Files
DeltaGreen/module/config.js
T

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JavaScript

/**
* In config.js we can create constants that may be used all around the code base.
* I tried to get some of these values from `game.system` but it seems they
* aren't loaded yet when this is called. Oh well, this shouldn't really ever
* change.
*/
const DG = /** @type {const} */ ({
ID: "deltagreen",
// All the base skills
skills: [
"accounting",
"alertness",
"anthropology",
"archeology",
"artillery",
"athletics",
"bureaucracy",
"computer_science",
"criminology",
"demolitions",
"disguise",
"dodge",
"drive",
"firearms",
"first_aid",
"forensics",
"heavy_machiner",
"heavy_weapons",
"history",
"humint",
"law",
"medicine",
"melee_weapons",
"navigate",
"occult",
"persuade",
"pharmacy",
"psychotherapy",
"ride",
"search",
"sigint",
"stealth",
"surgery",
"survival",
"swim",
"unarmed_combat",
"unnatural",
"ritual",
],
// All the base rollable stats.
statistics: ["str", "con", "dex", "int", "pow", "cha"],
});
// Set base template path for single source of truth for hbs locations.
const BASE_TEMPLATE_PATH = /** @type {const} */ (`systems/${DG.ID}/templates`);
export default DG;
export { DG, BASE_TEMPLATE_PATH };