "技能チェックの目標値にプラスまたはマイナスの修正を加える。", "DG.ModifySkillRollDialogue.OriginalTarget": "元の目標値:", "DG.ModifySkillRollDialogue.TargetModifier": "目標値修正:", "DG.ModifySkillRollDialogue.Test": "テスト:", "DG.ModifySkillRollDialogue.Title": "ロールの修正", "DG.NPCSheet.BreakPointAbbreviation": "限界点", "DG.Navigation.Agent.LeftBar.rest": "Rest", "DG.Navigation.Agent.LeftBar.sanity": "Sanity", "DG.Navigation.Agent.bio": "経歴", "DG.Navigation.Agent.bonds": "絆", "DG.Navigation.Agent.combat": "戦闘", "DG.Navigation.Agent.effects": "Effects", "DG.Navigation.Agent.gear": "装備", "DG.Navigation.Agent.motivations": "精神", "DG.Navigation.Agent.personal": "経歴", "DG.Navigation.Agent.physical": "能力値", "DG.Navigation.Agent.skills": "技能", "DG.Navigation.CV": "経歴", "DG.Navigation.Contacts": "絆", "DG.Navigation.Gear": "装備", "DG.Navigation.Item.effects": "Effects", "DG.Navigation.Mental": "精神", "DG.Navigation.Physical": "能力値", "DG.Navigation.Skills": "技能", "DG.Physical.Chat.Exhausted": "{name} is exhausted. They lose {loss} Willpower, bringing them to {current}/{max}.", "DG.Physical.Chat.Rested": "{name} gets a full night's rest and regains {gain} Willpower, bringing them to {current}/{max}.", "DG.Physical.Chat.StimulantsHard": "{name} takes hard drugs, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.", "DG.Physical.Chat.StimulantsRegular": "{name} takes regular stimulants, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.", "DG.Physical.Exhaust": "Trigger Exhaustion", "DG.Physical.ExhaustDialogTitle": "Exhaust Agent", "DG.Physical.ExhaustionEffectName": "Exhaustion", "DG.Physical.ExhaustionPenalty": "ペナルティ:", "DG.Physical.FirstAidLabel": "応急手当済: ", "DG.Physical.Rest": "Rest", "DG.Physical.RestBlockedWhileSuppressed": "{name} cannot rest while exhaustion is suppressed (stimulants or manual suppression).", "DG.Physical.RollWillpowerLoss": "Roll Willpower Loss", "DG.Physical.Stimulants": "Stimulants", "DG.Physical.StimulantsDialogTitle": "Take Stimulants", "DG.Physical.StimulantsEffectName": "Stimulants", "DG.Physical.StimulantsHard": "Hard Drugs", "DG.Physical.StimulantsHardExplanation": "Hard drugs, while illegal, suppress exhaustion for 2D6 hours.", "DG.Physical.StimulantsNotExhaustedWarning": "{name} is not exhausted. Taking stimulants would have no effect!", "DG.Physical.StimulantsRegular": "Regular Stimulants", "DG.Physical.StimulantsRegularExplanation": "Chain-smoking, coffee, or other mild stimulants suppress exhaustion for 1D6 hours.", "DG.Physical.SuppressExhaustion": "Exhaustion Suppressed", "DG.Physical.Tooltip.SuppressExhaustion": "While checked, exhaustion penalties do not apply to rolls.", "DG.Physical.Wounds": "傷跡", "DG.Ritual.Name": "名前", "DG.Roll.Critical": "クリティカル", "DG.Roll.Damage": "ダメージ", "DG.Roll.Failure": "失敗", "DG.Roll.For": " : ", "DG.Roll.Inhuman": "人ならざるもの", "DG.Roll.Lethal": "致命傷", "DG.Roll.Lethality": "致命率", "DG.Roll.Or": " / ", "DG.Roll.Roll": "ロール", "DG.Roll.Rolling": "ローリング", "DG.Roll.RollingDamageFor": "ダメージロール: ", "DG.Roll.Success": "成功", "DG.Roll.Target": "目標値: ", "DG.RollLuck": "幸運ロール", "DG.RollMode": "ロールモード", "DG.Sheet.BlockHeaders.Adaptations": "慣れ", "DG.Sheet.BlockHeaders.Attributes": "能力値", "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "絆 / 関係 / 協力者", "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "限界点と慣れ", "DG.Sheet.BlockHeaders.Injuries": "負傷", "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "モチベーションと精神障害", "DG.Sheet.BlockHeaders.PersonalInfoCV": "個人情報 / 経歴", "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "身体的特徴とメモ", "DG.Sheet.BlockHeaders.ScenarioInformation": "シナリオ情報", "DG.Sheet.BlockHeaders.SkillsAndTraining": "技能と訓練", "DG.Sheet.BlockHeaders.SpecialTraining": "特殊訓練", "DG.Sheet.BlockHeaders.Statistics": "能力値", "DG.Skills.AddSkill": "技能を追加", "DG.Skills.AddTypedOrCustomSkill": "類型/カスタム技能を追加", "DG.Skills.Apply": "適用", "DG.Skills.ApplySkillImprovements": "技能上達を適用", "DG.Skills.ApplySkillImprovementsChatFlavor": "以下の技能が次式で成長した", "DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "以下の技能に影響する:", "DG.Skills.ApplySkillImprovementsDialogLabel": "次の式により技能を上達する:", "DG.Skills.ApplySkillImprovementsWarning": "上達する失敗した技能がありません", "DG.Skills.EditSkill": "技能を編集", "DG.Skills.EditTypedOrCustomSkill": "類型/カスタム技能を編集", "DG.Skills.SkillGroup": "技能グループ", "DG.Skills.SkillName": "技能の名前", "DG.Skills.ToggleEditDeleteSkills": "技能の編集/削除", "DG.Skills.accounting": "経理", "DG.Skills.alertness": "警戒", "DG.Skills.anthropology": "人類学", "DG.Skills.archeology": "考古学", "DG.Skills.artillery": "砲", "DG.Skills.athletics": "運動", "DG.Skills.bureaucracy": "官僚", "DG.Skills.computer_science": "コンピューター", "DG.Skills.criminology": "犯罪学", "DG.Skills.demolitions": "爆破", "DG.Skills.disguise": "変装", "DG.Skills.dodge": "回避", "DG.Skills.drive": "運転", "DG.Skills.firearms": "射撃", "DG.Skills.first_aid": "応急手当", "DG.Skills.flight": "飛行", "DG.Skills.forensics": "法医学", "DG.Skills.heavy_machiner": "重機械操作", "DG.Skills.heavy_weapons": "重火器", "DG.Skills.history": "歴史", "DG.Skills.humint": "諜報", "DG.Skills.law": "法律", "DG.Skills.medicine": "医学", "DG.Skills.melee_weapons": "近接武器", "DG.Skills.navigate": "ナビゲート", "DG.Skills.occult": "オカルト", "DG.Skills.persuade": "説得", "DG.Skills.pharmacy": "薬学", "DG.Skills.psychotherapy": "心理療法", "DG.Skills.ride": "乗馬", "DG.Skills.ritual": "儀式", "DG.Skills.ruby.accounting": "けいり", "DG.Skills.ruby.alertness": "けいかい", "DG.Skills.ruby.anthropology": "じんるいがく", "DG.Skills.ruby.archeology": "こうこがく", "DG.Skills.ruby.artillery": "ほう", "DG.Skills.ruby.athletics": "うんどう", "DG.Skills.ruby.bureaucracy": "かんりょう", "DG.Skills.ruby.computer_science": "こんぴゅーたー", "DG.Skills.ruby.criminology": "はんざいがく", "DG.Skills.ruby.demolitions": "ばくは", "DG.Skills.ruby.disguise": "へんそう", "DG.Skills.ruby.dodge": "かいひ", "DG.Skills.ruby.drive": "うんてん", "DG.Skills.ruby.firearms": "しゃげき", "DG.Skills.ruby.first_aid": "おうきゅうてあて", "DG.Skills.ruby.flight": "ひこう", "DG.Skills.ruby.forensics": "ほういがく", "DG.Skills.ruby.heavy_machiner": "じゅうきかいそうさ", "DG.Skills.ruby.heavy_weapons": "じゅうかき", "DG.Skills.ruby.history": "れきし", "DG.Skills.ruby.humint": "ちょうほう", "DG.Skills.ruby.law": "ほうりつ", "DG.Skills.ruby.medicine": "いがく", "DG.Skills.ruby.melee_weapons": "きんせつぶき", "DG.Skills.ruby.navigate": "なびげーと", "DG.Skills.ruby.occult": "おかると", "DG.Skills.ruby.persuade": "せっとく", "DG.Skills.ruby.pharmacy": "やくがく", "DG.Skills.ruby.psychotherapy": "しんりりょうほう", "DG.Skills.ruby.ride": "じょうば", "DG.Skills.ruby.search": "そうさく", "DG.Skills.ruby.sigint": "しぎんと", "DG.Skills.ruby.stealth": "おんみつ", "DG.Skills.ruby.surgery": "しゅじゅつ", "DG.Skills.ruby.survival": "さばいばる", "DG.Skills.ruby.swim": "すいえい", "DG.Skills.ruby.unarmed_combat": "としゅかくとう", "DG.Skills.ruby.unnatural": "ひしぜん", "DG.Skills.search": "捜索", "DG.Skills.sigint": "シギント", "DG.Skills.stealth": "隠密", "DG.Skills.surgery": "手術", "DG.Skills.survival": "サバイバル", "DG.Skills.swim": "水泳", "DG.Skills.unarmed_combat": "徒手格闘", "DG.Skills.unnatural": "非自然", "DG.SpecialTraining.Dialog.CreateSpecialTraining": "特殊訓練を追加", "DG.SpecialTraining.Dialog.DropDown.CustomSkills": "カスタム/類型技能", "DG.SpecialTraining.Dialog.DropDown.Skills": "技能", "DG.SpecialTraining.Dialog.DropDown.Statistics": "能力値", "DG.SpecialTraining.Dialog.EditSpecialTraining": "特殊訓練を編集", "DG.SpecialTraining.Dialog.NameLabel": "名前", "DG.SpecialTraining.Dialog.SkillLabel": "技能/能力値", "DG.SpecialTraining.Dialog.Title": "特殊訓練の作成/編集", "DG.SystemName": "デルタグリーン", "DG.Tome.Language": "言語", "DG.Tome.Name": "名前", "DG.Tome.StudyTime": "研究期間", "DG.Tomes.Name": "名前", "DG.Tooltip.AdaptedToHelplessness": "無力に慣れるということは、彼らが周囲の世界から身を引くことによって、エージェントの個人的な意欲が損なわれることを意味する。無力に慣れるとすぐに、エージェントは1D6のPOWを永久的に失う。", "DG.Tooltip.AdaptedToViolence": "暴力に慣れるということは、暴力を行使すべき単なるもう一つの手段と見なすようになり、エージェントの共感が損なわれることを意味する。エージェントはCHAと各絆から1D6を永久的に失う。", "DG.Tooltip.BreakPoint": "現在の限界点、現在SANがこの値以下に低下した場合にリセットする。初期値はSAN - POW。", "DG.Tooltip.BreakPointReset": "限界点を現在SAN - WPにリセットする。", "DG.Tooltip.CannotRollSkillLabel": "0%の技能は使用できない、Agent's Handbook 28ページ参照。", "DG.Tooltip.CurrentSanityPartOne": "現在正気度、現在の限界点は", "DG.Tooltip.CurrentSanityPartTwo": "、上のSANラベルをクリックで正気度チェックをロール。", "DG.Tooltip.DistinguishingFeature": "際立った特徴 (スコアが13以上または8以下の場合、記入する)。", "DG.Tooltip.Exhaustion": "長時間働きすぎたり、休息を取らずに極度の危険や負傷に直面したりすると、エージェントは疲労する。 これが起こるのはハンドラー次第だが、目安として、一晩眠らずに過ごしたり、SANやHPを失った後に休息を拒否したりすると、疲労につながる。", "DG.Tooltip.FirstAidAttempted": "エージェントが一度応急手当を受けると、別の原因でさらなるダメージを受けるまでは、それ以上の恩恵を受けることはできない。", "DG.Tooltip.MaximumHP": "最大HPはSTRとCONの平均(切り上げ)。", "DG.Tooltip.MaximumSanity": "最大SANは99-非自然技能に等しい。", "DG.Tooltip.MaximumWP": "最大WPはPOWに等しい。", "DG.Tooltip.SkillFailCheckbox": "技能テストに失敗したら(習熟度が少なくとも1%の場合)、このボックスにチェックを入れる。セッションの終了時に、この技能に1D4%ポイントを加え、ボックスのチェックを外す。非自然または儀式技能には適用されない。Agent's Handbook 29ページ参照。", "DG.Tooltip.SkillLabel": "クリックで技能チェックをロール。", "DG.Tooltip.ToggleEquippedState": "クリックでこのアイテムの装備の有無を切り替え。", "DG.Tooltip.x5AttributeLabel": "クリックでx5のテストをロール。", "DG.TypeSkills.Art": "芸術", "DG.TypeSkills.Craft": "製作", "DG.TypeSkills.ForeignLanguage": "ほかの言語", "DG.TypeSkills.MilitaryScience": "軍事科学", "DG.TypeSkills.Other": "その他", "DG.TypeSkills.Pilot": "操縦", "DG.TypeSkills.Science": "科学", "DG.TypeSkills.Subskills.Painting": "絵画", "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "初期値の技能を非表示", "DG.UnnaturalSheet.NotesLabel": "ノート", "DG.UnnaturalSheet.ShortDescriptionFallbackText": "怪物や種類の説明", "DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "全ての技能を表示", "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻撃・能力", "DG.UnnaturalSheet.Tabs.NotesTabLabel": "技能・ノート", "DG.VehicleSheet.DescriptionPlaceHolder": "車両の説明", "DG.VehicleSheet.GearTabName": "装備", "DG.VehicleSheet.NotesLabel": "ノート", "DG.VehicleSheet.NotesTabName": "ノート", "TYPES.Actor.agent": "エージェント", "TYPES.Actor.npc": "NPC", "TYPES.Actor.unnatural": "非自然", "TYPES.Actor.vehicle": "車両", "TYPES.Item.armor": "防具", "TYPES.Item.bond": "絆", "TYPES.Item.gear": "装備", "TYPES.Item.motivation": "モチベーション", "TYPES.Item.ritual": "儀式", "TYPES.Item.tome": "魔道書", "TYPES.Item.weapon": "武器" }