- Percentile roll cards: outcome banners (crit/success/failure) with icons and margin-of-success text instead of color-only inline styles. - Damage and lethality cards: Apply Damage / Apply Lethality buttons that hit targeted or selected tokens, auto-subtracting equipped armor protection reduced by the weapon's armor-piercing value. - Sanity damage cards: apply buttons for success/failure loss with GM whispers for temporary insanity (5+), breaking point crossings, and 0 SAN. - Ammo: weapon ammo is now numeric with a magazine capacity; attack rolls expend a round (ammoTracking setting, default on), gear tab shows an ammo column with a reload control, compendium weapons carry capacities. - CSS: drop live Google Fonts imports (offline reliability); DG2 styles with dark-theme support. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6 lines
418 B
Plaintext
6 lines
418 B
Plaintext
2026/07/15-17:36:13.527610 1723af000 Delete type=3 #1
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2026/07/15-17:36:13.528598 17243b000 Level-0 table #5: started
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2026/07/15-17:36:13.528807 17243b000 Level-0 table #5: 3054 bytes OK
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2026/07/15-17:36:13.528916 17243b000 Delete type=0 #3
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2026/07/15-17:36:13.528992 17243b000 Manual compaction at level-0 from '!items!0Gz1jcY28Psezqrv' @ 72057594037927935 : 1 .. '!items!xb73X4SjsbuYs4D7' @ 0 : 0; will stop at (end)
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