128 lines
7.5 KiB
HTML
128 lines
7.5 KiB
HTML
<form class="{{cssClass}} {{getCharacterSheetStyle}}" autocomplete="off">
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<header class="">
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<div class="weapon-sheet-grid-2col">
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<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
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<div class="weapon-sheet-horizontal-grid-2col">
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<span class="resource-label">{{localize 'DG.Bonds.Name'}}:</span>
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<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}:</span>
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<select name="system.expense" >
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<option {{#if_eq item.system.expense 'NA'}}selected{{/if_eq}} value="NA">{{localize 'DG.Gear.Expense.NA'}}</option>
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<option {{#if_eq item.system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq item.system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq item.system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq item.system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq item.system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Equipped'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked item.system.equipped}} data-dtype="Boolean" />
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</div>
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</div>
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<div class="weapon-sheet-outer-grid-2col">
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<div class="weapon-sheet-horizontal-grid-left-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}:</span>
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<select name="system.skill" >
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<option {{#if_eq item.system.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
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<option {{#if_eq item.system.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
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<option {{#if_eq item.system.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
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<option {{#if_eq item.system.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
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<option {{#if_eq item.system.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
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<option {{#if_eq item.system.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
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<option {{#if_eq item.system.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
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<option {{#if_eq item.system.skill 'str'}}selected{{/if_eq}} value="str">{{localize 'DG.Attributes.str'}}x5</option>
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<option {{#if_eq item.system.skill 'con'}}selected{{/if_eq}} value="con">{{localize 'DG.Attributes.con'}}x5</option>
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<option {{#if_eq item.system.skill 'dex'}}selected{{/if_eq}} value="dex">{{localize 'DG.Attributes.dex'}}x5</option>
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<option {{#if_eq item.system.skill 'int'}}selected{{/if_eq}} value="int">{{localize 'DG.Attributes.int'}}x5</option>
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<option {{#if_eq item.system.skill 'pow'}}selected{{/if_eq}} value="pow">{{localize 'DG.Attributes.pow'}}x5</option>
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<option {{#if_eq item.system.skill 'cha'}}selected{{/if_eq}} value="cha">{{localize 'DG.Attributes.cha'}}x5</option>
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<option {{#if_eq item.system.skill 'custom'}}selected{{/if_eq}} value="custom">{{localize 'DG.ItemWindow.Custom'}}</option>
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</select>
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</div>
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<div class="weapon-sheet-horizontal-grid-right-2col">
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{{#if_eq item.system.skill 'custom'}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.CustomSkillTarget'}}:</span>
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<input type="text" name="system.customSkillTarget" value="{{../item.system.customSkillTarget}}" data-dtype="Number"/>
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{{/if_eq}}
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</div>
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<!-- left 'column' (label and value)-->
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<div class="weapon-sheet-horizontal-grid-left-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:</span>
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<input type="text" name="system.armorPiercing" value="{{item.system.armorPiercing}}" data-dtype="Number"/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.SkillModifier'}}:</span>
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<input type="text" name="system.skillModifier" value="{{item.system.skillModifier}}" data-dtype="Number"/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.isLethal" {{checked item.system.isLethal}} data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
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/>
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</div>
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<!-- right 'column' (label and value)-->
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<div class="weapon-sheet-horizontal-grid-right-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}:</span>
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<input type="text" name="system.range" value="{{item.system.range}}" data-dtype="String"/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}:</span>
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<input type="text" name="system.killRadius" value="{{item.system.killRadius}}" data-dtype="String"/>
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{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
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{{#unless item.system.isLethal}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}:</span>
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<input type="text" name="system.damage" value="{{item.system.damage}}" data-dtype="String"/>
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{{/unless}}
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{{#if item.system.isLethal}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}} %:</span>
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<input class="" type="text" name="system.lethality" value="{{item.system.lethality}}" data-dtype="Number"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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/>
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{{/if}}
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</div>
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</div>
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<div class="weapon-sheet-secondary-grid-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}:</span>
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<input type="text" name="system.ammo" value="{{item.system.ammo}}" data-dtype="String"/>
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</div>
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<br>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="description">{{localize 'DG.ItemWindow.Weapons.Description'}}</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body" style="max-height: 25%;">
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{{!-- Description Tab --}}
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<div class="tab" data-group="primary" data-tab="description">
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<div class="editor-host">
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{{editor enrichedDescription target="system.description" engine="prosemirror" button=true owner=owner editable=editable}}
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</div>
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</div>
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</section>
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</form>
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