diff --git a/docs/REVIEW_LOG.md b/docs/REVIEW_LOG.md index 91b6b7f..31a92a2 100644 --- a/docs/REVIEW_LOG.md +++ b/docs/REVIEW_LOG.md @@ -3763,3 +3763,39 @@ internal-callers fix addressed — that fix resolves the item FROM the family, a caller supplied none — so Tradecraft, the skill the job most uses, was still the one that could never improve. Fixed and verified: PALE VERGE's lead ticked Tradecraft and took it 62% → 66% at close. + +## SHORT ORCHARD, on the retuned ramp + +Containment, Physician, Materials, Pursuit. The case: a person at a farm in Angus is +in two places and both are attending work. The truth is that there is no original +left — both are copies, and one of them knows — and the case is deciding which one +goes into custody. The opposition is another desk of the same agency, tier dangerous, +whose stated leverage is Clearance. + +The ramp read as intended: 41% → 36% → 31% → (Containment, Difficult) → and the team +passed the first two comfortably before fumbling the police cordon, which cost two +Containment and a Clearance. That fumble is what brought the rival desk. + +They tried the leverage first, which is the right play — but the Containment Officer +fronted it on Status 15% with the Clearance bonus already spent by the fumble, and +failed. Eleven rounds on a farm road: two agents down, two Cleaners down, and the +Materials Officer — the worst shot present at 27% — ended it with a critical to the +head. Four blows were graded during the fight, including a Cleaner's critical cut to +a special by Kester's successful dodge, which still did 9 and a Major Wound. That is +exactly what grading was built to do. + +The Physician then patched her own team, in the order she was taught. + +**The wound pipeline reaches the case phases**, which is the observation worth +keeping: the last two phases resolved at 11% and 1%, and the chat card says why — +`Wounded: −20%`. The team failed those phases because they had been shot, not because +the ramp is broken. On a healthy team the same phases had been running at 31% and +40%. A GM reading those cards can see the cause, which is the whole point of putting +the modifier on the card. + +Case closed at Containment 6, Resources 3, Clearance 5 — spent, but nothing like the +floor the old ramp produced. + +**R-222 confirmed across the board.** Every agent came out of this case with ticks — +Dodge, First Aid, Firearm (Pistol), Firearm (Rifle), Navigate — where before the fix +a case produced none at all from phase work.