305 lines
18 KiB
JSON
305 lines
18 KiB
JSON
{
|
|
"DG.About.OnlineBugTracker": "Preguntes, informes d'errors o sol·licituts de funcions (EN LÍNEA)",
|
|
"DG.About.OnlineBugTrackerTooltip": "Inicia el navegador el rastrejador d'errors de Github. ",
|
|
"DG.About.OnlineHelp": "Documentació del sistema oberta en (EN LÍNEA)",
|
|
"DG.About.OnlineHelpTooltip": "Inicia el navegador amb ajuda en línea de Github",
|
|
"DG.ActiveEffects.Add": "Add Active Effect",
|
|
"DG.ActiveEffects.DefaultName": "Active Effect",
|
|
"DG.ActiveEffects.Delete": "Delete Active Effect",
|
|
"DG.ActiveEffects.Edit": "Edit Active Effect",
|
|
"DG.ActiveEffects.Fields.AllSkills": "All Skills",
|
|
"DG.ActiveEffects.Fields.MaxHP": "Maximum HP",
|
|
"DG.ActiveEffects.Fields.MaxSanity": "Maximum Sanity",
|
|
"DG.ActiveEffects.Fields.MaxWP": "Maximum Willpower",
|
|
"DG.ActiveEffects.Fields.SanityRolls": "Sanity Rolls",
|
|
"DG.ActiveEffects.Fields.StatisticRolls": "Statistic Rolls",
|
|
"DG.ActiveEffects.Groups.Resources": "Resources",
|
|
"DG.ActiveEffects.Groups.RollTargets": "Roll Targets",
|
|
"DG.ActiveEffects.Groups.Statistics": "Statistics",
|
|
"DG.ActiveEffects.None": "None",
|
|
"DG.ActiveEffects.Permanent": "Permanent Effects",
|
|
"DG.ActiveEffects.SelectAttribute": "Select attribute…",
|
|
"DG.ActiveEffects.SheetLabel": "Delta Green Active Effect",
|
|
"DG.ActiveEffects.Source": "Source",
|
|
"DG.ActiveEffects.SuppressedAcuteEpisode": "Inactive — acute episode is off",
|
|
"DG.ActiveEffects.SuppressedNotEquipped": "Inactive — item is not equipped",
|
|
"DG.ActiveEffects.SuppressedUnsupportedItem": "Inactive — not supported for this item type",
|
|
"DG.ActiveEffects.Temporary": "Temporary Effects",
|
|
"DG.ActiveEffects.Toggle": "Toggle Active Effect",
|
|
"DG.ActiveEffects.TransferWhenAcuteEpisode": "Transferred effects apply to the agent only during an acute episode.",
|
|
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
|
"DG.AgentNameFieldTooltip": "COGNOM, NOM (ALIES O NOM EN CLAU EN CAS DE SER NECESSARI)",
|
|
"DG.Attributes.HP": "PV",
|
|
"DG.Attributes.SAN": "SENY",
|
|
"DG.Attributes.Tooltip.HP": "Punts de vida, un personatge cau inconscient ales 2 PV i mor amb 0 PV.",
|
|
"DG.Attributes.Tooltip.SAN": "Clica per fer una tirada de seny.",
|
|
"DG.Attributes.Tooltip.WP": "Els punts de voluntat són el combustible mental. Els necessiten per tirar endavant tot i l'esgotament o le situacions mentals greus. Consulta la pàgina 47 del manual de l'agent per més detalls.",
|
|
"DG.Attributes.WP": "PVOL",
|
|
"DG.Attributes.cha": "CAR",
|
|
"DG.Attributes.con": "CON",
|
|
"DG.Attributes.dex": "DES",
|
|
"DG.Attributes.int": "INT",
|
|
"DG.Attributes.pow": "POD",
|
|
"DG.Attributes.str": "FOR",
|
|
"DG.Bonds.Bond": "Vincle",
|
|
"DG.Bonds.Name": "Nom",
|
|
"DG.Bonds.NewBond": "Nou vincle",
|
|
"DG.Bonds.Relationship": "Relació",
|
|
"DG.Bonds.Score": "Puntuació",
|
|
"DG.CV.AgeAndDoB": "Edat y D.D.N.",
|
|
"DG.CV.AgeAndDoBPlaceholder": "Edat & Data de naixement",
|
|
"DG.CV.Education": "Educació",
|
|
"DG.CV.EducationPlaceholder": "Educació o entrenament",
|
|
"DG.CV.Employer": "Organització",
|
|
"DG.CV.EmployerPlaceholder": "Historial laboral",
|
|
"DG.CV.Nationality": "Nacionalitat",
|
|
"DG.CV.NationalityPlaceholder": "Nacionalitat",
|
|
"DG.CV.Sex": "Sexe",
|
|
"DG.CV.SexPlaceholder": "Sexe",
|
|
"DG.FallbackText.ProfessionAndOrRank": "Professió (Rang si aplica)",
|
|
"DG.Gear.Armor": "ARMADURA",
|
|
"DG.Gear.ArmorPiercing": "Perforació d'armadura",
|
|
"DG.Gear.ArmorRating": "Classificació d'armadura",
|
|
"DG.Gear.DamageOrLethality": "Dany/Letalitat",
|
|
"DG.Gear.Equipped": "Equipat",
|
|
"DG.Gear.Expense.Extreme": "Extrem",
|
|
"DG.Gear.Expense.Incidental": "Accidental",
|
|
"DG.Gear.Expense.Major": "Destacat",
|
|
"DG.Gear.Expense.NA": "N/A",
|
|
"DG.Gear.Expense.Standard": "Estàndar",
|
|
"DG.Gear.Expense.Unusual": "Inusual",
|
|
"DG.Gear.Name": "Nom",
|
|
"DG.Gear.OtherGear": "ALTRE EQUIP",
|
|
"DG.Gear.Weapons": "ARMES",
|
|
"DG.Generic.AddButtonLabel": "Afegir",
|
|
"DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.",
|
|
"DG.Generic.ClearAll": "Clear All",
|
|
"DG.Generic.SanDamage": "SAN Damage",
|
|
"DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup",
|
|
"DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion",
|
|
"DG.ImpossibleLanscapes.Gift": "Gift",
|
|
"DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE",
|
|
"DG.ImpossibleLanscapes.Insight": "Insight",
|
|
"DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN",
|
|
"DG.ItemWindow.Armor.ArmorRating": "Nivell armadura",
|
|
"DG.ItemWindow.Armor.Description": "Descripció",
|
|
"DG.ItemWindow.Armor.Equipped": "Equipat",
|
|
"DG.ItemWindow.Armor.Expense": "Despesa",
|
|
"DG.ItemWindow.Armor.NamePlaceholder": "Nom",
|
|
"DG.ItemWindow.Bonds.Description": "Descripció / Desenvolupament ",
|
|
"DG.ItemWindow.Bonds.ScoreTooltip": "Una puntuació més alta representa una relació més forta entre l'agente i el vincle. ",
|
|
"DG.ItemWindow.Custom": "Custom",
|
|
"DG.ItemWindow.Gear.Attributes": "Atributs",
|
|
"DG.ItemWindow.Gear.Description": "Descripció",
|
|
"DG.ItemWindow.Gear.Equipped": "Equipat",
|
|
"DG.ItemWindow.Gear.Expense": "Despesa",
|
|
"DG.ItemWindow.Gear.NamePlaceholder": "Nom",
|
|
"DG.ItemWindow.Motivations.Attributes": "Atributs",
|
|
"DG.ItemWindow.Motivations.Description": "Descripció / Notes",
|
|
"DG.ItemWindow.Motivations.Disorder": "Trastorn",
|
|
"DG.ItemWindow.Motivations.DisorderHasBeenCured": "El trastorn s'ha curat.",
|
|
"DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Un èxito crític en una tirada de sort terapèutica pot curar un trastorn. Tot i així, pot tornar la pròxima vegada que s'arribi a un punt de ruptura. ",
|
|
"DG.ItemWindow.Motivations.DisorderNameTooltip": "Un trastorn substitueix una motivació després d'arribar al punt de trencament.",
|
|
"DG.ItemWindow.Motivations.IsDisorder": "És trastorn",
|
|
"DG.ItemWindow.Motivations.IsDisorderTooltip": "Marca aquesta opció si afageix un trastorn o si ha perdut una motivació.",
|
|
"DG.ItemWindow.Motivations.Motivation": "Motivació",
|
|
"DG.ItemWindow.Motivations.MotivationNameTooltip": "Alguna cosa que impulsa el personatge. ",
|
|
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
|
|
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
|
|
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
|
|
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage",
|
|
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
|
|
"DG.ItemWindow.Weapons.Ammo": "Munició",
|
|
"DG.ItemWindow.Weapons.ArmorPiercing": "Perforació d'armadures",
|
|
"DG.ItemWindow.Weapons.CustomSkillTarget": "Target",
|
|
"DG.ItemWindow.Weapons.Damage": "Dany",
|
|
"DG.ItemWindow.Weapons.Description": "Descripció",
|
|
"DG.ItemWindow.Weapons.Expense": "Despesa",
|
|
"DG.ItemWindow.Weapons.IsLethality": "És letal",
|
|
"DG.ItemWindow.Weapons.IsLethalityTooltip": "Marca si l'arma té un % de letalitat associat.",
|
|
"DG.ItemWindow.Weapons.KillRadius": "Radi de mort",
|
|
"DG.ItemWindow.Weapons.Lethality": "Letalitat",
|
|
"DG.ItemWindow.Weapons.LethalityTooltip": "Una arma letal té l'oportunitat de matar instantàniament un objectiu. Tira 1d100 enlloc del dany. Si no és letal, el dany és dalcula tirant 2d10, on el primer d10 és iugal a 10.",
|
|
"DG.ItemWindow.Weapons.NamePlaceholder": "Nom",
|
|
"DG.ItemWindow.Weapons.Range": "Abast",
|
|
"DG.ItemWindow.Weapons.Skill": "Habilitat",
|
|
"DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier",
|
|
"DG.Luck": "Sort",
|
|
"DG.Mental.AdaptedToHelplessness": "Adaptat a la impotència",
|
|
"DG.Mental.AdaptedToViolence": "Adaptat a la violència",
|
|
"DG.Mental.BreakingPoint": "Punt de trencament: ",
|
|
"DG.Mental.Disorders": "Desordres",
|
|
"DG.Mental.Helplessness": "Indefensió",
|
|
"DG.Mental.Motivations": "Motivacions",
|
|
"DG.Mental.Reset": "Esborrar",
|
|
"DG.Mental.SanityLossIncidentsLabel": "Incidents o pèrdua de SENY sense embogir",
|
|
"DG.Mental.Violence": "Violència",
|
|
"DG.Messages.Skillsmark.Marked": "Aquesta habilitat està marcada",
|
|
"DG.Messages.Skillsmark.Tooltip": "Vegeu la p. 29 del Manual de l'agent",
|
|
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilitza aquest camp per afegir un modificar com +1 o un altre terma com +1d4.",
|
|
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilitza aquest camp per modificar la fòrmula, com duplicar el resultat.",
|
|
"DG.ModifyDamageRollDialogue.Weapon": "Arma:",
|
|
"DG.ModifySkillRollDialogue.ModifierTooltip": "Donar un modificador positiu o negatiu aquí per sumar o restar al objectiu en la tirada d'habilitats.",
|
|
"DG.ModifySkillRollDialogue.OriginalTarget": "Objectiu original:",
|
|
"DG.ModifySkillRollDialogue.TargetModifier": "Modificar objectiu:",
|
|
"DG.ModifySkillRollDialogue.Test": "Test:",
|
|
"DG.ModifySkillRollDialogue.Title": "Modificar tirada",
|
|
"DG.NPCSheet.BreakPointAbbreviation": "PT",
|
|
"DG.Navigation.Agent.LeftBar.rest": "Rest",
|
|
"DG.Navigation.Agent.LeftBar.sanity": "Sanity",
|
|
"DG.Navigation.Agent.bio": "C.V.",
|
|
"DG.Navigation.Agent.bonds": "Contactes",
|
|
"DG.Navigation.Agent.combat": "Combat",
|
|
"DG.Navigation.Agent.effects": "Effects",
|
|
"DG.Navigation.Agent.gear": "Equip",
|
|
"DG.Navigation.Agent.motivations": "Mental",
|
|
"DG.Navigation.Agent.personal": "C.V.",
|
|
"DG.Navigation.Agent.physical": "Físic",
|
|
"DG.Navigation.Agent.skills": "Habilitats",
|
|
"DG.Navigation.CV": "C.V.",
|
|
"DG.Navigation.Contacts": "Contactes",
|
|
"DG.Navigation.Gear": "Equip",
|
|
"DG.Navigation.Item.effects": "Effects",
|
|
"DG.Navigation.Mental": "Mental",
|
|
"DG.Navigation.Physical": "Físic",
|
|
"DG.Navigation.Skills": "Habilitats",
|
|
"DG.Physical.Chat.Exhausted": "<b>{name}</b> is exhausted. They lose {loss} Willpower, bringing them to {current}/{max}.",
|
|
"DG.Physical.Chat.Rested": "<b>{name}</b> gets a full night's rest and regains {gain} Willpower, bringing them to {current}/{max}.",
|
|
"DG.Physical.Chat.StimulantsHard": "<b>{name}</b> takes hard drugs, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
|
|
"DG.Physical.Chat.StimulantsRegular": "<b>{name}</b> takes regular stimulants, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
|
|
"DG.Physical.Exhaust": "Trigger Exhaustion",
|
|
"DG.Physical.ExhaustDialogTitle": "Exhaust Agent",
|
|
"DG.Physical.ExhaustionEffectName": "Exhaustion",
|
|
"DG.Physical.ExhaustionPenalty": "Penalització:",
|
|
"DG.Physical.FirstAidLabel": "Primers auxilis ja aplicats: ",
|
|
"DG.Physical.Rest": "Rest",
|
|
"DG.Physical.RestBlockedWhileSuppressed": "{name} cannot rest while exhaustion is suppressed (stimulants or manual suppression).",
|
|
"DG.Physical.RollWillpowerLoss": "Roll Willpower Loss",
|
|
"DG.Physical.Stimulants": "Stimulants",
|
|
"DG.Physical.StimulantsDialogTitle": "Take Stimulants",
|
|
"DG.Physical.StimulantsEffectName": "Stimulants",
|
|
"DG.Physical.StimulantsHard": "Hard Drugs",
|
|
"DG.Physical.StimulantsHardExplanation": "Hard drugs, while illegal, suppress exhaustion for 2D6 hours.",
|
|
"DG.Physical.StimulantsNotExhaustedWarning": "{name} is not exhausted. Taking stimulants would have no effect!",
|
|
"DG.Physical.StimulantsRegular": "Regular Stimulants",
|
|
"DG.Physical.StimulantsRegularExplanation": "Chain-smoking, coffee, or other mild stimulants suppress exhaustion for 1D6 hours.",
|
|
"DG.Physical.SuppressExhaustion": "Exhaustion Suppressed",
|
|
"DG.Physical.Tooltip.SuppressExhaustion": "While checked, exhaustion penalties do not apply to rolls.",
|
|
"DG.Physical.Wounds": "Ferides",
|
|
"DG.Roll.Critical": "Crític",
|
|
"DG.Roll.Damage": "Dany",
|
|
"DG.Roll.Failure": "Fallada",
|
|
"DG.Roll.For": "Per",
|
|
"DG.Roll.Inhuman": "Inhumà",
|
|
"DG.Roll.Lethal": "Letal",
|
|
"DG.Roll.Lethality": "Letalitat",
|
|
"DG.Roll.Or": "O",
|
|
"DG.Roll.Roll": "Tirar",
|
|
"DG.Roll.Rolling": "Tirant",
|
|
"DG.Roll.RollingDamageFor": "Tirant dany per",
|
|
"DG.Roll.Success": "Èxit",
|
|
"DG.Roll.Target": "Objectiu: ",
|
|
"DG.RollLuck": "Tira sort",
|
|
"DG.RollMode": "Modo rollo",
|
|
"DG.Sheet.BlockHeaders.Adaptations": "Adaptations",
|
|
"DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES",
|
|
"DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS",
|
|
"DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS",
|
|
"DG.Sheet.BlockHeaders.Injuries": "INJURIES",
|
|
"DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISORDERS",
|
|
"DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV",
|
|
"DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descripció física/notes",
|
|
"DG.Sheet.BlockHeaders.ScenarioInformation": "SCENARIO INFORMATION",
|
|
"DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING",
|
|
"DG.Sheet.BlockHeaders.SpecialTraining": "SPECIAL TRAINING",
|
|
"DG.Sheet.BlockHeaders.Statistics": "STATISTICS",
|
|
"DG.Skills.AddSkill": "Afegir habilitat",
|
|
"DG.Skills.AddTypedOrCustomSkill": "Afegir tipus o habilitat personalitzada",
|
|
"DG.Skills.EditSkill": "Edit Skill",
|
|
"DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill",
|
|
"DG.Skills.SkillGroup": "Habilitat grupal",
|
|
"DG.Skills.SkillName": "Nom de l'habilitat",
|
|
"DG.Skills.ToggleEditDeleteSkills": "Editar/eliminar habilitats",
|
|
"DG.Skills.accounting": "Comptabilitat",
|
|
"DG.Skills.alertness": "Alerta",
|
|
"DG.Skills.anthropology": "Antropologia",
|
|
"DG.Skills.archeology": "Arqueologia",
|
|
"DG.Skills.artillery": "Artilleria",
|
|
"DG.Skills.athletics": "Atletisme",
|
|
"DG.Skills.bureaucracy": "Burocràcia",
|
|
"DG.Skills.computer_science": "Informàtica",
|
|
"DG.Skills.criminology": "Criminologia",
|
|
"DG.Skills.demolitions": "Demolicions",
|
|
"DG.Skills.disguise": "Disfressar-se",
|
|
"DG.Skills.dodge": "Esquivar",
|
|
"DG.Skills.drive": "Conduir",
|
|
"DG.Skills.firearms": "Armes de foc",
|
|
"DG.Skills.first_aid": "Primers auxilis",
|
|
"DG.Skills.flight": "Flight",
|
|
"DG.Skills.forensics": "Ciència forense",
|
|
"DG.Skills.heavy_machiner": "Maquinària pesada",
|
|
"DG.Skills.heavy_weapons": "Armes pesades",
|
|
"DG.Skills.history": "Història",
|
|
"DG.Skills.humint": "HUMINT",
|
|
"DG.Skills.law": "Dret",
|
|
"DG.Skills.medicine": "Medicina",
|
|
"DG.Skills.melee_weapons": "Armes cos a cos",
|
|
"DG.Skills.navigate": "Orientar-se",
|
|
"DG.Skills.occult": "Ocultisme",
|
|
"DG.Skills.persuade": "Persuadir",
|
|
"DG.Skills.pharmacy": "Farmàcia",
|
|
"DG.Skills.psychotherapy": "Psicoteràpia",
|
|
"DG.Skills.ride": "Equitació",
|
|
"DG.Skills.ritual": "Ritual",
|
|
"DG.Skills.search": "Cercar",
|
|
"DG.Skills.sigint": "SIGINT",
|
|
"DG.Skills.stealth": "Sigil/Camuflar",
|
|
"DG.Skills.surgery": "Cirurgia",
|
|
"DG.Skills.survival": "Supervivència",
|
|
"DG.Skills.swim": "Nedar",
|
|
"DG.Skills.unarmed_combat": "Combat sense armes",
|
|
"DG.Skills.unnatural": "Sobrenatural",
|
|
"DG.SystemName": "Delta Green",
|
|
"DG.Tooltip.AdaptedToHelplessness": "Estar adaptat a la impotència significa que l'impuls personal de l'agent s'allunya del món que el rodeja. Perd permanentement 1D6 POD. ",
|
|
"DG.Tooltip.AdaptedToViolence": "Adaptar-se a la violència significa que l'empatia de l'agent rep al ser testimoni de tanta violència. Perd permanentment 1d6 CAR i la mateixa quantitat de cadascún dels seus vincles.",
|
|
"DG.Tooltip.BreakPoint": "El punt de trencament actual, actualitzar quan el seny actual sigui igual a aquest valor. El punt de trencament inciial és SENY - POD.",
|
|
"DG.Tooltip.BreakPointReset": "Actualitzar el punt de trencament al valor actual de SENY - PVOL.",
|
|
"DG.Tooltip.CannotRollSkillLabel": "No es pot utilitzar una habilitat la 0%. Consulta la pàgina 28 del manual de l'agent.",
|
|
"DG.Tooltip.CurrentSanityPartOne": "Seny actual, el punt de trencament actual és ",
|
|
"DG.Tooltip.CurrentSanityPartTwo": ", fes clic a l'etiqueta de SENY anterior per realitzar una tirada de SENY.",
|
|
"DG.Tooltip.DistinguishingFeature": "Caracteristica Distintiva (marca si la puntuació és de 13 o superior, o 8 o inferior).",
|
|
"DG.Tooltip.Exhaustion": "An Agent who works too long or faces extreme danger and injury without resting becomes exhausted. When this comes into play is up to the Handler, but a good rule of thumb is that going a night without sleep or refusing to rest after losing SAN or Hit Points leads to exhaustion.",
|
|
"DG.Tooltip.FirstAidAttempted": "Quan un agent rep primers auxilis, no es pot tornar a aplicar fins que rebi dany d'una font diferent.",
|
|
"DG.Tooltip.MaximumHP": "La salut màxima és el promig de FOR + CON, arrodonint avall.",
|
|
"DG.Tooltip.MaximumSanity": "El seny màxim és igual a 99 - l'habilitat antinatural.",
|
|
"DG.Tooltip.MaximumWP": "Els punts de voluntat màxims equivalen al POD.",
|
|
"DG.Tooltip.SkillFailCheckbox": "Després de fallar una prova sobre aquesta habilitat (si el domini és al menys 1%), marca aquesta casella. Al final de la sessió afageix 1D4-1 a l'habilitat i desmarca la casella. No s'aplica a l'habilitat antinatural. Consulta la pàgina 29 del manual de l'agent.",
|
|
"DG.Tooltip.SkillLabel": "Clica per fer una tirada d'habilitat.",
|
|
"DG.Tooltip.ToggleEquippedState": "Fes click per alternar si aquest item està equipat o no. ",
|
|
"DG.Tooltip.x5AttributeLabel": "Clica per una tirada de 5x.",
|
|
"DG.TypeSkills.Art": "Art",
|
|
"DG.TypeSkills.Craft": "Ofici",
|
|
"DG.TypeSkills.ForeignLanguage": "Idioma",
|
|
"DG.TypeSkills.MilitaryScience": "Ciència militar",
|
|
"DG.TypeSkills.Other": "Altre",
|
|
"DG.TypeSkills.Pilot": "Pilotar",
|
|
"DG.TypeSkills.Science": "Ciència",
|
|
"DG.TypeSkills.Subskills.Painting": "Pintar",
|
|
"DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Amagar habilitats no entrenades",
|
|
"DG.UnnaturalSheet.NotesLabel": "Notes",
|
|
"DG.UnnaturalSheet.ShortDescriptionFallbackText": "Descripció de la criatura o tipus de criatura",
|
|
"DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Atacs i equipament",
|
|
"DG.UnnaturalSheet.Tabs.NotesTabLabel": "Habilitats i notes",
|
|
"DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description",
|
|
"DG.VehicleSheet.GearTabName": "Gear",
|
|
"DG.VehicleSheet.NotesLabel": "NOTES",
|
|
"DG.VehicleSheet.NotesTabName": "Notes",
|
|
"TYPES.Item.armor": "Armadura",
|
|
"TYPES.Item.bond": "Vincle",
|
|
"TYPES.Item.gear": "Equip",
|
|
"TYPES.Item.motivation": "Motivació",
|
|
"TYPES.Item.ritual": "Ritual",
|
|
"TYPES.Item.tome": "Tome",
|
|
"TYPES.Item.weapon": "Arma"
|
|
}
|