3.1 KiB
System Documentation: Delta Green for Foundry VTT
Table of Contents
Agent Sheet
The Agent sheet is divided into several tabs. For more information on the Agent sheet and examples of each tab, see here.
The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button.
Sheet Themes
There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option.
Rolls
Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage.
Modifying Rolls
Right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20%).
Types of Rolls
- Click on SAN (label above current/max sanity) to roll a Sanity check.
- Click on any of the skill labels (such as Accounting) to roll a skill test.
- Click on the name of a physical statistic (such as STR, on the Physical tab) to roll a test.
- Click on a weapon name (on the Gear tab) to roll the skill test associated with it (e.g. Firearms).
- Click on the Damage/Lethality associated with a weapon to roll it.
Compendia
There is a compendium with numerous sample agents (parsed from the work of jets_or_chasm and morlock) of all the professions. These can be used to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement:
There are also compendia which contain some of the more commonly used Items. These Items can be dragged directly onto a character sheet (and then be modified as necessary).
Item Macros
Currently there are two built-in item macros, that allow rolling the associated skill check or damage roll for a weapon. Dragging a weapon (try clicking on 'Armor Piercing' to avoid rolling) onto the macro bar results in a macro like this that will roll damage:
game.deltagreen.rollItemMacro("Combat Dagger");
You can get a macro that rolls the appropriate skill check instead however with this command:
game.deltagreen.rollItemSkillCheckMacro("Combat Dagger");
Note: Both of these macros search the currently selected token for the first instance of an Item matching the indicated name passed to the function.







