Add Operation FALSE ALARM adventure compendium
A complete, importable 3-4 hour Delta Green scenario (packs/false-alarm, Adventure type). Importing creates four 'Operation FALSE ALARM' folders and: - 3 actors: Dr. Rostova (npc, frozen), Deputy Vance Changed (unnatural), The Tear (unnatural, firearms-immune, 1D6/1D20 SAN). - 6 items: service pistol (3 rounds missing), pipe wrench, corrupted data drive, keycard, thermite, cold-weather kit. - 7 journals: player briefing + 3 image handouts (radar log, static waveform, the tear) + 3 GM guides (scenes/clues, NPCs/threat, cover-up). - 3 scenes with blueprint white-on-black maps and placed NPC tokens: the compound, the server room, the radar dome. All art is hand-authored SVG in the classified-dossier house style (assets/adventures/false-alarm). Verified importing cleanly in an isolated Foundry: folders, actors, journals and mapped scenes all materialise. Also drop an invalid prototypeToken.sight override from the agent build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+12
@@ -125,6 +125,18 @@
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"name": "false-alarm",
|
||||
"label": "Operation FALSE ALARM (Adventure)",
|
||||
"system": "deltagreen2",
|
||||
"path": "packs/false-alarm",
|
||||
"type": "Adventure",
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "LIMITED",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "firearms",
|
||||
"label": "Firearms",
|
||||
|
||||
Reference in New Issue
Block a user