258 lines
5.8 KiB
JavaScript
258 lines
5.8 KiB
JavaScript
import DGUtils from "./utility-functions.js";
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export default function registerHandlebarsHelpers() {
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// Add Handlebars helpers
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Handlebars.registerHelper("localizeWithFallback", (value, fallbackValue) => {
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return DGUtils.localizeWithFallback(value, fallbackValue);
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});
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Handlebars.registerHelper("concat", (...args) => {
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let outStr = "";
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for (const arg in args) {
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if (typeof args[arg] !== "object") {
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outStr += args[arg];
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}
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}
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return outStr;
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});
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Handlebars.registerHelper("toLowerCase", (str) => {
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try {
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return str.toLowerCase();
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} catch (error) {
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return "";
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}
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});
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Handlebars.registerHelper("toUpperCase", (str) => {
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try {
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return str.toUpperCase();
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} catch (error) {
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return "";
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}
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});
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Handlebars.registerHelper("if_eq", (a, b, opts) => {
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if (a === b) {
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return opts.fn(this);
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}
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return opts.inverse(this);
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});
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Handlebars.registerHelper("if_not_eq", (a, b, opts) => {
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if (a !== b) {
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return opts.fn(this);
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}
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return opts.inverse(this);
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});
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Handlebars.registerHelper("if_gt", (a, b, trueVal, falseVal) => {
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if (a > b) {
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return trueVal;
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}
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return falseVal;
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});
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Handlebars.registerHelper("cite_ahb", (page) => {
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return `See page ${page} of the Agent's Handbook.`;
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});
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Handlebars.registerHelper("formatLethality", (lethality) => {
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if (lethality > 0) {
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return `${lethality.toString()}%`;
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}
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return "";
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});
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// Is this used anywhere?
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Handlebars.registerHelper(
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"getActorSkillProp",
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(actorData, skillName, prop) => {
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try {
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if (skillName !== "" && prop !== "") {
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const { skills } = actorData.data;
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const skill = skills[skillName];
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const propVal = skill[prop];
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return propVal;
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}
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return "";
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} catch (ex) {
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console.log(ex);
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return "";
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}
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},
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);
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Handlebars.registerHelper("getAvailableRollModes", () => {
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try {
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return CONFIG.Dice.rollModes;
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} catch (error) {
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return console.log(error);
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}
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});
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Handlebars.registerHelper("getDefaultRollMode", () => {
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try {
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return game.settings.get("core", "rollMode");
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} catch (error) {
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return console.log(error);
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}
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});
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Handlebars.registerHelper(
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"calculateHandToHandCombatDamageFormulaBonus",
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(strength) => {
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try {
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let bonus = "";
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if (strength.value < 5) {
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bonus = " - 2";
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} else if (strength.value < 9) {
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bonus = " - 1";
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} else if (strength.value > 12 && strength < 17) {
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bonus = " + 1";
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} else if (strength.value > 16) {
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bonus = " + 2";
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}
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return bonus;
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} catch (error) {
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return console.log(error);
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}
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},
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);
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Handlebars.registerHelper("localizeWeaponSkill", (skill) => {
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let label = skill;
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try {
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if (skill === "dex") {
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label = game.i18n.localize("DG.Attributes.dex");
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}
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if (skill === "DG.Skills.custom") {
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label = game.i18n.localize("DG.ItemWindow.Custom");
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} else {
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label = game.i18n.localize(`DG.Skills.${skill}`);
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}
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} catch (error) {
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console.log(error);
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}
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return label;
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});
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Handlebars.registerHelper(
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"hideSkillBasedOnProficiencyAndUserChoice",
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(hideUntrainedSkills, proficiency) => {
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let showValue = true;
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try {
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if (hideUntrainedSkills === false) {
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showValue = true;
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} else if (proficiency > 0) {
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showValue = true;
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} else {
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showValue = false;
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}
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} catch (error) {
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console.log(error);
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}
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return showValue;
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},
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);
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// looks at system setting for what font to use and returns the class that is then used in the handlebars template that
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// generates the character sheet.
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Handlebars.registerHelper("getFontFamilySystemSettingClass", () => {
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const setting = game.settings.get("deltagreen", "characterSheetFont");
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const characterSheetStyle = game.settings.get(
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"deltagreen",
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"characterSheetStyle",
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);
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/*
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if(setting === "TypeWriterCondensed"){
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return "typewriter-condensed-font";
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}
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else if(setting === "Martel"){
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return "martel-font";
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}
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else if(setting === "Signika"){
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return "signika-font";
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}
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else if(setting === "atwriter"){
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return "atwriter-font";
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}
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else if(setting === "SpecialElite"){
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return "special-elite-font";
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}
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else if(setting === "PublicSans"){
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return "public-sans-font";
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}
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else{
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return "martel-font";
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}
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*/
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/*
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if(characterSheetStyle === "cowboy"){
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return "special-elite-font";
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}
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else{
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return "public-sans-font";
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}
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*/
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});
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Handlebars.registerHelper("getCharacterSheetStyle", () => {
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const characterSheetStyle = game.settings.get(
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"deltagreen",
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"characterSheetStyle",
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);
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if (characterSheetStyle === "cowboy") {
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return "cowboy-style";
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}
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if (characterSheetStyle === "outlaw") {
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return "outlaw-style";
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}
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return "program-style";
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});
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Handlebars.registerHelper("keepSanityPrivate", () => {
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let setting = false;
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try {
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setting = game.settings.get("deltagreen", "keepSanityPrivate");
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if (game.user.isGM) {
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setting = false;
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}
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} catch (ex) {
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setting = false;
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}
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return setting;
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});
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Handlebars.registerHelper("playerHasGamemasterPrivileges", () => {
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return game.user.isGM;
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});
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Handlebars.registerHelper("showImpossibleLandscapesContent", () => {
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let result = false;
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const setting = game.settings.get(
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"deltagreen",
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"showImpossibleLandscapesContent",
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);
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if (game.user.isGM === true && setting === true) {
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result = true;
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}
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return result;
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});
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}
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