Hazards, automatic fire, two weapons, a bestiary, and space combat

Stress test first: 150 characters across every posting, tier and species against
fourteen invariants each, then the edges (characteristics at 1/3/21, every
location destroyed, twelve pikes carried, hp set to -99).

R-227: a destroyed head was a nap. The printed effect has always read "For
anything that keeps its brain there, this is death" and the code set unconscious
and stopped. destructionOutcomeFor() now says what destruction means.

THE WORLD: falling (a die per 3 m, armour does not apply), drowning (CON rounds
then a point a round, straight past the Major Wound threshold), fire (a condition
with a size; armour helps on the round you catch and never after), explosives
(one roll at the centre, shared by band, cover beats armour).

AUTOMATIC FIRE: one roll, the success level says how much of the burst arrived,
and the rounds are spent either way. TWO WEAPONS: -20/-40, or 0/-20 with the new
Ambidextrous talent; the off hand takes the lighter weapon and nothing over 2 kg.

BESTIARY: 21 entries in three families — folklore, horror, and what comes back
from further along — each with characteristics, natural armour, tactics and a
POWER written as a rule with a cost.

SPACE: eight stations, each on a skill somebody already has, so the Physician has
a chair. Range is a band; the helm moves one a round, in or out. Heat is the
pressure and took two rounds of playtest tuning to stop being a countdown.

64 rules, 198 spot-checked formulas, a 12-page rulebook in reading order.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
slaguru666
2026-08-11 08:02:21 +01:00
co-authored by Claude Opus 5
parent 79caf143bd
commit 226f853ee6
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@@ -4062,3 +4062,69 @@ Officer on **53% Navigate**. The preference is meant to mean "whoever reads a
developing situation best", not "anybody with a point in the right column". Tradecraft
still wins ties and wins when it is genuinely better; it no longer wins when it is
plainly worse. The Containment phase went from 6% to 26% on the same team.
## An overnight build: hazards, automatic fire, two weapons, a bestiary, and space
### Stress test first
150 characters — every one of the 25 postings, at Probationary and Case Officer, in
all three species — checked against fourteen invariants each. Nothing broken. Then the
edges: characteristics at 1, 3 and 21; every location destroyed at once; twelve pikes
carried; hit points set to −99. All degraded gracefully except one.
**R-227 · a destroyed head was a nap.** The printed effect has always read "For
anything that keeps its brain there, this is death" and the code set `unconscious` and
stopped. An agent with every location on their body destroyed, head included, reported
as DOWN. `destructionOutcomeFor()` now says what destruction means: a head is death, a
vital or sensory location drops you to zero, a limb is ruinous and survivable.
### The ways the world kills you
- **Falling** — a die per 3 m, random location, **armour does not apply** because the
ground is not a weapon. Soft landing halves the distance; a controlled descent
halves it again. Verified: 12 m killed an agent outright; the same fall controlled
left them on 2 hit points.
- **Drowning** — CON rounds with warning, half without, then a point a round that does
not stop. Runs straight past the Major Wound threshold to zero and into the dying
count. Verified over 24 rounds.
- **Fire** — a condition with a size, not a hit. Worn armour helps on the round you
CATCH and never after, because by then the fire is inside it.
- **Explosives** — one roll at the centre, shared by band, and **cover beats armour**:
armour counts at contact only and only half. Verified on four people at 1 m, 4 m,
10 m and 40 m: 17, 3, 0, and outside it entirely.
### Automatic fire, and two weapons
One roll for a burst, and the **success level** says how much of it arrived — the same
band machinery as everything else rather than four rolls and a stalled table. **The
rounds are spent either way.** Verified: a failed full-auto burst spent ten rounds for
nothing, which is the honest part of the rule.
Two weapons costs −20/−40 untrained and 0/−20 with the new **Ambidextrous** talent.
Nothing removes the off-hand penalty, and the off hand takes the lighter weapon at no
more than 2 kg — the rule that refuses two poleaxes, tested and refused.
### The bestiary
Twenty-one entries in three families, each with characteristics, natural armour, a
tactics line and a POWER written as a rule with a cost rather than a special ability.
FOLKLORE: barghest, kelpie, redcap, boggart, church grim. HORROR: hollow man, the
tenant, the choir, the carrion file, the understudy. FORWARD: surveyor, quarantine
unit, cuckoo array, long walker, the auditor. Every skill and weapon reference checked
against the catalogue.
### Space, and everybody in it
Eight STATIONS, each using a skill somebody already has, so the Physician and the
Translation Officer have a chair. Range is a band; the helm moves one a round, in or
out. **Heat is the pressure** and it is the whole design.
Two rounds of tuning, both from playtest and both necessary:
- First cut had every station heating and one engineer venting. Heat reached the
ceiling by round four and locked the helm — a countdown, not a decision. Now only
Gunnery is charged for trying (the shot left either way, exactly as the burst rule
reasons), looking is free, and venting sheds 3.
- Second cut was too cold — heat sat at 0 and nobody cared. Settled between.
- **The helm only ever closed.** Every fight ended docked with no way to break off
short of the anchor. The helm now chooses in or out.
Final playtest: heat 2 → 5 → 3 → 5 → 7 → 10, and at the ceiling the helm locked out
because the crew kept shooting instead of cooling. That is the decision the subsystem
is for.
64 rules, 198 spot-checked formulas, a 12-page rulebook in reading order.
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"RINGBRP.Vehicle.Hull": "Hull",
"RINGBRP.Vehicle.Terrain": "Goes over",
"RINGBRP.Vehicle.Operate": "Operated with",
"RINGBRP.SpaceBand.docked": "alongside",
"RINGBRP.SpaceBand.knife": "knife range",
"RINGBRP.SpaceBand.close": "close",
"RINGBRP.SpaceBand.standoff": "standoff",
"RINGBRP.SpaceBand.distant": "distant",
"RINGBRP.SpaceBand.gone": "gone",
"RINGBRP.Station.helm": "Helm",
"RINGBRP.Station.guns": "Gunnery",
"RINGBRP.Station.sensors": "Sensors",
"RINGBRP.Station.engines": "Engines",
"RINGBRP.Station.damage": "Damage control",
"RINGBRP.Station.signals": "Signals",
"RINGBRP.Station.medical": "Medical",
"RINGBRP.Station.anchor": "The anchor",
"RINGBRP.Station.Label": "{station}, aboard {craft}",
"RINGBRP.Station.Card": "{name} — {station}",
"RINGBRP.Station.At": "Range: {band}",
"RINGBRP.Station.HeatPen": "Running hot: {mod}%",
"RINGBRP.Station.RangePen": "Range: {mod}%",
"RINGBRP.Station.State": "Hull {hull}/{max} · Heat {heat} · {band}",
"RINGBRP.Station.Closed": "Closed to {band}.",
"RINGBRP.Station.Opened": "Opened the range to {band}.",
"RINGBRP.Station.Hit": "{n} through the hull of {name} — {left} left.",
"RINGBRP.Station.Would": "{n} would have gone through, with something to shoot at.",
"RINGBRP.Station.Lost": "{name} is finished.",
"RINGBRP.Station.Marked": "Marked. The next gunnery roll lands one more.",
"RINGBRP.Station.Shed": "Vented {n}. Heat is {now}.",
"RINGBRP.Station.Patched": "Patched {n} of the hull.",
"RINGBRP.Station.Talking": "They are still listening. That is not nothing.",
"RINGBRP.Station.TalkedDown": "They break off. Whatever you said, put it in the report.",
"RINGBRP.Station.Crew": "The wounded are stable and somebody is at their station again.",
"RINGBRP.Station.Going": "Transposing out. It is not tidy.",
"RINGBRP.Station.GoneClean": "Gone, cleanly, and nothing followed.",
"RINGBRP.Station.Fumbled": "It goes wrong and the craft runs hotter for it. +2 Heat.",
"RINGBRP.Station.Unknown": "No such station.",
"RINGBRP.Station.OutOfRange": "Nothing to shoot at from here.",
"RINGBRP.Station.TooHot": "Too hot to manoeuvre. Somebody vent it.",
"RINGBRP.Speed.walk": "walking pace",
"RINGBRP.Speed.slow": "slow",
"RINGBRP.Speed.road": "road speed",
@@ -629,11 +666,41 @@
"RINGBRP.Wound.variant.mobility": "mobility",
"RINGBRP.Heal.Bleeds": "{name} bleeds {amount}.",
"RINGBRP.Heal.BledOut": "bled out",
"RINGBRP.Fall.Short": "Not far enough to matter. {m} m and they roll it off.",
"RINGBRP.Fall.Flavor": "A fall of {m} m — {dice}, and the ground is not impressed by armour.",
"RINGBRP.Breath.Losing": "{name} cannot breathe. −{n}",
"RINGBRP.Fire.spark": "Caught a spark",
"RINGBRP.Fire.clothes": "Clothes alight",
"RINGBRP.Fire.pool": "Standing in it",
"RINGBRP.Fire.engulf": "Engulfed",
"RINGBRP.Fire.Flavor": "{band} — round {round} of {of}",
"RINGBRP.Blast.contact": "at the centre",
"RINGBRP.Blast.near": "inside the radius",
"RINGBRP.Blast.far": "on the edge of it",
"RINGBRP.Blast.Flavor": "Detonation — {formula} at the centre, {r} m radius",
"RINGBRP.Burst.short": "short burst",
"RINGBRP.Burst.long": "long burst",
"RINGBRP.Burst.full": "the whole magazine",
"RINGBRP.Burst.Label": "{name} — {size}",
"RINGBRP.Burst.Spends": "Spends the rounds whether or not it hits.",
"RINGBRP.Burst.Connected": "{n} of {of} rounds connected.",
"RINGBRP.Burst.Jam": "It jams. Clearing it is an action and the weapon is out until you do.",
"RINGBRP.Burst.Empty": "The magazine is gone. All of it, in one press.",
"RINGBRP.Burst.Wild": "The muzzle climbs. The GM decides what was behind the target.",
"RINGBRP.TwoWeapon.main": "{name} (main hand)",
"RINGBRP.TwoWeapon.off": "{name} (off hand)",
"RINGBRP.TwoWeapon.Penalty": "Two weapons: {mod}% — {note}",
"RINGBRP.TwoWeapon.Trained": "trained to it",
"RINGBRP.TwoWeapon.Untrained": "and you have not been taught this",
"RINGBRP.TwoWeapon.CannotPair": "{off} is too much for an off hand. Nothing over {max} kg.",
"RINGBRP.Talent.ambidextrous": "Ambidextrous",
"RINGBRP.Death.Dying": "{name} is dying.",
"RINGBRP.Death.Count": "Round {n} of {of}.",
"RINGBRP.Death.Died": "{name} is dead.",
"RINGBRP.Death.Coherence": "They died at Coherence {n}.",
"RINGBRP.Death.TheEntry": "The last entry:",
"RINGBRP.Death.LocationLethal": "{name}'s {location} is destroyed. That is the end of it.",
"RINGBRP.Death.LocationVital": "{name}'s {location} is destroyed. They go down and they are not getting up on their own.",
"RINGBRP.Death.StableTag": "stable — the count has stopped",
"RINGBRP.Death.CountTag": "round",
"RINGBRP.Death.Entry.recorded": "Recorded properly. A death in service, a form, a pension to a next of kin, and a name that stays where it was put.",
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2026/08/10-23:08:46.047137 174acf000 Level-0 table #5: started
2026/08/10-23:08:46.047255 174acf000 Level-0 table #5: 3269 bytes OK
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2026/08/10-23:08:46.054516 1752db000 Level-0 table #5: started
2026/08/10-23:08:46.054650 1752db000 Level-0 table #5: 4129 bytes OK
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2026/08/10-23:08:46.048288 173ab7000 Level-0 table #5: started
2026/08/10-23:08:46.048589 173ab7000 Level-0 table #5: 27954 bytes OK
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2026/08/10-23:08:46.040415 1752db000 Level-0 table #5: started
2026/08/10-23:08:46.040907 1752db000 Level-0 table #5: 64974 bytes OK
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2026/08/10-23:08:46.044798 174acf000 Recovering log #3
2026/08/10-23:08:46.044820 174acf000 Level-0 table #5: started
2026/08/10-23:08:46.044910 174acf000 Level-0 table #5: 3295 bytes OK
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2026/08/10-23:08:46.037898 1752db000 Level-0 table #5: started
2026/08/10-23:08:46.038470 1752db000 Level-0 table #5: 57435 bytes OK
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2026/08/10-23:08:46.050653 1752db000 Level-0 table #5: started
2026/08/10-23:08:46.050935 1752db000 Level-0 table #5: 24724 bytes OK
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2026/08/10-23:08:46.042508 1742c3000 Level-0 table #5: started
2026/08/10-23:08:46.042648 1742c3000 Level-0 table #5: 7486 bytes OK
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2026/08/10-23:08:46.052269 1742c3000 Level-0 table #5: 16892 bytes OK
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2026/08/10-23:08:46.053301 174acf000 Recovering log #3
2026/08/10-23:08:46.053322 174acf000 Level-0 table #5: started
2026/08/10-23:08:46.053430 174acf000 Level-0 table #5: 3739 bytes OK
2026/08/10-23:08:46.053664 174acf000 Delete type=0 #3
2026/08/10-23:08:46.053709 174acf000 Delete type=3 #2
2026/08/11-07:33:59.262751 16f5d3000 Delete type=3 #1
-1
View File
@@ -1 +0,0 @@
2026/08/10-23:08:37.770616 173127000 Delete type=3 #1
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+1 -1
View File
@@ -1 +1 @@
MANIFEST-000004
MANIFEST-000002
+1 -5
View File
@@ -1,5 +1 @@
2026/08/10-23:08:46.043606 1752db000 Recovering log #3
2026/08/10-23:08:46.043635 1752db000 Level-0 table #5: started
2026/08/10-23:08:46.043789 1752db000 Level-0 table #5: 5105 bytes OK
2026/08/10-23:08:46.044129 1752db000 Delete type=0 #3
2026/08/10-23:08:46.044200 1752db000 Delete type=3 #2
2026/08/11-07:33:59.233773 16f5d3000 Delete type=3 #1
-1
View File
@@ -1 +0,0 @@
2026/08/10-23:08:37.750858 173933000 Delete type=3 #1
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+1 -1
View File
@@ -1 +1 @@
MANIFEST-000004
MANIFEST-000002
+1 -5
View File
@@ -1,5 +1 @@
2026/08/10-23:08:46.049567 174acf000 Recovering log #3
2026/08/10-23:08:46.049596 174acf000 Level-0 table #5: started
2026/08/10-23:08:46.049730 174acf000 Level-0 table #5: 5012 bytes OK
2026/08/10-23:08:46.049946 174acf000 Delete type=0 #3
2026/08/10-23:08:46.049973 174acf000 Delete type=3 #2
2026/08/11-07:33:59.243041 1705eb000 Delete type=3 #1

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