STANDING ORDER: an Adventure compendium, built from the document
New pack ringbrp.standingorder, in the Scenarios folder. It holds the GM journal (13 pages, one per section), the three player handouts, nine plates to show, six faces and the Bellhouse section map as a scene. No cast actors, because nobody in the case has a stat block. The GM pages are read from docs/scenarios/STANDING_ORDER.md at build time rather than transcribed, so the compendium cannot drift from the document the desk passes ran against. STATUS and Open questions are left out as authoring notes; STATUS's "not obvious" list leads page 1. Doc fixes found on the way: the Act Two heading still said ~55 min against a 75-minute budget; STATUS said four passes and "no desk playtest run" after five; the runtime open question still called 45/55/50 unbacked. figures-baseline: generator enrolled at 0; STANDING_ORDER.md leaves the uncited list because it cites. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| **Version** | **v0.7**, 15 September 2026 — absorbs desk playtests 1–5; the slot is 3h15 |
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| **Can it be run?** | **Yes, from this document alone,** with the compendium for sheets and the three bestiary creatures. |
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| **Is it convention-ready?** | **Nearly — what is left is a run with human beings.** Four desk passes, no human runs. `_1.md` (GM chair, 5291) · `_2.md` (Act Three stress, 8143, creatures run through the real fight harness) · `_3.md` (player chair, contrarian, 3307, reached ending 1) · `_4.md` (the clock, cuts taken as written, 6620). Every content defect the four passes found is fixed, and the budget question they raised is decided: **the slot is 3h15.** |
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| **Is it convention-ready?** | **Nearly — what is left is a run with human beings.** Five desk passes, no human runs. `_1.md` (GM chair, 5291) · `_2.md` (Act Three stress, 8143, creatures run through the real fight harness) · `_3.md` (player chair, contrarian, 3307, reached ending 1) · `_4.md` (the clock, cuts taken as written, 6620) · `_5.md` (the retry fix, verified). Every content defect the five passes found is fixed, and the budget question they raised is decided: **the slot is 3h15.** |
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| **What it is** | A **three-act one-shot**. It ends in the session; there is no second part and the text must not promise one. |
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| **Players** | 4–6 from the duty roster. The cast is declared in Casting and the build enforces it. |
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| **Runtime** | **2h50 of play in three acts of 45 / 75 / 50 plus a ten-minute break — 3h00 wall, in a 3h15 slot.** Act Two is budgeted at its **uncut** base, which is the figure passes 1, 3 and 4 all reconcile to. The fifteen minutes of slack are deliberate. **The Pacing Note's cuts are not defaults; plan to take none of them** — and the budget above is the no-cuts budget, which is the pair v0.6 briefly got wrong. |
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### Still to do
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- **A desk playtest.** None has been run. The act timings, the Act Two interview load and
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whether Act Three's third option is findable are all unverified.
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- **Handout production.** The three handouts are written here as text and have no print
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pack. CLEAN GROUND's `CLEAN_GROUND_HANDOUTS.html` is the model.
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- **A run with human beings.** Five desk passes have been run; no human table has.
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- **Handout production.** The three handouts are in the Foundry compendium (STANDING
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ORDER — Player handouts) but have no print pack. CLEAN GROUND's
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`CLEAN_GROUND_HANDOUTS.html` is the model.
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- **A decision on Kit Marlow** — see Open questions. She is the cost of the tidiest
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ending and the draft may be leaning on a seventeen-year-old too hard.
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@@ -427,7 +427,7 @@ table that thinks time is elastic will not believe the deadline.
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> it is four hundred metres of 1962 concrete and the lights still work.
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---
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## Act Two — Bellhouse *(~55 min)*
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## Act Two — Bellhouse *(~75 min)*
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**Where:** the site. **What it is for:** the players meet a functioning civil service at
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the end of the world, and are shown the sum.
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@@ -990,8 +990,8 @@ Name these as *do not resolve* so a helpful GM does not answer them.
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- **Kit Marlow.** She is the cost of ending 1 and the draft may lean on a seventeen-year-old
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too hard. The alternative is to put the weight on the whole sixty-one and never give one
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of them a name — colder, and possibly better.
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- **Runtime.** 45/55/50 is an estimate with nothing behind it. Act Two is the one most
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likely to overrun: it is seven locations and six speaking parts.
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- ✅ **Runtime — superseded.** The 45/55/50 estimate was replaced by the measured 45/75/50
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below.
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- **Is ending 3 findable?** It depends on the players reading clause 4 *and* clause 5 and
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thinking about scope rather than cancellation. It may need a nudge written into
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Pennyfeather.
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