diff --git a/docs/scenarios/CLEAN_GROUND.md b/docs/scenarios/CLEAN_GROUND.md index f5eb520..efd0ae9 100644 --- a/docs/scenarios/CLEAN_GROUND.md +++ b/docs/scenarios/CLEAN_GROUND.md @@ -724,9 +724,14 @@ losing. Both of the first two are live in this scenario. something. This row is not, and a GM who reads "2.31" as "a bruising fight" is reading the one outcome the table is least likely to deliver. - **It is decided by the first disabling blow, and that lands in round two.** Both sides - go down at half their maximum hit points — the same rule in both directions — so every - disable removes an attacker, thins the return fire, and makes the next disable likelier. + **It is decided by the first disabling blow, and that lands in round two.** Not because a + disabled fighter leaves the fight — **they do not, and a GM who plays it that way will + get the fight wrong in the party's favour.** A ruined limb costs **30 points** off what + that person can do (`locationEffectsFor`), which takes a 40% attacker to 10% and leaves + them still swinging, still drawing attacks, still a target. Nobody is out until **2 hit + points or a destroyed head** (`conditionFor`). So the loop is a **slope, not a cliff**: + the first disable does not remove a gun, it makes that gun about a quarter as likely to + land — and the side that lands the first one is the side more likely to land the next. Nothing pulls the fight back toward the middle once it has tipped. **Round five is where that becomes legible; round two is where it happens.**