Files
DeltaGreen/lang/ja.json
T
Aaron Lutomski 849c4de44d Added profession item type and partially automated chargen.
Overhauled modified roll dialog.

Added stylized chat card.
2026-06-21 13:44:54 -07:00

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{
"DG.About.OnlineBugTracker": "質問、バグ報告、機能リクエスト(オンライン)",
"DG.About.OnlineBugTrackerTooltip": "オンラインGitHubのissueトラッカーをブラウザで開く。",
"DG.About.OnlineHelp": "システムドキュメンテーション(オンライン)",
"DG.About.OnlineHelpTooltip": "オンラインGitHubヘルプをブラウザで開く。",
"DG.ActiveEffects.Add": "Add Active Effect",
"DG.ActiveEffects.DefaultName": "Active Effect",
"DG.ActiveEffects.Delete": "Delete Active Effect",
"DG.ActiveEffects.Edit": "Edit Active Effect",
"DG.ActiveEffects.Fields.AllSkills": "All Skills",
"DG.ActiveEffects.Fields.MaxHP": "Maximum HP",
"DG.ActiveEffects.Fields.MaxSanity": "Maximum Sanity",
"DG.ActiveEffects.Fields.MaxWP": "Maximum Willpower",
"DG.ActiveEffects.Fields.SanityRolls": "Sanity Rolls",
"DG.ActiveEffects.Fields.StatisticRolls": "Statistic Rolls",
"DG.ActiveEffects.Groups.Resources": "Resources",
"DG.ActiveEffects.Groups.RollTargets": "Roll Targets",
"DG.ActiveEffects.Groups.Statistics": "Statistics",
"DG.ActiveEffects.None": "None",
"DG.ActiveEffects.Permanent": "Permanent Effects",
"DG.ActiveEffects.SelectAttribute": "Select attribute…",
"DG.ActiveEffects.SheetLabel": "Delta Green Active Effect",
"DG.ActiveEffects.Source": "Source",
"DG.ActiveEffects.SuppressedAcuteEpisode": "Inactive — acute episode is off",
"DG.ActiveEffects.SuppressedNotEquipped": "Inactive — item is not equipped",
"DG.ActiveEffects.SuppressedUnsupportedItem": "Inactive — not supported for this item type",
"DG.ActiveEffects.Temporary": "Temporary Effects",
"DG.ActiveEffects.Toggle": "Toggle Active Effect",
"DG.ActiveEffects.TransferWhenAcuteEpisode": "Transferred effects apply to the agent only during an acute episode.",
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
"DG.AgentNameFieldTooltip": "姓, 名 (必要に応じ通称)",
"DG.Attributes.HP": "HP",
"DG.Attributes.SAN": "SAN",
"DG.Attributes.Tooltip.HP": "ヒットポイント、HPが2になるとエージェントは意識を失い、HPが0で死亡する。",
"DG.Attributes.Tooltip.SAN": "クリックで、SANテストをロール...",
"DG.Attributes.Tooltip.WP": "意志力ポイント(WP)は精神的な燃料。エージェントは、疲労や精神的に負担のかかる状況下でも活動を続けるために、WPを必要とする。詳細はAgent's Handbook 47ページ参照。",
"DG.Attributes.WP": "WP",
"DG.Attributes.cha": "CHA",
"DG.Attributes.con": "CON",
"DG.Attributes.dex": "DEX",
"DG.Attributes.int": "INT",
"DG.Attributes.pow": "POW",
"DG.Attributes.str": "STR",
"DG.Bonds.Bond": "絆",
"DG.Bonds.Name": "名前",
"DG.Bonds.NewBond": "新規絆",
"DG.Bonds.Relationship": "関係",
"DG.Bonds.Score": "スコア",
"DG.CV.AgeAndDoB": "年齢・誕生日",
"DG.CV.AgeAndDoBPlaceholder": "年齢と誕生日",
"DG.CV.Education": "教育",
"DG.CV.EducationPlaceholder": "教育と訓練",
"DG.CV.Employer": "雇用者",
"DG.CV.EmployerPlaceholder": "雇用者と職歴",
"DG.CV.Nationality": "国籍",
"DG.CV.NationalityPlaceholder": "国籍",
"DG.CV.Sex": "性別",
"DG.CV.SexPlaceholder": "性別",
"DG.FallbackText.ProfessionAndOrRank": "職業 (必要に応じ役職)",
"DG.FallbackText.newItem": "新規{type}",
"DG.Gear.Armor": "防具",
"DG.Gear.ArmorPiercing": "装甲貫通",
"DG.Gear.ArmorRating": "装甲値",
"DG.Gear.DamageOrLethality": "ダメージ/致命率",
"DG.Gear.Equipped": "装備",
"DG.Gear.Expense.Extreme": "極高額",
"DG.Gear.Expense.Incidental": "付帯費用",
"DG.Gear.Expense.Major": "高額",
"DG.Gear.Expense.NA": "N/A",
"DG.Gear.Expense.Standard": "標準",
"DG.Gear.Expense.Unusual": "特別",
"DG.Gear.Name": "名前",
"DG.Gear.OtherGear": "他の装備",
"DG.Gear.Rituals": "儀式",
"DG.Gear.Tomes": "魔道書",
"DG.Gear.Weapons": "武器",
"DG.Generic.AddButtonLabel": "追加",
"DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "次のホームシーンが終了するまで、ダメージを負った絆のボックスにチェックを入れる。",
"DG.Generic.ClearAll": "全てのチェックを消す",
"DG.Generic.SanDamage": "SANダメージ",
"DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐",
"DG.ImpossibleLanscapes.CorruptionSecondHalf": "敗",
"DG.ImpossibleLanscapes.Gift": "ギフト",
"DG.ImpossibleLanscapes.IHaveSeenThe": "目撃: ",
"DG.ImpossibleLanscapes.Insight": "ひらめき",
"DG.ImpossibleLanscapes.YellowSign": "黄色の印",
"DG.ItemWindow.Armor.ArmorRating": "装甲値",
"DG.ItemWindow.Armor.Description": "説明",
"DG.ItemWindow.Armor.Equipped": "装備",
"DG.ItemWindow.Armor.Expense": "費用",
"DG.ItemWindow.Armor.NamePlaceholder": "名前",
"DG.ItemWindow.Bonds.Description": "説明/進展",
"DG.ItemWindow.Bonds.ScoreTooltip": "スコアが高いほど、エージェントと絆の関係性が強いことを示す。",
"DG.ItemWindow.Custom": "カスタム",
"DG.ItemWindow.Gear.Attributes": "能力値",
"DG.ItemWindow.Gear.Description": "説明",
"DG.ItemWindow.Gear.Equipped": "装備",
"DG.ItemWindow.Gear.Expense": "費用",
"DG.ItemWindow.Gear.NamePlaceholder": "名前",
"DG.ItemWindow.Motivations.Attributes": "能力値",
"DG.ItemWindow.Motivations.Description": "説明とノート",
"DG.ItemWindow.Motivations.Disorder": "精神障害",
"DG.ItemWindow.Motivations.DisorderHasBeenCured": "精神障害は\"治癒\"した",
"DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "セラピーでの幸運ロールでクリティカル成功をすると、精神障害を「治療」することができる。しかし、限界点に達した場合それが次回に再発する可能性がある。Agent's Handbook 78~79ページの「Go To Therapy」を参照。",
"DG.ItemWindow.Motivations.DisorderNameTooltip": "限界点に達すると精神障害がモチベーションに取って代わる。",
"DG.ItemWindow.Motivations.IsDisorder": "精神障害か?",
"DG.ItemWindow.Motivations.IsDisorderTooltip": "精神障害である場合このボックスをチェックする",
"DG.ItemWindow.Motivations.Motivation": "モチベーション",
"DG.ItemWindow.Motivations.MotivationNameTooltip": "キャラクターの原動力になるようなもの",
"DG.ItemWindow.Ritual.ActivationCosts": "実行コスト",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "実行時SANダメージ",
"DG.ItemWindow.Ritual.ActivationTime": "実行時間",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "習得時SANダメージ",
"DG.ItemWindow.Ritual.StudyTime": "研究期間",
"DG.ItemWindow.Tome.Description": "説明",
"DG.ItemWindow.Tome.HandlerNotes": "ハンドラーノート",
"DG.ItemWindow.Tome.HandlerOnlyTabHeader": "ハンドラー限定",
"DG.ItemWindow.Tome.LanguagePlaceholder": "言語",
"DG.ItemWindow.Tome.OccultIncrease": "オカルト技能増加",
"DG.ItemWindow.Tome.StudySanityDamage": "研究時SANダメージ",
"DG.ItemWindow.Tome.StudyTime": "研究期間",
"DG.ItemWindow.Tome.UnnaturalIncrease": "非自然技能増加",
"DG.ItemWindow.Weapons.Ammo": "弾",
"DG.ItemWindow.Weapons.ArmorPiercing": "装甲貫通",
"DG.ItemWindow.Weapons.CustomSkillTarget": "目標値",
"DG.ItemWindow.Weapons.Damage": "ダメージ",
"DG.ItemWindow.Weapons.Description": "説明",
"DG.ItemWindow.Weapons.Expense": "費用",
"DG.ItemWindow.Weapons.IsLethality": "致命的",
"DG.ItemWindow.Weapons.IsLethalityTooltip": "致命率のある武器なら、ここにチェックする",
"DG.ItemWindow.Weapons.KillRadius": "致命半径",
"DG.ItemWindow.Weapons.Lethality": "致命率",
"DG.ItemWindow.Weapons.LethalityTooltip": "致命武器は、対象を即死させる可能性がある。ダメージダイスではなく、D100をロールする。致命でない場合、ダメージは2d10をロールした結果となる。最初のd10の「00」は10として扱う。",
"DG.ItemWindow.Weapons.NamePlaceholder": "名前",
"DG.ItemWindow.Weapons.Range": "射程",
"DG.ItemWindow.Weapons.Skill": "技能",
"DG.ItemWindow.Weapons.SkillModifier": "技能修正",
"DG.Luck": "幸運",
"DG.Mental.AdaptedToHelplessness": "無力への慣れ",
"DG.Mental.AdaptedToViolence": "暴力への慣れ",
"DG.Mental.BreakingPoint": "限界点: ",
"DG.Mental.Disorders": "精神障害",
"DG.Mental.Helplessness": "無力",
"DG.Mental.Motivations": "モチベーション",
"DG.Mental.Reset": "リセット",
"DG.Mental.SanityLossIncidentsLabel": "SANを失ったが正気を保った出来事",
"DG.Mental.Violence": "暴力",
"DG.Messages.Skillsmark.Marked": "このスキルはマークされています",
"DG.Messages.Skillsmark.Tooltip": "エージェントハンドブック29ページ参照",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。",
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を2倍にするために使われる。",
"DG.ModifyDamageRollDialogue.Weapon": "武器:",
"DG.ModifySkillRollDialogue.ModifierTooltip": "技能チェックの目標値にプラスまたはマイナスの修正を加える。",
"DG.ModifySkillRollDialogue.OriginalTarget": "元の目標値:",
"DG.ModifySkillRollDialogue.Test": "テスト:",
"DG.ModifySkillRollDialogue.Title": "ロールの修正",
"DG.NPCSheet.BreakPointAbbreviation": "限界点",
"DG.Navigation.Agent.LeftBar.rest": "Rest",
"DG.Navigation.Agent.LeftBar.sanity": "Sanity",
"DG.Navigation.Agent.bio": "経歴",
"DG.Navigation.Agent.bonds": "絆",
"DG.Navigation.Agent.combat": "戦闘",
"DG.Navigation.Agent.effects": "Effects",
"DG.Navigation.Agent.gear": "装備",
"DG.Navigation.Agent.motivations": "精神",
"DG.Navigation.Agent.personal": "経歴",
"DG.Navigation.Agent.physical": "能力値",
"DG.Navigation.Agent.skills": "技能",
"DG.Navigation.CV": "経歴",
"DG.Navigation.Contacts": "絆",
"DG.Navigation.Gear": "装備",
"DG.Navigation.Item.effects": "Effects",
"DG.Navigation.Mental": "精神",
"DG.Navigation.Physical": "能力値",
"DG.Navigation.Skills": "技能",
"DG.Physical.Chat.Exhausted": "<b>{name}</b> is exhausted. They lose {loss} Willpower, bringing them to {current}/{max}.",
"DG.Physical.Chat.Rested": "<b>{name}</b> gets a full night's rest and regains {gain} Willpower, bringing them to {current}/{max}.",
"DG.Physical.Chat.StimulantsHard": "<b>{name}</b> takes hard drugs, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
"DG.Physical.Chat.StimulantsRegular": "<b>{name}</b> takes regular stimulants, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
"DG.Physical.Exhaust": "Trigger Exhaustion",
"DG.Physical.ExhaustDialogTitle": "Exhaust Agent",
"DG.Physical.ExhaustionEffectName": "Exhaustion",
"DG.Physical.ExhaustionPenalty": "ペナルティ:",
"DG.Physical.FirstAidLabel": "応急手当済: ",
"DG.Physical.Rest": "Rest",
"DG.Physical.RestBlockedWhileSuppressed": "{name} cannot rest while exhaustion is suppressed (stimulants or manual suppression).",
"DG.Physical.RollWillpowerLoss": "Roll Willpower Loss",
"DG.Physical.Stimulants": "Stimulants",
"DG.Physical.StimulantsDialogTitle": "Take Stimulants",
"DG.Physical.StimulantsEffectName": "Stimulants",
"DG.Physical.StimulantsHard": "Hard Drugs",
"DG.Physical.StimulantsHardExplanation": "Hard drugs, while illegal, suppress exhaustion for 2D6 hours.",
"DG.Physical.StimulantsNotExhaustedWarning": "{name} is not exhausted. Taking stimulants would have no effect!",
"DG.Physical.StimulantsRegular": "Regular Stimulants",
"DG.Physical.StimulantsRegularExplanation": "Chain-smoking, coffee, or other mild stimulants suppress exhaustion for 1D6 hours.",
"DG.Physical.SuppressExhaustion": "Exhaustion Suppressed",
"DG.Physical.Tooltip.SuppressExhaustion": "While checked, exhaustion penalties do not apply to rolls.",
"DG.Physical.Wounds": "傷跡",
"DG.Ritual.Name": "名前",
"DG.Roll.Critical": "クリティカル",
"DG.Roll.Damage": "ダメージ",
"DG.Roll.Failure": "失敗",
"DG.Roll.For": " : ",
"DG.Roll.Inhuman": "人ならざるもの",
"DG.Roll.Lethal": "致命傷",
"DG.Roll.Lethality": "致命率",
"DG.Roll.Or": " / ",
"DG.Roll.Roll": "ロール",
"DG.Roll.Success": "成功",
"DG.Roll.Target": "目標値: ",
"DG.RollLuck": "幸運ロール",
"DG.RollMode": "ロールモード",
"DG.Sheet.BlockHeaders.Adaptations": "慣れ",
"DG.Sheet.BlockHeaders.Attributes": "能力値",
"DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "絆 / 関係 / 協力者",
"DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "限界点と慣れ",
"DG.Sheet.BlockHeaders.Injuries": "負傷",
"DG.Sheet.BlockHeaders.MotivationsAndDisorders": "モチベーションと精神障害",
"DG.Sheet.BlockHeaders.PersonalInfoCV": "個人情報 / 経歴",
"DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "身体的特徴とメモ",
"DG.Sheet.BlockHeaders.ScenarioInformation": "シナリオ情報",
"DG.Sheet.BlockHeaders.SkillsAndTraining": "技能と訓練",
"DG.Sheet.BlockHeaders.SpecialTraining": "特殊訓練",
"DG.Sheet.BlockHeaders.Statistics": "能力値",
"DG.Skills.AddSkill": "技能を追加",
"DG.Skills.AddTypedOrCustomSkill": "類型/カスタム技能を追加",
"DG.Skills.Apply": "適用",
"DG.Skills.ApplySkillImprovements": "技能上達を適用",
"DG.Skills.ApplySkillImprovementsChatFlavor": "以下の技能が次式で成長した",
"DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "以下の技能に影響する:",
"DG.Skills.ApplySkillImprovementsDialogLabel": "次の式により技能を上達する:",
"DG.Skills.ApplySkillImprovementsWarning": "上達する失敗した技能がありません",
"DG.Skills.EditSkill": "技能を編集",
"DG.Skills.EditTypedOrCustomSkill": "類型/カスタム技能を編集",
"DG.Skills.SkillGroup": "技能グループ",
"DG.Skills.SkillName": "技能の名前",
"DG.Skills.ToggleEditDeleteSkills": "技能の編集/削除",
"DG.Skills.accounting": "経理",
"DG.Skills.alertness": "警戒",
"DG.Skills.anthropology": "人類学",
"DG.Skills.archeology": "考古学",
"DG.Skills.artillery": "砲",
"DG.Skills.athletics": "運動",
"DG.Skills.bureaucracy": "官僚",
"DG.Skills.computer_science": "コンピューター",
"DG.Skills.criminology": "犯罪学",
"DG.Skills.demolitions": "爆破",
"DG.Skills.disguise": "変装",
"DG.Skills.dodge": "回避",
"DG.Skills.drive": "運転",
"DG.Skills.firearms": "射撃",
"DG.Skills.first_aid": "応急手当",
"DG.Skills.flight": "飛行",
"DG.Skills.forensics": "法医学",
"DG.Skills.heavy_machiner": "重機械操作",
"DG.Skills.heavy_weapons": "重火器",
"DG.Skills.history": "歴史",
"DG.Skills.humint": "諜報",
"DG.Skills.law": "法律",
"DG.Skills.medicine": "医学",
"DG.Skills.melee_weapons": "近接武器",
"DG.Skills.navigate": "ナビゲート",
"DG.Skills.occult": "オカルト",
"DG.Skills.persuade": "説得",
"DG.Skills.pharmacy": "薬学",
"DG.Skills.psychotherapy": "心理療法",
"DG.Skills.ride": "乗馬",
"DG.Skills.ritual": "儀式",
"DG.Skills.ruby.accounting": "けいり",
"DG.Skills.ruby.alertness": "けいかい",
"DG.Skills.ruby.anthropology": "じんるいがく",
"DG.Skills.ruby.archeology": "こうこがく",
"DG.Skills.ruby.artillery": "ほう",
"DG.Skills.ruby.athletics": "うんどう",
"DG.Skills.ruby.bureaucracy": "かんりょう",
"DG.Skills.ruby.computer_science": "こんぴゅーたー",
"DG.Skills.ruby.criminology": "はんざいがく",
"DG.Skills.ruby.demolitions": "ばくは",
"DG.Skills.ruby.disguise": "へんそう",
"DG.Skills.ruby.dodge": "かいひ",
"DG.Skills.ruby.drive": "うんてん",
"DG.Skills.ruby.firearms": "しゃげき",
"DG.Skills.ruby.first_aid": "おうきゅうてあて",
"DG.Skills.ruby.flight": "ひこう",
"DG.Skills.ruby.forensics": "ほういがく",
"DG.Skills.ruby.heavy_machiner": "じゅうきかいそうさ",
"DG.Skills.ruby.heavy_weapons": "じゅうかき",
"DG.Skills.ruby.history": "れきし",
"DG.Skills.ruby.humint": "ちょうほう",
"DG.Skills.ruby.law": "ほうりつ",
"DG.Skills.ruby.medicine": "いがく",
"DG.Skills.ruby.melee_weapons": "きんせつぶき",
"DG.Skills.ruby.navigate": "なびげーと",
"DG.Skills.ruby.occult": "おかると",
"DG.Skills.ruby.persuade": "せっとく",
"DG.Skills.ruby.pharmacy": "やくがく",
"DG.Skills.ruby.psychotherapy": "しんりりょうほう",
"DG.Skills.ruby.ride": "じょうば",
"DG.Skills.ruby.search": "そうさく",
"DG.Skills.ruby.sigint": "しぎんと",
"DG.Skills.ruby.stealth": "おんみつ",
"DG.Skills.ruby.surgery": "しゅじゅつ",
"DG.Skills.ruby.survival": "さばいばる",
"DG.Skills.ruby.swim": "すいえい",
"DG.Skills.ruby.unarmed_combat": "としゅかくとう",
"DG.Skills.ruby.unnatural": "ひしぜん",
"DG.Skills.search": "捜索",
"DG.Skills.sigint": "シギント",
"DG.Skills.stealth": "隠密",
"DG.Skills.surgery": "手術",
"DG.Skills.survival": "サバイバル",
"DG.Skills.swim": "水泳",
"DG.Skills.unarmed_combat": "徒手格闘",
"DG.Skills.unnatural": "非自然",
"DG.SpecialTraining.Dialog.CreateSpecialTraining": "特殊訓練を追加",
"DG.SpecialTraining.Dialog.DropDown.CustomSkills": "カスタム/類型技能",
"DG.SpecialTraining.Dialog.DropDown.Skills": "技能",
"DG.SpecialTraining.Dialog.DropDown.Statistics": "能力値",
"DG.SpecialTraining.Dialog.EditSpecialTraining": "特殊訓練を編集",
"DG.SpecialTraining.Dialog.NameLabel": "名前",
"DG.SpecialTraining.Dialog.SkillLabel": "技能/能力値",
"DG.SpecialTraining.Dialog.Title": "特殊訓練の作成/編集",
"DG.SystemName": "デルタグリーン",
"DG.Tome.Language": "言語",
"DG.Tome.Name": "名前",
"DG.Tome.StudyTime": "研究期間",
"DG.Tomes.Name": "名前",
"DG.Tooltip.AdaptedToHelplessness": "無力に慣れるということは、彼らが周囲の世界から身を引くことによって、エージェントの個人的な意欲が損なわれることを意味する。無力に慣れるとすぐに、エージェントは1D6のPOWを永久的に失う。",
"DG.Tooltip.AdaptedToViolence": "暴力に慣れるということは、暴力を行使すべき単なるもう一つの手段と見なすようになり、エージェントの共感が損なわれることを意味する。エージェントはCHAと各絆から1D6を永久的に失う。",
"DG.Tooltip.BreakPoint": "現在の限界点、現在SANがこの値以下に低下した場合にリセットする。初期値はSAN - POW。",
"DG.Tooltip.BreakPointReset": "限界点を現在SAN - WPにリセットする。",
"DG.Tooltip.CannotRollSkillLabel": "0%の技能は使用できない、Agent's Handbook 28ページ参照。",
"DG.Tooltip.CurrentSanityPartOne": "現在正気度、現在の限界点は",
"DG.Tooltip.CurrentSanityPartTwo": "、上のSANラベルをクリックで正気度チェックをロール。",
"DG.Tooltip.DistinguishingFeature": "際立った特徴 (スコアが13以上または8以下の場合、記入する)。",
"DG.Tooltip.Exhaustion": "長時間働きすぎたり、休息を取らずに極度の危険や負傷に直面したりすると、エージェントは疲労する。 これが起こるのはハンドラー次第だが、目安として、一晩眠らずに過ごしたり、SANやHPを失った後に休息を拒否したりすると、疲労につながる。",
"DG.Tooltip.FirstAidAttempted": "エージェントが一度応急手当を受けると、別の原因でさらなるダメージを受けるまでは、それ以上の恩恵を受けることはできない。",
"DG.Tooltip.MaximumHP": "最大HPはSTRとCONの平均(切り上げ)。",
"DG.Tooltip.MaximumSanity": "最大SANは99-非自然技能に等しい。",
"DG.Tooltip.MaximumWP": "最大WPはPOWに等しい。",
"DG.Tooltip.SkillFailCheckbox": "技能テストに失敗したら(習熟度が少なくとも1%の場合)、このボックスにチェックを入れる。セッションの終了時に、この技能に1D4%ポイントを加え、ボックスのチェックを外す。非自然または儀式技能には適用されない。Agent's Handbook 29ページ参照。",
"DG.Tooltip.SkillLabel": "クリックで技能チェックをロール。",
"DG.Tooltip.ToggleEquippedState": "クリックでこのアイテムの装備の有無を切り替え。",
"DG.Tooltip.x5AttributeLabel": "クリックでx5のテストをロール。",
"DG.TypeSkills.Art": "芸術",
"DG.TypeSkills.Craft": "製作",
"DG.TypeSkills.ForeignLanguage": "ほかの言語",
"DG.TypeSkills.MilitaryScience": "軍事科学",
"DG.TypeSkills.Other": "その他",
"DG.TypeSkills.Pilot": "操縦",
"DG.TypeSkills.Science": "科学",
"DG.TypeSkills.Subskills.Painting": "絵画",
"DG.UnnaturalSheet.HideUntrainedSkillsLabel": "初期値の技能を非表示",
"DG.UnnaturalSheet.NotesLabel": "ノート",
"DG.UnnaturalSheet.ShortDescriptionFallbackText": "怪物や種類の説明",
"DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "全ての技能を表示",
"DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻撃・能力",
"DG.UnnaturalSheet.Tabs.NotesTabLabel": "技能・ノート",
"DG.VehicleSheet.DescriptionPlaceHolder": "車両の説明",
"DG.VehicleSheet.GearTabName": "装備",
"DG.VehicleSheet.NotesLabel": "ノート",
"DG.VehicleSheet.NotesTabName": "ノート",
"TYPES.Actor.agent": "エージェント",
"TYPES.Actor.npc": "NPC",
"TYPES.Actor.unnatural": "非自然",
"TYPES.Actor.vehicle": "車両",
"TYPES.Item.armor": "防具",
"TYPES.Item.bond": "絆",
"TYPES.Item.gear": "装備",
"TYPES.Item.motivation": "モチベーション",
"TYPES.Item.ritual": "儀式",
"TYPES.Item.tome": "魔道書",
"TYPES.Item.weapon": "武器",
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "クイック修正",
"DG.ModifySkillRollDialogue.QuickModifiersHint": "プリセットの修正を適用してすぐにロールします。",
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "ロールを大幅に難しくする",
"DG.ModifySkillRollDialogue.ModifierHarder": "ロールを難しくする",
"DG.ModifySkillRollDialogue.ModifierEasier": "ロールを易しくする",
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "ロールを大幅に易しくする",
"DG.ModifySkillRollDialogue.CustomModifierHeader": "カスタム修正",
"DG.ModifySkillRollDialogue.CustomModifierHint": "正または負の値を入力して目標値を調整します。",
"DG.ModifySkillRollDialogue.InvalidModifier": "有効な修正値を入力してからロールしてください。",
"TYPES.Item.profession": "職業",
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
"DG.Profession.Dialog.Title": "Pick Skills",
"DG.Profession.Dialog.Skill": "Skill",
"DG.Profession.Dialog.Value": "Value",
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
"DG.Profession.Dialog.BondsHeader": "Bonds",
"DG.Profession.Dialog.Bond": "Bond",
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
"DG.Profession.Dialog.Submit": "Submit",
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
"DG.Profession.ChooseOnePlaceholder": "choose one",
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
"DG.ProfessionSetup.PickStatistics.Intro": "技能を選ぶ前に、このエージェントの能力値をどう設定するか選んでください。",
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
"DG.ProfessionSetup.RollStats.Submit": "Submit",
"DG.ProfessionSetup.RollStats.ChatLabel": "能力値ロール(4d6、最低値を除外)",
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
"DG.ItemWindow.Profession.Description": "Description",
"DG.ItemWindow.Profession.SkillsTab": "Skills",
"DG.ItemWindow.Profession.Name": "Profession Name",
"DG.ItemWindow.Profession.Bonds": "Bonds",
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
"DG.ItemWindow.Profession.Skill": "Skill",
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
"DG.ItemWindow.Profession.Rating": "Rating (%)",
"DG.ItemWindow.Profession.SkillType": "Skill Type",
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
"DG.Physical.Chat.RestedLabel": "Rest",
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
}