2.1 KiB
2.1 KiB
System Documentation
Table of Contents
- Frequently Asked Questions
- Rolling Checks
- Modifying Rolls on the Fly
- Type Skills Such as Art or Piloting
- Lethality Rolls and Damage
- Breaking Point
- Inhuman Rules (Stat Tests Over 100%)
- Ritual Skill
- Protection Rating (e.g. the Shield Icon)
- Item Macros
Rolling Checks
Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
- Click on SAN (label above current/max sanity) to roll a Sanity check.
- Click on any of the skill labels (such as Accounting) to roll a skill test.
- Click on the name of a physical statistic (such as STR, on the Physical tab) to roll a test.
- Click on a weapon name (on the Gear tab) to roll the skill test associated with it (e.g. Firearms).
- Click on the Damage/Lethality associated with a weapon to roll it.
Modifying Rolls on the Fly
Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
Item Macros
Currently there are two built-in item macros, that allow rolling the associated skill check or damage roll for a weapon. Dragging a weapon (try clicking on 'Armor Piercing' to avoid rolling) onto the macro bar results in a macro like this that will roll damage:
game.deltagreen.rollItemMacro("Combat Dagger");
You can get a macro that rolls the appropriate skill check instead however with this command:
game.deltagreen.rollItemSkillCheckMacro("Combat Dagger");
Note that both of these macros search the currently selected token for the first instance of an item matching the indicated name passed to the function.


