Focus fire across all 47, and the same confound one turn later (R-260)
Measured in simulate.mjs. For each creature, the pack size whose spread-fire win rate lands nearest 50% — a fight at 0% or 100% cannot show an effect, which is why R-259's first sample was three-quarters useless — then focus versus spread, 2000 fights across three seeds. 31 of 47 creatures had a pack size that could show anything. Focus fire helped 31 of 31, by more than that row's own noise 31 of 31 times, mean +12.8 points. Best is 6x The margin, 40.4% -> 61.1%. The other 16 are unmeasurable rather than unaffected: eleven are trivial six at a time, five are hopeless in pairs. R-259's decomposition was confounded, and I wrote it while correcting a confound. It credited the defence ladder with 4-5 points by comparing dodge <=30% against dodge >=55% — but the low-dodge samples were PAIRS and the high-dodge ones TRIOS. Held at a fixed pack size, dodge is worth 1-2 points. Pack size is the driver: 8.0 points for a pair, 14-15 for three or more, then flat. What focus fire buys is that a dead creature stops attacking and a half-dead one does not attack any less. Two failures, one cause: comparing groups that differ in more than the thing being measured. The control is cheap and I did not run it until the third time. The bestiary advised concentrating fire and gave the ladder as the reason — right advice, wrong reason. It now gives the reason that survives measurement. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5
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@@ -79,15 +79,20 @@ Two things follow:
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party misses twice is one where the creature meets the third shot at full value.
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- **Each landing hit makes the next one easier**, in the same round only. The second
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agent to connect is worth more than the first, and against the heavy dodgers below
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the third is worth more still. Commit a round’s attacks to one target; spreading
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them lets every defence reset at full value.
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the third is worth more still.
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**What you cannot do is choose who goes first.** Reaction is re-rolled every round, so
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over a fight every agent takes the opening slot about equally often, and there is no
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rule for holding an action. Arranging the party so its best weapon fires last was
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measured in the simulator over six independent seeds and came to nothing
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distinguishable from noise. The ladder is a reason to commit a round to one target,
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not a reason to choreograph the order.
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measured in the simulator and came to nothing distinguishable from noise.
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**What you can do is kill them one at a time.** Against a pack, every agent putting
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their attacks into the same creature beats spreading them — in every fight in this
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book whose outcome was ever in doubt, without exception, and by more than the
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measurement’s own noise each time. It is worth about twice as much against three or
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more enemies as against a pair. Most of that is not the ladder above: a creature that
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is dead stops attacking, and one on half its hit points does not attack any less. The
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dodge ladder adds a point or two on top of that.
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The ones that take the most stripping:
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@@ -5536,3 +5536,46 @@ settled it, and the first where the wrong explanation had already shipped to a d
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GM would read. The rule I keep relearning: a measurement taken outside the guarded
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pipeline is a hypothesis, not a result, and it does not go in a document until the
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pipeline agrees.
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## R-260 — focus fire, all 47, and the same confound one turn later
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Focus fire measured across the whole bestiary in `simulate.mjs`. For each creature, the
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pack size whose spread-fire win rate lands nearest 50% — a fight at 0% or 100% cannot show
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an effect of any size, which is why R-259's first sample was three-quarters useless — then
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focus versus spread at 2000 fights across three seeds.
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**31 of 47 creatures had a pack size that could show anything at all.** Of those, focus
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fire helped **31 of 31**, by more than that row's own seed-to-seed noise **31 of 31**
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times. Mean gain **12.8 points** of win rate. Best: 6× The margin, 40.4% → 61.1%, +20.8.
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The other 16 cannot be measured rather than being unaffected: eleven are trivial even six
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at a time (the party wins ~100%) and five are hopeless in pairs — the supporter, the
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quarantine unit and the long walker wipe the party at 0% before focus fire gets a vote.
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**R-259's decomposition was confounded, and I wrote it while correcting a confound.**
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It said the defence ladder was worth 4–5 of the gain, comparing dodge ≤30% against
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dodge ≥55%. Those two groups were not the same fights: the low-dodge samples were PAIRS
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and the high-dodge ones were TRIOS. Pack size is the real driver.
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| enemies | mean gain | | dodge within that size |
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|---|---|---|---|
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| 2 | **8.0** | | ≤40%: 7.4 · >40%: 8.6 |
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| 3 | 14.0 | | ≤40%: 13.3 · >40%: 14.2 |
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| 4 | 13.9 | | ≤40%: 13.0 · >40%: 15.2 |
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| 5 | 14.7 | | ≤40%: 14.7 · >40%: 14.8 |
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| 6 | 15.4 | | ≤40%: 14.4 · >40%: 15.7 |
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Held at a fixed pack size, dodge is worth **1–2 points**, not 4–5. The gain nearly doubles
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from a pair to a trio and then flattens. What focus fire actually buys is that a dead
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creature stops attacking and a half-dead one does not attack any less; the ladder is a
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rounding error on top of that.
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So R-259 corrected R-258's un-piped measurement and then made R-255's confound error in
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the correction. Two different failures with one cause: comparing groups that differ in
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more than the thing being measured. The control is cheap — hold the other variable fixed
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and look within it — and I did not run it until the third time.
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**The page says what is true now.** The bestiary advised concentrating fire and gave the
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ladder as the reason, which was right for the wrong reason. It now gives the reason that
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survives measurement, and states that the effect roughly doubles from two enemies to
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three or more.
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+1
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@@ -2,7 +2,7 @@
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"id": "ringbrp",
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"title": "The Custodians",
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"description": "A Basic Roleplaying game of agents who cross the crossing to contain what should not be there — and who come back a little less from here each time.",
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"version": "1.7.14",
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"version": "1.7.15",
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"compatibility": {
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"minimum": 13,
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"verified": "14.364"
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+9
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@@ -173,14 +173,18 @@ md += `\n**V** = Vesh, **C** = Cadence. Everything else is baseline-human anatom
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+ ` party misses twice is one where the creature meets the third shot at full value.\n`
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+ `- **Each landing hit makes the next one easier**, in the same round only. The second\n`
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+ ` agent to connect is worth more than the first, and against the heavy dodgers below\n`
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+ ` the third is worth more still. Commit a round\u2019s attacks to one target; spreading\n`
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+ ` them lets every defence reset at full value.\n\n`
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+ ` the third is worth more still.\n\n`
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+ `**What you cannot do is choose who goes first.** Reaction is re-rolled every round, so\n`
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+ `over a fight every agent takes the opening slot about equally often, and there is no\n`
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+ `rule for holding an action. Arranging the party so its best weapon fires last was\n`
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+ `measured in the simulator over six independent seeds and came to nothing\n`
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+ `distinguishable from noise. The ladder is a reason to commit a round to one target,\n`
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+ `not a reason to choreograph the order.\n\n`
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+ `measured in the simulator and came to nothing distinguishable from noise.\n\n`
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+ `**What you can do is kill them one at a time.** Against a pack, every agent putting\n`
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+ `their attacks into the same creature beats spreading them \u2014 in every fight in this\n`
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+ `book whose outcome was ever in doubt, without exception, and by more than the\n`
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+ `measurement\u2019s own noise each time. It is worth about twice as much against three or\n`
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+ `more enemies as against a pair. Most of that is not the ladder above: a creature that\n`
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+ `is dead stops attacking, and one on half its hit points does not attack any less. The\n`
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+ `dodge ladder adds a point or two on top of that.\n\n`
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+ `The ones that take the most stripping:\n\n`
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+ hardest.map(x => `- **${esc(x.name)}** — dodge ${x.d}%, ${stripsIn(x.d)} landing hits to strip\n`).join("")
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+ `\nIt runs the other way too: agents defend on the same ladder, which is why a second\n`
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