diff --git a/docs/REVIEW_LOG.md b/docs/REVIEW_LOG.md index c343fbb..a2894d8 100644 --- a/docs/REVIEW_LOG.md +++ b/docs/REVIEW_LOG.md @@ -4570,3 +4570,50 @@ went 0 → 2 → 4 → broken in three absorbed blows. Both were mine, both were introduced in this change, and both were found by driving the real functions rather than by reading the diff. + +## THE BELL TOWER STAIR — shields, and what they cost + +Two officers, identical kit — riot shield, stab vest, 12 hit points, Shield 65% — and +one difference: the **Warden** holds the shield up on the stair, the **Marksman** keeps +it slung and shoots. A redcap with an 80% halberd. + +**Raised, the shield is most of your armour.** Warden with it up: torso 5, arms 3. +Marksman with it slung: torso 2, arms 0. The same item, the same character. + +**An ordinary blow turned aside costs a shield nothing, and that is the right call.** +Rounds 1 to 5 the Warden parried four halberd blows on the shield and it finished +without a mark. Had every parry cost a point, a 5-wear riot shield would have been +kindling before the fight was properly started. + +**Round 8 is the rule working.** A **critical** halberd; the shield parry succeeded, +which under graded defences drags a critical down one step rather than stopping it. The +shield **took 2 wear for the blow it absorbed** and the reduced blow still landed — on +the left arm, where the shield's 3 points were, for 7. Warden 8 → 1. That is a shield +doing exactly what shields do: it did not save him, it made the difference between a +wound and a killing. + +**Both officers were killed through the gaps.** A riot shield covers torso and arms. +Every wound in the fight landed somewhere it does not reach: + +* Warden — right leg 4, left leg 10, and down at zero, dying. +* Marksman — **head, 10 damage against a location maximum of 5.** Destroyed. Dead + outright, not dying, which is R-227's fix holding. + +**And the ranged penalty decided the fight.** With the Warden down, the Marksman raised +the shield and kept shooting — at 65% less 20%, so 45%. Four shots: **93, 89, 73, 65.** +That last one is the whole rule in a single number. **65 is a hit at 65% and a miss at +45%.** The redcap was on 3 hit points of 13 and the shield cost the Marksman the kill, +and then the fight, and then his life. + +The redcap finished on 3 and walked away. + +**What this says about the design.** The trade is real and it is legible at the table: +the shield roughly doubled the torso armour of both agents and turned aside five blows +between them, and it also cost a marksman a creature that was one hit from dead. Wear +is paced correctly — 2 of 5 on the Warden's shield after a critical and four ordinary +parries, so a shield lasts a fight and not a campaign. Nothing needed tuning after the +two defects found while building it. + +Worth noting for anyone issuing shields: a riot shield is `torsoArms`, and in melee +**legs and head are 10 of 20**. A shield is not a suit of armour and this fight is what +that sentence costs.