Commit Graph
5 Commits
Author SHA1 Message Date
slaguru666andClaude Opus 5 02ec47a351 Fix every NPC sheet, which has never opened
npc-sheet.hbs line 43 read

    {{#if (lookup ../skillsByCategory key).length}}

and Handlebars cannot read a property off a subexpression. That is a PARSE
error, so the template never compiled, so every NPC sheet in the system threw
on click — Natives & Threats, the starter's enemy roster, and the whole LAST
ADMISSION cast. #if already treats an empty array as falsy, so the .length was
never doing anything in the first place.

It was invisible to all four existing guards, and the reason is worth writing
down: check-rules reads .mjs, check-behaviour says in its own header that it
cannot reach sheets, and every play-through in this project has driven the
system through its API rather than by clicking. Nobody had ever opened an NPC
sheet, including me, in any of the sessions that "played through" scenarios
full of NPCs.

So: check-templates.mjs, a fifth guard, compiling every .hbs in about a tenth
of a second, wired into the build ahead of check-behaviour. It also names the
specific shape — a property read off a subexpression — because the raw parse
error says only where. Verified it bites by reintroducing the bug. Handlebars
is a devDependency now.

Opening the sheet then showed a second thing nobody had seen: the NPC skill
rows carry four children and were using the character sheet's seven-column
grid, so the name landed in a 13px column and the whole list overlapped
itself. The NPC row now has its own four-column template.

Verified by opening all six LAST ADMISSION cast sheets with an error hook
attached: six rendered, no errors, and Old Marrow reads HP 20/20, major wound
10, armour 2, Brawl 60%, Melee Weapon (Polearm) 60%.

Version 1.0.1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:42:05 +01:00
slaguru666andClaude Opus 5 7f8355f0d0 Add the player primer and cheat sheet, and brand every journal
Ten pages a player reads before session one, in their own compendium at OBSERVER
ownership: nine of setting, one cheat sheet.

The draft called the organisation "the Bureau"; everything else in the game calls it
the department or the agency, so that is what it is called. Thin areas filled rather
than padded: the seven character principles as a list, the real Coherence band table
instead of a paragraph describing one, and "what continuity is not" pulled out of the
middle of a page because it is the most important sentence for a new player.

The cheat sheet's numbers are computed from rules.mjs and lang/en.json at build time.
A hand-typed one would have been the sixth time this project shipped a number that
disagreed with the code, and the one the players were holding.

R-250: the design tokens were never on :root. Journals rendered as default parchment,
and four things were wrong in sequence — v14's hook is renderJournalEntrySheet; its
`element` is the node, so `[0]` returns the first CHILD and put the class on a header
button; there is no .journal-page-content in v14; and then the real one: with the
selector matching, font-size, line-height and padding all applied while every colour
did not, because the palette is declared on .ringbrp-sheet/.ringbrp-chat/.ringbrp-window
and never on :root. A journal inherited no tokens, so every var() silently became
nothing. A rule that HALF applies is not a specificity problem — I spent three attempts
treating it as one, including a version bump on a cache theory that was wrong.

Branded: primer, rulebook, starter GM text and handouts. Scoped by flag, so other
modules' journals are untouched. Version 0.9.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 10:19:41 +01:00
slaguru666andClaude Opus 5 43508259ac Consolidation pass after a Codex review
Four real defects, each verified against the source before acting on it.

Trade expertise was coupled to agency rank. A probationary burglar came out at 35-50%
and a veteran at 65-80%, as though fifteen years of picking locks were something the
department conferred. TRADE_BANDS is now fixed at 50-65/30-50 at every rank, and
INDUCTION scales with service instead (20-32 probationary to 45-60 veteran) because
that half genuinely is the department's. The two axes were the wrong way round. This
is the thing I flagged myself after PAPER HARBOUR and then left alone — flagging a
defect is not the same as fixing it.

Bonus points were sprayed across every skill in the game. grantFullSkillList runs
immediately before the loop and puts all fifty-nine skills on the sheet, and the loop
picked from actor.items, so a veteran's ninety points landed anywhere. The comment two
hundred lines above has always said "over the core skills"; the code never did.

"Random species" passed "baseline" into generators that support random perfectly well.

No behavioural tests. The strongest point in the review: the three guards are static
and none of them can tell whether a rule is READ, which is the only kind of defect this
project has ever shipped. tools/check-behaviour.mjs now runs 28 deterministic tests,
gated into the build, covering R-231/232/243/245/246, graded defences and the lamp
rule. Proved it bites by re-breaking R-246.

The register moved to postings.mjs, a Foundry-neutral module the engine, rulebook,
guards and tests all import normally — they were previously pulled out of the engine
with a regex and eval, which worked and was a trap. My first version of that used
`export … from`, which re-exports without local bindings, so ROLES was undefined and
the system threw on init: node --check passes that, loading it in Foundry does not.

Also: the contact doc comment still said "only OFFER moves standing"; check-kits
accepted mas/app, which are the DISPLAY names of siz/cha, so a posting declaring one
would have passed and produced an undefined characteristic; package.json disagreed with
the manifest; README counts were three revisions stale and are now generated at build.

Deferred with reasons: splitting the 6,700-line engine into modules. Right, and a
multi-session refactor whose risk is exactly the silent breakage demonstrated above.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 22:57:20 +01:00
slaguru666andClaude Opus 5 1734612c06 v0.7.0 — vehicles, Borrowed Authority, and a door for the case generator
Since 0.6.1:

- VEHICLES as their own Item type: crew, seats, cargo, hull, armour, range,
  terrain and the skill that works them, with speed as a band. 14 of them, from
  the pool car and the Custodian van to a sealed crawler and the carriage that is
  already parked outside wherever you were going to go.
- STORES roughly doubled to 118 gear items across four eras — standing issue and
  paperwork, transport stores, and the forward stores Registry will not hand a
  probationary officer. Catalogue now 175 items, 231 icons.
- Agents leave creation properly equipped: standing issue, the posting's kit,
  what seniority adds, and one personal effect that is theirs and not the
  department's.
- All 25 postings now describe themselves in the creation dialog.
- BORROWED AUTHORITY, the access subsystem. No hacking skill and nothing to break
  into: access is a named credential with a scope, a Trust that erodes, and red
  flags describing how its real owner behaves. Inside scope there is no roll. Two
  tiers beyond is impossible at any skill. Coherence widens a record, and pushing
  one past what its Trust will carry merges your file with theirs.
- Defences graded by level, and damage now rolls at the level a blow landed at.
- Dodge's DEX x 2 base is finally evaluated; it read 0% for most postings.
- Brawl is a fallback rather than a peer of the weapon in hand.
- check-lang guard: one key that was both a value and a branch silently
  un-localised the entire system.
- The case generator is reachable from the Actor Directory, and no longer puts
  every character in the world on a new case.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 20:23:52 +01:00
slaguru666andClaude Opus 5 d0144f744e The Custodians v0.6.1 — full system
A Foundry VTT game system: Basic Roleplaying d100 in a drab British agency that
deals with crossings, where reality keeps a record of what belongs where and can be
made to get it wrong.

Contents:
- rules.mjs as the single authority for every rule formula, with 40 rules and 132
  spot-checked values. Nothing may restate a formula it defines.
- 25 postings, each with a key characteristic, trained skills, talents and its own
  kit; a 175-item catalogue across four eras; 231 generated icons.
- Reaction Lanes initiative, re-rolled every round including the first.
- Coherence, and the Quiet Arts, which only ever arrive from a crossing gone wrong.
- Graded defences: only a critical stops a critical.
- Borrowed Authority — access as a record rather than a hacking roll.
- A case generator, and a rules journal generated from rules.mjs so the book cannot
  drift from the code.

Built compendia are committed so a remote Foundry needs only the files.
node_modules is not; `npm install` restores it for rebuilding content.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 18:09:07 +01:00