CLEAN GROUND v0.9: the anchor cannot fight, and the cut is three
Reading two narrated fights from another session showed Dominic attacking at `vs 1`, four times in one of them. Confirmed against the sheet rather than the log: weapons is empty and his only combat skill is Firearm (Pistol) 43, with nothing to fire. So the four-player cut fights with Renshaw and Bhattacharya on compact pistols and Braithwaite on a knife — a quarter of the party out of any fight, and a large part of why EXPOSURE already said violence at four players is party-ending without knowing that was the reason. A defect I introduced. "He carries no weapon, and the GM must not fix it" was written as characterisation about an anchor having both hands full, and was never checked against a fight. Not fixed by arming him, which would cost the character to solve what is really a briefing failure. Said out loud instead: his entry now states the 1% plainly and instructs the GM to tell his player BEFORE the game that Dodge 63, First Aid 40, Insight 63 and the anchor are his set-piece. A player who is not told will roll at 1% for twenty minutes and conclude the sheet is broken, which is the actual harm here. The scaling note carries the three-attacker arithmetic and points at Agyeman as fixing the sum as well as the lane; EXPOSURE names the cause in its own prose. Also recorded in the pass-3 log, deliberately NOT applied: the bimodality now has a mechanism — both sides disable at half max HP, so each disable thins the return fire and makes the next likelier, and first blood is a true coin worth 43 points of wipe rate in the cut against 14 at six-vs-six. It reproduces exactly. It stays out of the scenario because it comes from a reading tool with no guarded baseline, and a GM-facing page may not carry a figure nobody can re-derive. The duller published sentence is the checkable one. If that measurement gets a guarded home the paragraph should be reframed around the first disabling blow, which is the better frame. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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> and clean soil, and there is no north. Two weeks ago a contractor felled the tree the
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> whole arrangement was pegged to.*
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**Status:** v0.8 — **absorbs all fixes from desk passes 1, 2 and 3** (eight, seven, eight)
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**Status:** v0.9 — **absorbs all fixes from desk passes 1, 2 and 3** (eight, seven, eight), plus the post-pass finding that the four-player cut fields three attackers, not four
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(`CLEAN_GROUND_PLAYTEST_1.md`, GM chair, seed 4271). No clue is now behind a single roll,
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every roll in the document has a written miss, Act Four has a spine and its tell is
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ungated, and about 25 minutes of pre-written cuts are in the Pacing Note. **Still not
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@@ -675,9 +675,10 @@ losing. Both of the first two are live in this scenario.
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will cross it without noticing. This is why Act Two says the column must never become a
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threat: not only because shooting refugees is the moral catastrophe of the case, but
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because the table will lose.
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4. **The four-player cut is a different game.** Without Okonkwo's rifle and breach suit
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and without Pollard's shield, **three of the column wipe nearly half of all parties** and
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six wipe virtually every one:
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4. **The four-player cut is a different game.** Without Okonkwo's rifle and breach suit and
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without Pollard's shield — and with **Ashcroft carrying no weapon at all, so the cut is
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three effective attackers rather than four** — **three of the column wipe nearly half of
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all parties** and six wipe virtually every one:
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| Four-player cut fights | Hurt | Down | Wiped | Deaths/run |
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|---|---|---|---|---|
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@@ -833,8 +834,17 @@ Four, Ashcroft the Close.
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as long as that takes. Three years older than his birthday says, and does not discuss it.*
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- **At the table:** Transposition 63, Anomaly Lore 63, Insight 63, Listen 63, Dodge 63.
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- **He carries no weapon.** That is on the sheet on purpose and the GM must not fix it.
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An anchor holding a door has both hands full.
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- **He carries no weapon, and he is not an attacker.** That is on the sheet on purpose —
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an anchor holding a door has both hands full — and the GM must not quietly fix it by
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handing him a pistol. But it has a consequence that was missed for several drafts and is
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not allowed to be a surprise: **his sheet has no weapon and no unarmed skill, so an attack
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from him is a 1% roll.** He carries Firearm (Pistol) 43 and nothing to fire.
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- **TELL HIS PLAYER BEFORE THE GAME.** Not as an apology — as the brief. Dominic does not
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win fights; he keeps people filed while other people fight. **Dodge 63, First Aid 40,
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Insight 63, and the anchor** are his set-piece, and they are plenty. A player who is not
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told will roll at 1% for twenty minutes and conclude, reasonably, that the sheet is
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broken.
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- This is why he is never the right answer to "who shoots".
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- **Key relationship:** the department holds the other half of his cut school tie. He is
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the only agent who already understands, in his body, what it means to peg an
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arrangement to an object — which is exactly what was done to the Sike Head oak.
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@@ -958,6 +968,11 @@ twice.*
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nothing. If the table wants a shooter, substitute **Joseph Agyeman** `pc_agyeman`
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(Firearm (Pistol) 58, Spot 58, Insight 58, Tradecraft 58) for Okonkwo rather than
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adding a seventh lane.
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- ⚠ **The four-player cut is three effective attackers, not four.** Ashcroft is not one
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(see his entry), so the cut fights with Renshaw and Bhattacharya on compact pistols and
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Braithwaite on a knife. **That is a quarter of the party out of any fight**, and it is a
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large part of why EXPOSURE says violence at four players is party-ending. Substituting
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Agyeman fixes the arithmetic as well as the lane.
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- **Never drop Braithwaite.** Xenology (Baseline) is the only test that works. If a
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player insists on a sheet that hasn't got it, hand the lane to **Dr Chidi Nkemdirim**
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`pc_nkemdirim` and accept that Act Four gets harder, or give the understudy a visible
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@@ -258,6 +258,35 @@ conditional target moved onto the countdown row where a GM will actually see it;
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result for reading the child; and the verified bimodality paragraph, with the focus-arm claim
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dropped.
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## POST-PASS — two findings from another session, handled differently
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**1. Ashcroft is not an attacker, and the cut is three. APPLIED in v0.9.** Reading the two
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narrated fights showed Dominic attacking at `vs 1`, four times. Confirmed against the sheet
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rather than the log: `weapons: []`, and his only combat skill is Firearm (Pistol) 43 with
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nothing to fire. So the four-player cut fights with Renshaw and Bhattacharya on compact
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pistols and Braithwaite on a knife — **a quarter of the party out of any fight.**
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A defect I introduced. *"He carries no weapon, and the GM must not fix it"* was written as
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characterisation and never checked against a fight. The fix is to **say it, not repair it**:
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his player is told before the game that Dodge, First Aid, Insight and the anchor are his
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set-piece, the scaling note states the three-attacker arithmetic, and EXPOSURE names it as
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part of why violence at four players is party-ending. Arming him would have cost the
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character for a problem that was really a briefing failure.
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**2. The bimodality has a mechanism — VERIFIED, deliberately NOT published.** Both sides
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disable at half max HP, so every disable thins the return fire and makes the next likelier;
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nothing pulls the fight back toward the middle once it tips. First blood is a true coin in
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the cut and worth **43 points of wipe rate** (49.7% / 50.3% at mean round 1.7 → 23.1% against
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66.5% wipes), against a 14-point swing at six-vs-six. It reproduces exactly here.
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**It stays out of the scenario for now, and the reason is the point.** It comes from
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`tools/first-blood.mjs`, a reading tool with no guarded baseline — and this house's rule is
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that a GM-facing page may not carry a figure that cannot be re-derived. The published
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"decided by round five" numbers came out of the guarded lineage and can be checked by anyone
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who doubts them. **"Round five is where it becomes legible, not where it happens" is the
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better sentence, and it is not yet a citable one.** If the measurement gets a guarded home,
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reframe the paragraph around the first disabling blow.
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## What three passes have now confirmed
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- **The handout and failure-case layer is the strongest thing in the document.** CG-H01's
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