diff --git a/docs/scenarios/CLEAN_GROUND.md b/docs/scenarios/CLEAN_GROUND.md index 0d073c0..e04ce27 100644 --- a/docs/scenarios/CLEAN_GROUND.md +++ b/docs/scenarios/CLEAN_GROUND.md @@ -582,16 +582,15 @@ who does not know it will pad Act Four to make it frightening and will be paddin encounter in the case that is incapable of being dangerous. **MEASURED.** `tools/simulate.mjs`, 2000 runs each, seed 11, against the cast of six — -Ashcroft, Bhattacharya, Renshaw, Braithwaite, Pollard, Okonkwo. Taken at commit 5450521 +Ashcroft, Bhattacharya, Renshaw, Braithwaite, Pollard, Okonkwo. Taken at commit 6f33525 with a clean tree. -> ⚠ **Correct as of 5450521, and due for re-measurement.** The harness is being reworked — -> hit location by species rather than body plan, armour per location rather than one -> scalar, flyers grounded by a lost wing — and both baselines are being re-recorded, so -> per-creature figures will move. **Re-run the command below and re-pin these numbers -> before the scenario is called convention-ready.** The shape of the finding is not in -> doubt (the understudy is harmless, the column is lethal, and the curve between six and -> ten is steep); the decimals are. +> **Re-measured at 6f33525**, after the harness was corrected: hit location by body +> plan rather than species, armour per location rather than one scalar, and flyers +> grounded by a lost wing (R-264). The finding is unchanged and the shape of the +> curve is unchanged — but the column got dearer to fight, because a torso vest no +> longer protects a head. **Six of them now wipe the party in one run in seven +> rather than one in twelve, and ten wipe it in nine runs out of ten.** ``` node tools/simulate.mjs --creature the_understudy \ @@ -600,15 +599,15 @@ node tools/simulate.mjs --creature the_understudy \ | What they fight | Hurt | Down | Wiped | Deaths/run | Median rounds | |---|---|---|---|---|---| -| **The understudy, alone** | 0.48 of 6 | 0.01 | **0.0%** | 0.00 | **2** | -| A duplicate of an agent | 0.45 of 6 | 0.05 | 0.0% | 0.01 | 2 | -| One hollow man | 0.20 of 6 | 0.00 | 0.0% | 0.00 | 2 | -| Three hollow men | 1.15 of 6 | 0.00 | 0.0% | 0.00 | 6 | -| **Six hollow men** | 2.79 of 6 | 0.15 | **0.0%** | 0.01 | **12** | -| Three of the column | 1.74 of 6 | 0.30 | 0.0% | 0.11 | 5 | -| **Six of the column** | 4.54 of 6 | 2.38 | **8.6%** | 1.18 | 13 | -| **Ten of the column** | 5.94 of 6 | 5.69 | **83.5%** | 2.52 | 15 | -| Fifteen of the column | 6.00 of 6 | 6.00 | **100.0%** | 2.53 | 8 | +| **The understudy, alone** | 0.55 of 6 | 0.01 | **0.0%** | 0.00 | **2** | +| A duplicate of an agent | 0.34 of 6 | 0.04 | 0.0% | 0.00 | 2 | +| One hollow man | 0.28 of 6 | 0.00 | 0.0% | 0.00 | 2 | +| Three hollow men | 1.57 of 6 | 0.01 | 0.0% | 0.00 | 6 | +| **Six hollow men** | 3.48 of 6 | 0.42 | **0.0%** | 0.04 | **13** | +| Three of the column | 1.88 of 6 | 0.40 | 0.1% | 0.16 | 5 | +| **Six of the column** | 4.79 of 6 | 3.03 | **14.8%** | 1.55 | **14** | +| **Ten of the column** | 5.97 of 6 | 5.87 | **90.8%** | 2.75 | **13** | +| Fifteen of the column | 6.00 of 6 | 6.00 | **100.0%** | 2.68 | 7 | **Read these as a floor.** The harness does not model bleeding, Panic, Coherence, cover, range bands or fire modes, and every one of those makes a fight worse for whoever is