Files
DeltaGreen/module/settings.js
T

74 lines
3.4 KiB
JavaScript

export const registerSystemSettings = function() {
game.settings.register('deltagreen', 'characterSheetFont', {
name: "World Font Choice",
hint: "Choose font style for use throughout this world.",
scope: "world", // This specifies a world-stored setting
config: true, // This specifies that the setting appears in the configuration view
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"SpecialElite": "Special Elite (Classic Typewriters Font)",
"Martel": "Martel (Clean Modern Font)",
"Signika": "Signika (Foundry Default Font)",
"TypeWriterCondensed": "Condensed Typewriter (Modern, Small Typewriter Font)"
//"atwriter": "Another Typewriter (Alternate Old-style Typewriter Font)"
},
default: "SpecialElite", // The default value for the setting
onChange: value => { // A callback function which triggers when the setting is changed
//console.log(value)
}
});
game.settings.register('deltagreen', 'characterSheetBackgroundImageSetting', {
name: "World Sheet Background Image",
hint: "Choose background image for use throughout this world. (Refresh page to see change.)",
scope: "world", // This specifies a world-stored setting
config: true, // This specifies that the setting appears in the configuration view
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"OldPaper1": "Old Dirty Paper (Good with Special Elite Font)",
"IvoryPaper": "Ivory White Paper (Good with Martel Font)",
"DefaultParchment": "Default Parchment (Good with Signika Font)"
},
default: "OldPaper1", // The default value for the setting
onChange: value => { // A callback function which triggers when the setting is changed
//console.log(value)
}
});
game.settings.register('deltagreen', 'keepSanityPrivate', {
name: "Keep Sanity Private",
hint: "Hide sanity from players on both character sheet and rolls.",
scope: "world",
config: true,
type: Boolean,
default: false
});
game.settings.register('deltagreen', 'skillImprovementFormula', {
name: "Default Skill Improvement Roll",
hint: " Default 1d4. There have been multiple errata on this, choose which fits best for the pace of your game.",
scope: "world", // This specifies a world-stored setting
config: true, // This specifies that the setting appears in the configuration view
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"1": "Flat +1",
"1d3": "+1D3%",
"1d4": "+1D4%",
"1d4-1": "+1D4-1%"
},
default: "1d4", // The default value for the setting, per the most recent errata.
onChange: value => { // A callback function which triggers when the setting is changed
//console.log(value)
}
});
game.settings.register('deltagreen', 'showImpossibleLandscapesContent', {
name: "Show Impossible Landscapes Content",
hint: "Show Impossible Landscapes-specific fields from character sheets.",
scope: "world",
config: true,
type: Boolean,
default: true
});
}