The Custodians v0.6.1 — full system
A Foundry VTT game system: Basic Roleplaying d100 in a drab British agency that deals with crossings, where reality keeps a record of what belongs where and can be made to get it wrong. Contents: - rules.mjs as the single authority for every rule formula, with 40 rules and 132 spot-checked values. Nothing may restate a formula it defines. - 25 postings, each with a key characteristic, trained skills, talents and its own kit; a 175-item catalogue across four eras; 231 generated icons. - Reaction Lanes initiative, re-rolled every round including the first. - Coherence, and the Quiet Arts, which only ever arrive from a crossing gone wrong. - Graded defences: only a critical stops a critical. - Borrowed Authority — access as a record rather than a hacking roll. - A case generator, and a rules journal generated from rules.mjs so the book cannot drift from the code. Built compendia are committed so a remote Foundry needs only the files. node_modules is not; `npm install` restores it for rebuilding content. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Restorable with `npm install` — the pack builder needs classic-level.
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node_modules/
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# LevelDB runtime locks. The pack DATA is committed on purpose (see README):
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# a remote Foundry needs the built compendia, and building them requires Node.
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packs/*/LOCK
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# macOS
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.DS_Store
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