Files
DeltaGreen/templates/item/item-ritual-sheet.html
T

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HTML

<form class="{{cssClass}} {{getCharacterSheetStyle}}" autocomplete="off">
<header class="">
<div class="gear-sheet-grid-2col">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="tome-sheet-horizontal-grid-2col">
{{#if item.system.revealed}}
<span class="resource-label">
{{#if (playerHasGamemasterPrivileges)}}<a class="tome-show-hide-info"><i class="far fa-eye"></i></a>{{/if}}
{{localize 'DG.Tome.Name'}}:
</span>
<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Tome.NamePlaceholder'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.StudyTime'}}:</span>
<input name="system.studyTime" type="text" value="{{item.system.studyTime}}" placeholder="{{localize 'DG.ItemWindow.Tome.StudyTime'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationTime'}}:</span>
<input name="system.activationTime" type="text" value="{{item.system.activationTime}}" placeholder="{{localize 'DG.ItemWindow.Ritual.ActivationTime'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationCosts'}}:</span>
<input name="system.activationCosts" type="text" value="{{item.system.activationCosts}}" placeholder="{{localize 'DG.ItemWindow.Ritual.ActivationCosts'}}"/>
{{else}}
{{#if (playerHasGamemasterPrivileges)}}
<span class="resource-label">
{{#if (playerHasGamemasterPrivileges)}}<a class="tome-show-hide-info"><i class="far fa-eye-slash"></i></a>{{/if}}
{{localize 'DG.Tome.Name'}}:
</span>
<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Tome.NamePlaceholder'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.StudyTime'}}:</span>
<input name="system.studyTime" type="text" value="{{item.system.studyTime}}" placeholder="{{localize 'DG.ItemWindow.Tome.StudyTime'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationTime'}}:</span>
<input name="system.activationTime" type="text" value="{{item.system.activationTime}}" placeholder="{{localize 'DG.ItemWindow.Ritual.ActivationTime'}}"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationCosts'}}:</span>
<input name="system.activationCosts" type="text" value="{{item.system.activationCosts}}" placeholder="{{localize 'DG.ItemWindow.Ritual.ActivationCosts'}}"/>
{{else}}
<span class="resource-label">
{{#if (playerHasGamemasterPrivileges)}}<a class="tome-show-hide-info"><i class="far fa-eye-slash"></i></a>{{/if}}
{{localize 'DG.Tome.Name'}}:
</span>
<span>???</span>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.StudyTime'}}:</span>
<span>???</span>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationTime'}}:</span>
<span>???</span>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationCosts'}}:</span>
<span>???</span>
{{/if}}
{{/if}}
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">{{localize 'DG.ItemWindow.Tome.Description'}}</a>
{{#if (playerHasGamemasterPrivileges)}}
<a class="item" data-tab="handler">{{localize 'DG.ItemWindow.Tome.HandlerOnlyTabHeader'}}</a>
{{/if}}
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Description Tab --}}
<div class="tab top-div-border" data-group="primary" data-tab="description">
<div class="editor-host">
{{editor enrichedDescription target="system.description" engine="prosemirror" button=true owner=owner editable=editable}}
</div>
</div>
{{!-- Handler Notes Tab --}}
{{#if (playerHasGamemasterPrivileges)}}
<div class="tab" data-group="primary" data-tab="handler">
<div class="tome-sheet-handler-info-horizontal-grid-2col">
<span class="resource-label">{{localize 'DG.ItemWindow.Tome.UnnaturalIncrease'}}:</span>
<input class="item-sheet-short-input" name="system.unnaturalSkillIncrease" type="text" value="{{item.system.unnaturalSkillIncrease}}" type="integer" data-dtype="Number"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.LearnedSanityDamage'}}:</span>
<span>
<input class="item-sheet-short-input" name="system.learnedSanity.successLoss" type="text" value="{{item.system.learnedSanity.successLoss}}" type="text" />
/
<input class="item-sheet-short-input" name="system.learnedSanity.failedLoss" type="text" value="{{item.system.learnedSanity.failedLoss}}" type="text" />
<i class="fas fa-dice rollable" data-rolltype="sanity-damage" data-san-on-learn></i>
</span>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationSanityDamage'}}:</span>
<span>
<input class="item-sheet-short-input" name="system.sanity.successLoss" type="text" value="{{item.system.sanity.successLoss}}" type="text" />
/
<input class="item-sheet-short-input" name="system.sanity.failedLoss" type="text" value="{{item.system.sanity.failedLoss}}" type="text" />
<i class="fas fa-dice rollable" data-rolltype="sanity-damage"></i>
</span>
</div>
<span class="resource-label">{{localize 'DG.ItemWindow.Tome.HandlerNotes'}}:</span>
<div class="tab top-div-border">
<div class="editor-host">
{{editor enrichedHandlerNotes target="system.handlerNotes" engine="prosemirror" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/if}}
</section>
</form>