R-280: the band replaced by the test it was standing in for
MEASURABLE = [15,85] proxied for "can this fight move at all". The direct form, in the units the guard already uses: the spread rate must stand clear of both ends by more than its own noise. Deliberately blind to the gain -- admitting the sizes where focus fire clears its noise would make the guard's claim true by construction. Size is still picked on nearest-an-even-fight. 31 measurable became 38. the_arrears returns at 6.3, and switchboard arrives at 8.1 -- the second largest gain in the artifact, thrown away for being one point past a round number. Four of the eight carry effects larger than most rows the band already admitted. Two of them do not clear their own noise: the_choir has 0.7 points of headroom and used 0.2, the_stanchion has six and used 0.2. Above-noise falls 31/31 to 36/38 and the bestiary prints 36. That is two measurements reporting no detectable effect, which the band suppressed by refusing to take them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -187,17 +187,17 @@ check-kits: OK — 25 roles, 10 trades, 218 catalogue items, every kit key resol
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check-lang: OK — en.json, 1018 keys, no leaf/branch collisions
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check-templates: OK — 19 templates compile
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check-behaviour: OK — 76 behavioural tests
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check-scenarios: OK — 13 scenario files, 83 mechanic tags, every skill named resolves against 62 catalogue entries
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check-rollable: OK — 82 rolls across 13 scenario files, every one reachable at 25% or better by somebody present
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check-scenarios: OK — 14 scenario files, 83 mechanic tags, every skill named resolves against 62 catalogue entries
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check-rollable: OK — 82 rolls across 14 scenario files, every one reachable at 25% or better by somebody present
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check-creatures: OK — 102 actor specs across 8 sources, every characteristic, skill, kit key, talent, species and style resolves, no duplicate keys
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check-powers: OK — 41 powers classified, 2 wired and each one measurably changes its fight, 14 recorded as beyond the harness with a reason, 25 not fight rules
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check-anatomy: OK — 5 body plans, 36 locations, d20 complete in both modes, every location drawn, every kind handled and destructible, 20 plan changes carried 432 wounds with their severity intact, 1 flyer(s) with a survivable landing
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check-lethality: OK — 47 creatures, every one fighting exactly as recorded against the frozen party
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check-focus: OK — focus fire measured against 30 packs, helps in all of them, 30 of them by more than their own noise
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check-focus: OK — focus fire measured against 38 packs, helps in all of them, 36 of them by more than their own noise
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check-firstblood: OK — the first disabling blow is worth 40 points of wipe rate in the four-player cut, 15.4 in the six-a-side line
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check-attackers: OK — three of the four-player cut disable on 11.1% of their attacks or better, and one of them on 0.1%
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check-fight-tail: OK — a fight past 15 rounds wipes the party 1.4x as often in the four-player cut and 2.4x at six a side, and nothing was truncated
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check-cited: OK — 25 cited figures across 13 scenario files resolve against 3 baselines
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check-cited: OK — 25 cited figures across 14 scenario files resolve against 3 baselines
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check-handouts: OK — 4 handouts, the two almanac pages identical in structure and columns, every line 41 miles from clean ground, nothing under 11pt
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check-bestiary: OK — 47 creatures, the document matches the game
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```
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