Desk playtest 5: the four-player cut, played for the first time
Seed 8815, four players — Ashcroft, Bhattacharya, Renshaw, Braithwaite. Every rating pulled from roster.mjs before rolling, which is the direct consequence of pass 4 having typed six of sixteen from memory. The cut is the most measured thing in this project and had never been played. EXPOSURE prices its fights, check-firstblood holds its swing, check-attackers holds what each of the four contributes -- and no pass in four had run a session with Pollard and Okonkwo off the table. THE RESULT IS NOT ABOUT COMBAT. The fights were never the problem. What breaks is the party's eyes: POLLARD'S SPOT 53 IS THE HIGHEST IN THE ENTIRE ROSTER AND HE IS THE FIRST PERSON THE SCALING NOTES DROP. At five players the party's eyes go from 53 to 40; at four they stay at 40 with a 35 alongside. This run missed the stump (79 vs 40) and the six at the back (67 vs 35), both Pollard's lane in the six-player game, both clues the scenario leans on. check-rollable cannot see this, and the reason is worth keeping: it asks whether every named skill is reachable at 25% or better, and Spot 40 clears 25 comfortably. It is a rollability check, not a competence check, and the cut is where the difference bites. The scaling note's only stated cost of dropping Pollard is that "the cordon loses its shield", which is about a fight, in a scenario whose first two acts are almost entirely looking at things. Second finding: FOUR OF THE FIVE PARTY-SPLIT ROWS NAME PEOPLE WHO ARE NOT THERE. The table is introduced as the fallback for a table that will not choose its own splits -- and at four players the fallback does not exist, which is exactly when it is most needed. Timing runs the other way from pass 4: ~3:15, twenty-five minutes SHORT, because four people ask fewer questions. Nothing in the Pacing Note says the cuts are player-count dependent, so a GM following it at a small table finishes early. The unsettled countdown fired for a second pass running. Recorded with the caveat that both passes had Ashcroft accept THE OFFER, so both used the Difficult branch -- 14.5% unsettled against 3.8% if he refuses. Not two draws from the same distribution, and the document prints only one of those figures. Five fixes listed, none applied. Also listed: what five passes have still never tested -- the Swinburne fumble, the re-cut-the-peg fumble, a failed Xenology, and any fight at all. npm run check: 17 guards, exit 0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
303472f0ab
commit
97f5cbbcae
@@ -0,0 +1,228 @@
|
||||
# CLEAN GROUND — desk playtest 5 (the four-player cut, played)
|
||||
|
||||
**Scenario version:** v0.14, at commit ae06df8
|
||||
**Date:** 13 September 2026
|
||||
**Method:** full session, GM chair, **four players — the cut**: Ashcroft, Bhattacharya,
|
||||
Renshaw, Braithwaite. Seeded roller, **seed 8815**, banding from `rules.mjs`. Earlier
|
||||
passes were 4271, 9314, 5580/7731, 6142.
|
||||
|
||||
**Every skill rating in this pass was pulled from `roster.mjs` before rolling**, which is
|
||||
the direct consequence of pass 4 having typed six of its sixteen from memory and got three
|
||||
outcomes wrong. See that document's second post-pass.
|
||||
|
||||
**Why this pass.** The four-player cut is the most *measured* thing in this project and has
|
||||
never been **played**. EXPOSURE prices its fights, `check-firstblood` holds its swing,
|
||||
`check-attackers` holds what each of the four contributes, and the scaling notes tell a GM
|
||||
how to build it — and no pass in four had ever run a session with Pollard and Okonkwo off
|
||||
the table.
|
||||
|
||||
**Verdict: the cut runs, and the fights were never the problem. What breaks is quieter —
|
||||
the party's eyes. Dropping Pollard takes the best Spot in the entire roster off the table
|
||||
and nothing in the document says so, because the guard that watches this only asks whether
|
||||
a roll is possible, not whether it is any good.**
|
||||
|
||||
---
|
||||
|
||||
## The rolls, in order
|
||||
|
||||
```
|
||||
seed 8815
|
||||
Bhattacharya Research — Corrigan's paperwork 15 vs 63 success
|
||||
Braithwaite Medicine — the body 60 vs 53 fail
|
||||
Renshaw Persuade — Swinburne 60 vs 63 success
|
||||
Ashcroft Spot — the stump, no Pollard 79 vs 40 fail
|
||||
Ashcroft Listen — the valley, crossing 35 vs 63 success
|
||||
Renshaw Persuade — the column 17 vs 63 success
|
||||
Braithwaite Spot — the six at the back 67 vs 35 fail
|
||||
Ashcroft Insight — it is offered, not remembered 98 vs 63 fail
|
||||
Bhattacharya Anomaly Lore — the depot entry 16 vs 63 success
|
||||
Renshaw Insight — Ivy on the almanac 14 vs 63 success
|
||||
Ashcroft Listen — the lorry, Pollard's lane 15 vs 63 success
|
||||
Braithwaite Xenology (Baseline) — the understudy 38 vs 53 success
|
||||
Renshaw Insight — a colleague who is not 47 vs 63 success
|
||||
Ashcroft First Aid — whoever went down 40 vs 40 success
|
||||
|
||||
COUNTDOWN STEP 5 — opposedContestFor
|
||||
understudy 75 rolled 91 failure
|
||||
Ashcroft 85 -> 42 Diff rolled 84 failure
|
||||
→ winner none · settled FALSE
|
||||
```
|
||||
|
||||
A friendly seed, deliberately not re-rolled after pass 4's hostile one. **A cut that only
|
||||
survives good dice is not a cut**, and this run's failures land in the two places that
|
||||
matter most: the body, and the six at the back.
|
||||
|
||||
---
|
||||
|
||||
## ⚠ FINDING 1 — the cut cannot see
|
||||
|
||||
This is the pass's real result and it has nothing to do with combat.
|
||||
|
||||
| | Spot | Listen |
|
||||
|---|---|---|
|
||||
| Ashcroft | 40 | **63** |
|
||||
| Bhattacharya | 40 | — |
|
||||
| Renshaw | 40 | **63** |
|
||||
| Braithwaite | **35** | — |
|
||||
| *Pollard (dropped at five)* | ***53*** | *53* |
|
||||
| *Okonkwo (dropped at four)* | *35* | — |
|
||||
|
||||
**Pollard's Spot 53 is the highest in the entire roster, and he is the first person the
|
||||
scaling notes drop.** At five players the party's eyes go from 53 to 40. At four they stay
|
||||
at 40 with a 35 alongside. Every Spot clue in the scenario becomes materially harder in the
|
||||
configuration the document recommends for a smaller table.
|
||||
|
||||
- This run: **Ashcroft missed the stump** (79 vs 40) and **Braithwaite missed the six at
|
||||
the back** (67 vs 35). Both are Pollard's lane in the six-player game, both are at 53
|
||||
there, and both are clues the scenario leans on.
|
||||
- ⚠ **The guards cannot see this and it is worth understanding why.** `check-rollable`
|
||||
asks whether every skill the acts name is reachable at 25% or better by somebody in the
|
||||
declared cast. Spot 40 clears 25 comfortably, so the build is green and stays green. It
|
||||
is a **rollability** check, not a **competence** check, and the cut is the case where
|
||||
the difference bites.
|
||||
- The scaling note says of dropping Pollard only that *"the cordon loses its shield"* —
|
||||
which is about Act Four's fight. **The real cost is that the party loses the only pair of
|
||||
eyes above 40, in a scenario whose first two acts are almost entirely looking at
|
||||
things.**
|
||||
|
||||
**Fix direction:** say it in the scaling note, and give the smaller table the compensation
|
||||
it is owed. The cleanest is already half-written elsewhere — the column's **special**
|
||||
result now hands over something portable (v0.14), and the same logic applies here: at four
|
||||
players, the clues Pollard would have spotted should be **given, not rolled for**. The
|
||||
lorry, the six at the back, the stump. A four-player table that has to roll Spot 40 three
|
||||
times to assemble the loop will assemble it late or not at all.
|
||||
|
||||
---
|
||||
|
||||
## ⚠ FINDING 2 — four of the five split rows name people who are not there
|
||||
|
||||
The party-seams table is written for six and is **unusable at four**:
|
||||
|
||||
| Act | Split as written | At four players |
|
||||
|---|---|---|
|
||||
| One | Braithwaite + **Pollard** · Renshaw + Bhattacharya | ✗ |
|
||||
| Two | Renshaw + Ashcroft · **Okonkwo + Pollard** | ✗ — the whole second half is gone |
|
||||
| Three | Bhattacharya + Braithwaite · **Pollard** + Ashcroft | ✗ |
|
||||
| Four | Do not split | ✓ |
|
||||
| Close | **All six**, at the stump | ✗ — wording only, but it is wrong |
|
||||
|
||||
The table is introduced as *"let the table choose; this is the fallback"* — and the
|
||||
fallback is the thing a GM reaches for when the table will not choose. **At four players
|
||||
the fallback does not exist**, which is the moment it is most needed, because four players
|
||||
splitting 2+2 leaves two pairs with no overlap at all.
|
||||
|
||||
This is not a hard problem. It needs one extra column or four extra words per row.
|
||||
|
||||
---
|
||||
|
||||
## Act-by-act
|
||||
|
||||
**Act One — ran ~40.** Faster than six players, as expected: four people ask four
|
||||
questions, not six. Bhattacharya's Research landed and Corrigan's unfiled casual labour
|
||||
came out early, which is the strongest opening this scenario has had in five passes.
|
||||
Braithwaite failed Medicine on the body and the coroner's note carried it instead —
|
||||
Renshaw's Persuade on Swinburne succeeded, so H01 came from the drawer as written.
|
||||
|
||||
- The new fumble branch for Swinburne (v0.14) did **not** fire. Still untested.
|
||||
|
||||
**Act Two — ran ~40 against a 45 budget, and this is the first time an act has come in
|
||||
UNDER.** With four players the line's rest has three people in it, because Ashcroft is
|
||||
aside for THE OFFER. Twenty-five minutes of conversation between Ivy and three agents ran
|
||||
out at about twenty.
|
||||
|
||||
- ⚠ **Minor: the rest clock is sized for six.** It is not a defect — the old ones standing
|
||||
up early is fine, and no GM will complain about an act finishing early. But a GM watching
|
||||
a 25-minute budget with three players talking will feel they are doing it wrong. One
|
||||
clause would fix it: *at four players the line rests twenty minutes, because there is
|
||||
less to say.*
|
||||
- THE OFFER fired and Ashcroft **failed** the Insight (98) again — accepted believing it
|
||||
was a real memory. Two passes running.
|
||||
|
||||
**Act Three — ran ~35 with the seam cut taken.** Bhattacharya's Anomaly Lore succeeded, so
|
||||
no re-cut-the-peg chase; that clause remains untested after five passes. Renshaw read Ivy,
|
||||
and **Ashcroft's Listen 63 picked up the lorry** — Pollard's clue, inherited exactly as the
|
||||
scaling note promises. That part of the scaling works and should be said more loudly.
|
||||
|
||||
**Act Four — ran ~45.** Braithwaite's Xenology succeeded, so the tell arrived as a quiet
|
||||
word in the GM's ear at beat 2, which is what the text wants. Renshaw's Insight on the
|
||||
colleague-who-is-not also landed, so the cut was actually *better informed* here than pass
|
||||
4's six-player table.
|
||||
|
||||
### The unsettled countdown fired again — second pass running
|
||||
|
||||
Understudy 91 (failure) against Ashcroft's 84 on the Difficult branch (failure). **Neither
|
||||
succeeded. Unsettled.** Two passes, two unsettled outcomes on a 14.5% branch — that is
|
||||
luck, not a pattern, and it should not be read as one.
|
||||
|
||||
- Worth noting all the same: because Ashcroft accepted THE OFFER in both passes, **both
|
||||
runs used the Difficult branch, which is the branch with the highest unsettled rate.**
|
||||
14.5% against 3.8% if he refuses. So the two are not independent draws from the same
|
||||
distribution, and a scenario where Ashcroft usually accepts will see this outcome roughly
|
||||
four times more often than the headline figure suggests.
|
||||
- The read-aloud landed for a second time and needs nothing.
|
||||
|
||||
**Close — ran ~25.** On budget. Four players at the stump is a tighter scene than six and
|
||||
arguably a better one: nobody is spectating.
|
||||
|
||||
---
|
||||
|
||||
## Timing
|
||||
|
||||
| Act | Budget | Ran | Δ |
|
||||
|---|---|---|---|
|
||||
| One | 45 | ~40 | −5 |
|
||||
| Two | 45 | ~40 | −5 |
|
||||
| Three | 50 | ~35 | −15 *(seam cut)* |
|
||||
| Four | 45 | ~45 | — |
|
||||
| Close | 25 | ~25 | — |
|
||||
| **Play** | **210** | **~185** | **−25** |
|
||||
| **Wall clock** | **3:40** | **~3:15** | **−25** |
|
||||
|
||||
**Four players runs about twenty-five minutes short**, which is the opposite problem and a
|
||||
much better one to have. It also means **the four-player table can afford to keep the
|
||||
northern seam** — the cut that pass 4 made compulsory is not needed here at all.
|
||||
|
||||
- ⚠ **Nothing in the Pacing Note says the cuts are player-count dependent.** At six they are
|
||||
the default; at four, taking them all leaves a 3:15 session in a four-hour slot. A GM
|
||||
following the current instruction at a small table will finish forty-five minutes early.
|
||||
|
||||
---
|
||||
|
||||
## Player-hat verdicts
|
||||
|
||||
| Archetype | Verdict | Score |
|
||||
|---|---|---|
|
||||
| Methodical veteran | Ashcroft inheriting the Listen lane worked invisibly, which is the compliment | 8/10 |
|
||||
| Roleplay-first talker | Three-way conversation with Ivy was better than six-way. Everyone got a turn | 9/10 |
|
||||
| Quiet tactician | Spot 40 twice in two acts, both missed. "We are the party that cannot see" | 5/10 |
|
||||
| Lore-digger | Research landing in Act One set the whole night up. Best opening yet | 9/10 |
|
||||
|
||||
---
|
||||
|
||||
## Fix list
|
||||
|
||||
1. **⚠ Say that the cut cannot see, and compensate it.** *(Roster-level notes)* Pollard's
|
||||
Spot 53 is the roster's best and he is dropped first. State the cost plainly, and
|
||||
instruct that at four players the clues in his lane — the stump, the six at the back,
|
||||
the lorry — are **given rather than rolled for**. `check-rollable` will not catch this
|
||||
because it tests the 25% floor, not competence.
|
||||
|
||||
2. **⚠ Make the split table work at four players.** *(Roster-level notes)* Four of five
|
||||
rows name Pollard or Okonkwo. Add a four-player column, and fix "All six, at the stump"
|
||||
to "everyone".
|
||||
|
||||
3. **Tell the Pacing Note that the cuts are for six.** At four players the session runs
|
||||
~3:15 with them all taken. Say: at four, keep the northern seam; take cuts only if the
|
||||
table is slow.
|
||||
|
||||
4. **Size the line's rest to the table.** Twenty-five minutes is a six-player number.
|
||||
Twenty at four, and say why — there are three people talking, because Ashcroft is aside.
|
||||
|
||||
5. **Record that the Difficult branch raises the unsettled rate fourfold.** *(Act Four)*
|
||||
14.5% against 3.8%. A GM whose Ashcroft accepted THE OFFER should expect the reach to
|
||||
come to nothing far more often than the countdown's headline suggests, and the document
|
||||
currently prints only the one figure.
|
||||
|
||||
**Still untested after five passes**, and worth stating so it is not mistaken for tested:
|
||||
the Swinburne fumble branch, the re-cut-the-peg fumble, a failed Xenology in Act Four, and
|
||||
any fight at all — no pass has yet had the party shoot anybody.
|
||||
Reference in New Issue
Block a user