# System Documentation: Delta Green for Foundry VTT ## Table of Contents 1. [Agent Sheeet](#agent-sheet) 2. [Rolls](#rolls) 3. [Compendia](#compendia) 4. [Item Macros](#item-macros) 5. [Frequently Asked Questions](./faqs.md) ## Agent Sheet The Agent sheet is divided into several tabs. For more information on the Agent sheet and examples of each tab, [see here](./agent_sheet_sample.md). ![Character Sheet Skills Section Screenshot](./images/agent_sheet_program_skills_tab.webp) The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button. ### Sheet Themes There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option. ![Config Screenshot](./images/system-settings.webp) ## Rolls Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage. ![Example Rolls In Chat Window](./images/chat_rolls.webp) ### Modifying Rolls Right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20%). ![Modify Roll Window](./images/modify_roll_dialogue.webp) ### Types of Rolls - Click on _SAN_ (label above current/max sanity) to roll a Sanity check. - Click on any of the skill labels (such as _Accounting_) to roll a skill test. - Click on the name of a physical statistic (such as _STR_, on the _Physical_ tab) to roll a test. - Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_). - Click on the Damage/Lethality associated with a weapon to roll it. ![Sanity Roll](./images/sanity_roll.webp) ## Compendia There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions. These can be used to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement: ![Pregenerated Agent Compendium](./images/pregen-compendium.webp) There are also compendia which contain some of the more commonly used Items. These Items can be dragged directly onto a character sheet (and then be modified as necessary). ![Available Compendium Items](./images/compendiums.webp) ## Item Macros Currently there are two built-in item macros, that allow rolling the associated skill check or damage roll for a weapon. Dragging a weapon (try clicking on 'Armor Piercing' to avoid rolling) onto the macro bar results in a macro like this that will roll damage: ```javascript game.deltagreen.rollItemMacro("Combat Dagger"); ``` ![Armor Calculation](./images/item_damage_macro.webp) You can get a macro that rolls the appropriate skill check instead however with this command: ```javascript game.deltagreen.rollItemSkillCheckMacro("Combat Dagger"); ``` **Note:** Both of these macros search **_the currently selected token_** for the first instance of an Item matching the indicated name passed to the function. ## Frequently Asked Questions [FAQs](./faqs.md)