Play the chantry ruin: coverage measured against points

Two officers from the same pregen, same hit points, same Sword and Dodge, armoured so
that the one carrying MORE points carried it in FEWER places: a breaching suit at 7
points on all seven locations against a cuirass and helmet at 9 points on three.
Against a redcap with an 80% halberd, where fourteen of twenty melee locations are
limbs.

The cuirass and helmet stopped fifteen points across three connecting blows and it did
not matter: the two hits that found a bare leg did every point they rolled, destroyed
the leg (12 against a maximum of 6), and started a six-round dying clock. Under the old
rule that leg carried 9 points and both blows would have done nothing.

The suited officer took the same weapon on a limb for zero and went nine rounds
untouched — then a CRITICAL halberd against a successful dodge landed one step down as
a special, halved the armour, and put 9 through a 7-point suit. Full coverage is
resilience, not immunity.

Full log in docs/REVIEW_LOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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slaguru666
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co-authored by Claude Opus 5
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@@ -4469,3 +4469,55 @@ as hit points, with its band under it and the box itself changing colour as it f
yellow at Adrift, red at Unmoored and Displaced. It is the number that measures whether
an agent is still filed as themselves, and it was set in 11px grey between MOV and
carried weight.
## THE CHANTRY RUIN — coverage, measured
The point of this fight was to make coverage the only variable. Two officers built
from the same pregen, both 12 hit points, both Sword 55% and Dodge 45%, and armour
chosen so that **the one carrying more points was carrying it in fewer places**:
* **Suited** — Breaching suit. **7 points, on all seven locations.**
* **Plated** — Cuirass and a Brodie helmet. **9 points**, on three.
Against a redcap: Polearm 80%, Dodge 75%, a halberd at 1d10+2, and POWER: NOT TIRED,
which ignores the cumulative defence penalty so every parry it makes is at full skill.
In melee **fourteen of the twenty hit locations are limbs**, which is the whole test.
**Plated's own armour worked perfectly, and it did not matter.**
| Round | Where the halberd landed | Armour there | Rolled | Through |
|---|---|---|---|---|
| 1 | right leg | 0 | 5 | **5** |
| 3 | abdomen | 6 | 6 | 0 |
| 4 | head | 3 | 4 | 1 |
| 5 | right leg | 0 | 10 | **10** |
Four connecting blows. The cuirass and the helmet between them stopped fifteen points
of damage. The two that found a bare leg did every point they rolled, destroyed the
leg outright (12 damage against a location maximum of 6), took Plated to zero and
started a six-round dying clock with a bleeding Major Wound. **Under the old rule that
leg carried 9 points and both blows would have done nothing at all.**
**Suited took the same weapon on a limb and felt nothing.** Round 6, left arm, 3
rolled against 7 — zero through. Round 2 and 8 and 9 turned aside on the dodge. After
nine rounds against an 80% attacker they were still at 12 of 12.
**And then full coverage turned out not to be immunity.** Round 10 the halberd came in
on a **critical**; Suited dodged *successfully* and a success against a critical only
reduces it one step, so it landed as a special — half armour — and 12 damage put 9
through a 7-point suit. Round 11 finished them. Zero to zero in two rounds, with a
catastrophic Major Wound.
**What the fight says about the change.** Coverage is now the single most important
thing about a suit of armour, far more than its points: 9 points in three places lost
a leg and nearly a life, 7 points in seven places went nine rounds untouched. That is
the correct shape and it is a large difficulty swing for anyone in partial armour —
which, in a catalogue with this many cuirasses and helmets, is most people. Critically,
it did not make full armour boring: a critical halves it and a maximum-damage halberd
still gets through.
Saved by the rule that has been quietly working since R-223: First Aid at 37% failed
on the first attempt and landed on the second, staunched the bleeding, healed 3, and
`reviveIfHealed` took Plated out of the dying state without being asked. My harness
then called `tickDying` on a revived character and read `.state` off the null it
correctly returned — the rule was right and the probe was wrong.