R-226: "Tradecraft first" was too literal

My own R-221 fix overshot. A Containment Officer whose Tradecraft had caught a
stray bonus point sat at 12% against a base of 5 — technically trained — and led
every phase ahead of a Rigging Officer on 53% Navigate. Tradecraft still wins ties
and wins when genuinely better; it no longer wins when plainly worse. The
Containment phase went 6% -> 26% on the same team.

Found playing GLASS LANTERN with the historical gear: salvaged polearms and
slings correctly arrive at 5% because nobody trains them, and maille over
brigandine (AR 8) reduced four utility-knife hits to zero damage each.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
slaguru666
2026-08-10 23:11:21 +01:00
co-authored by Claude Opus 5
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