50 lines
1.3 KiB
JavaScript
50 lines
1.3 KiB
JavaScript
/* globals Item */
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import { DGDamageRoll, DGLethalityRoll } from "../roll/roll.js";
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/**
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* Extend the basic Item with some very simple modifications.
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* @extends {Item}
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*/
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export class DeltaGreenItem extends Item {
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/**
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* Augment the basic Item data model with additional dynamic data.
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*/
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prepareData() {
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super.prepareData();
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// Get the Item's data
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const itemData = this;
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const actorData = this.actor || {};
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const system = itemData.system;
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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async roll() {
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// Basic template rendering data
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const item = this;
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const { actor } = this;
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const actorSystemData = this.actor.system || {};
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let roll;
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if (item.system.isLethal) {
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roll = new DGLethalityRoll("1D100", {}, { rollType: "lethality", actor, item })
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} else {
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// regular damage roll
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let diceFormula = item.system.damage;
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let skillType = item.system.skill;
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if (skillType === 'unarmed_combat' || skillType === 'melee_weapons') {
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diceFormula += actorSystemData.statistics.str.meleeDamageBonusFormula;
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}
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roll = new DGDamageRoll(diceFormula, {}, { rollType: "damage", actor, item })
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}
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return actor.sheet.processRoll({}, roll);
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}
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}
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