Registers three Delta Green 2 colorsets with Dice So Nice and applies them
per roll type so the dice match the moment:
- dg2-agency (olive drab, metal, cloudy, bone numerals) -> skill/stat/luck
/weapon checks; set as the table default appearance.
- dg2-lethality (black + blood red, fire texture) -> damage and lethality.
- dg2-unnatural (void violet glass, astral texture, green glow) -> SAN
checks, rituals, and sanity damage.
Dice are tagged in each toChat() via tagRollDice(); registration runs on
the diceSoNiceReady hook and degrades silently when DSN is absent.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>