A lamp lights the people standing in it
The goods yard fight made the case: three agents inside the same pool of light shot at -50% while the fourth, four metres away, shot at -10%. A lamp now has a reach, per item rather than global, because a weapon lamp and a vehicle searchlight are not the same offer — 4 m for cold light strips, 6 m for a weapon lamp, 10 m for the issue field lamp, 30 m for a roof searchlight. Anyone inside it is in the light and the card names whose lamp it is, so both halves of the rule travel together: the pool is one position and the whole group is standing in it. Measured from the tokens. The shot that started this — no lamp of her own, four metres from somebody else's, in pitch dark — goes from 20% to 60%, while an agent twenty-five metres out still eats the full -50%. An UNKNOWN distance is explicitly not lit: Number(null) is 0, so an unmeasured distance would otherwise have read as standing on top of the lamp and lit any scene with no tokens placed. The dialog carries a tick instead, pre-set when the canvas could measure it and the GM's answer when it could not. Note: template.json is read when Foundry loads the system, so a deployed server needs a restart and not just a pull before the migration can stamp the new field. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -861,7 +861,6 @@
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"RINGBRP.Sight.reflex": "Reflex sight",
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"RINGBRP.Sight.telescopic": "Telescopic sight",
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"RINGBRP.Sight.thermal": "Thermal sight",
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"RINGBRP.Sight.LampEffect": "lit, and visible",
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"RINGBRP.Sight.Revealed": "{name} shows them exactly where you are",
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"RINGBRP.Lighting.lit": "Lit",
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"RINGBRP.Lighting.dim": "Dim",
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@@ -876,5 +875,10 @@
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"RINGBRP.Chat.Damage": "damage",
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"RINGBRP.Chat.Sustained": "sustained",
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"RINGBRP.Chat.DamageMod": "damage mod",
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"RINGBRP.Notify.GearFitted": "Fitted {n} item(s) that were carried before sights and lamps did anything."
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"RINGBRP.Notify.GearFitted": "Fitted {n} item(s) that were carried before sights and lamps did anything.",
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"RINGBRP.Sight.LampOwn": "yours, {reach} m of it",
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"RINGBRP.Sight.LampNear": "{holder}'s, {m} m away — you are in it",
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"RINGBRP.Sight.SomeLamp": "The light you are standing in",
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"RINGBRP.Dialog.InLight": "I am in the light",
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"RINGBRP.Dialog.InLightHint": "Ticked already if a lit lamp is within reach of your token. Tick it yourself when there are no tokens to measure."
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}
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