Issue riot shields to Containment and the Night Warden
Both postings draw a riot shield, and both are trained to use it — issuing one without the skill would have been R-212 again with a different item, the Antiquities Officer who drew a flintlock and rolled 5% with it. melee_weapon:shield is SWAPPED into each support list rather than added, so five core and five support are preserved and the shield arrives without a free power bump. Containment drops stealth (a posting whose job is being the thing in the doorway was always the least stealthy in the department); the Night Warden drops navigate (they sit with one site all night). check-kits now requires the Shield skill for an issued shield, the same way it has always required training for an issued weapon. Verified by removing the skill and watching the build refuse. Four generated agents: shield skill at 25-30%, nobody encumbered, though a Containment officer lands at 32.9 of 33 kg. The shield ships slung — raising it is the choice, and for the Warden it is the difference between 2 points of armour and 5. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
0c2636d543
commit
53eb72c100
+4
-4
@@ -3774,9 +3774,9 @@ export const ROLES = {
|
||||
heavy: { label: "Containment",
|
||||
blurb: "Containment. Goes through the door, holds the corridor, and puts things in boxes that do not want to be in boxes.", stat: "str",
|
||||
core: ["firearm:rifle","brawl","melee_weapon:prybar","athletics","dodge"],
|
||||
support: ["demolition","first_aid","repair:mechanical","spot","stealth"],
|
||||
support: ["demolition","first_aid","repair:mechanical","spot","melee_weapon:shield"],
|
||||
talents: ["hard_landing","chain_custody","first_through","clean_scene"],
|
||||
kit: ["rifle_med","breach_suit","prybar","restraints","climbing_kit", "bolt_croppers", "cordon_kit", "ear_defenders"] },
|
||||
kit: ["rifle_med","breach_suit","prybar","riot_shield","restraints","climbing_kit", "bolt_croppers", "cordon_kit", "ear_defenders"] },
|
||||
/* ---------------------------------------------------------------
|
||||
The rest of the establishment.
|
||||
|
||||
@@ -3820,9 +3820,9 @@ export const ROLES = {
|
||||
warden: { label: "Night Warden",
|
||||
blurb: "Sits with a site overnight so that nobody else has to. Listens, watches, and writes down the times.", stat: "con",
|
||||
core: ["listen","spot","stealth","dodge","brawl"],
|
||||
support: ["first_aid","navigate","athletics","melee_weapon:club","anomaly_lore"],
|
||||
support: ["first_aid","melee_weapon:shield","athletics","melee_weapon:club","anomaly_lore"],
|
||||
talents: ["unblinking","out_of_step","first_through","clean_scene"],
|
||||
kit: ["oil_lantern","ward","cudgel","stab_vest","torch", "vacuum_flask", "stopwatch", "blanket"] },
|
||||
kit: ["oil_lantern","ward","cudgel","riot_shield","stab_vest","torch", "vacuum_flask", "stopwatch", "blanket"] },
|
||||
|
||||
stores: { label: "Stores Officer",
|
||||
blurb: "Requisition, custody and the paperwork that moves materiel. Can get you a thing the department says it does not have.", stat: "edu",
|
||||
|
||||
Reference in New Issue
Block a user