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4 Commits
Author SHA1 Message Date
slaguru666andClaude Opus 5 02ec47a351 Fix every NPC sheet, which has never opened
npc-sheet.hbs line 43 read

    {{#if (lookup ../skillsByCategory key).length}}

and Handlebars cannot read a property off a subexpression. That is a PARSE
error, so the template never compiled, so every NPC sheet in the system threw
on click — Natives & Threats, the starter's enemy roster, and the whole LAST
ADMISSION cast. #if already treats an empty array as falsy, so the .length was
never doing anything in the first place.

It was invisible to all four existing guards, and the reason is worth writing
down: check-rules reads .mjs, check-behaviour says in its own header that it
cannot reach sheets, and every play-through in this project has driven the
system through its API rather than by clicking. Nobody had ever opened an NPC
sheet, including me, in any of the sessions that "played through" scenarios
full of NPCs.

So: check-templates.mjs, a fifth guard, compiling every .hbs in about a tenth
of a second, wired into the build ahead of check-behaviour. It also names the
specific shape — a property read off a subexpression — because the raw parse
error says only where. Verified it bites by reintroducing the bug. Handlebars
is a devDependency now.

Opening the sheet then showed a second thing nobody had seen: the NPC skill
rows carry four children and were using the character sheet's seven-column
grid, so the name landed in a 13px column and the whole list overlapped
itself. The NPC row now has its own four-column template.

Verified by opening all six LAST ADMISSION cast sheets with an error hook
attached: six rendered, no errors, and Old Marrow reads HP 20/20, major wound
10, armour 2, Brawl 60%, Melee Weapon (Polearm) 60%.

Version 1.0.1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:42:05 +01:00
slaguru666andClaude Opus 5 c595bf5a33 Tidy the compendium, and release 1.0.0
Three things were untidy, and one of them was a stale declaration of exactly the
kind this project keeps producing.

  - packFolders named ten packs of seventeen. Talents, the Quiet Arts, the
    primer, the rules and all three scenarios were sitting loose in the sidebar
    because the declaration was written when there were ten packs and never
    revisited. It now covers all seventeen in four subfolders under one parent
    — Scenarios, Characters, Equipment, Rules & reference — and the build
    asserts the folder list and the pack list are the same set, so it cannot
    drift again.

  - Labels were off-pattern in three places ("Transport", and the two prologues
    reading "Custodians: Prologue — X"). Everything is "The Custodians · X".

  - Thirty-six pregens in one flat list. The pack now carries three compendium
    folders — Duty roster (16), Before the department (16), Original pregens
    (4) — and every actor is filed. Nothing unfiled.

Worth knowing, and verified against Foundry's own source rather than guessed:
packFolders only assigns a pack that has NO existing entry in the world's
core.compendiumConfiguration, and the routine only runs when the set of active
packs changes. So a world that already has this system installed keeps whatever
layout it had; the new one applies to a new world. The local world was brought
into line by writing the configuration directly.

Version 1.0.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:29:44 +01:00
slaguru666andClaude Opus 5 1bf8d7f6fb Playtest LAST ADMISSION: five fixes, one new guard
Played it through in Foundry with the six on their civilian sheets. Five
defects, all of the house's favourite kind — a number written down that nothing
reads.

  1. Pollard and Agyeman were armed and armoured as CIVILIANS. The police trade
     kit carries a revolver and a stab vest, which is right for a serving
     officer and wrong for a British civilian, and it ended the scenario's only
     fight in a single round. expandFromRegister's civilian mode now strips
     firearms and body armour from trade kit as well as induction and standing
     issue, and the build throws if one gets through. Wren Finch keeps her
     knife — a knife is not an issued weapon.

  2. Old Marrow's shears were a utility knife. The page said 1d8+1; the actor
     in the pack held 1d4+2, so a GM running off the token had a different
     fight from the one written down. He now carries a billhook — an actual
     garden tool that is already in the catalogue — and the page says 1d8+2,
     which is what a billhook does.

  3. He was too soft to be the fight the scenario promises. At the original
     numbers he died in an average of 2.4 rounds and in 6 runs of 20 he was
     dead before he ever swung. Retuned over thirty runs to HP 20, armour 2:
     about four and a half rounds, somebody hurt in 28 of 30, somebody dropped
     in 9 of 30. The verification run took four rounds and left Pollard on
     eight hit points.

  4. Two stat lines disagreed with the generated sheets — Marrow 16 against 15,
     Enderby 13 against 12.

  5. Two rolls had no failure written: the body, and Sammy's ankle pull. The
     body is now marked "no roll" outright, because there is no better answer
     to buy. The pull has a fumble result.

New guard: check-behaviour parses the scenario's own fight line out of the page
HTML and compares it to the actor the build will generate — hit points against
hitPoints(CON,SIZ), armour against naturalArmour, and shear damage against the
catalogue entry for whatever he is actually holding. Verified it bites by
reverting the damage to 1d8+1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:21:45 +01:00
slaguru666andClaude Opus 5 d063b3c016 Add LAST ADMISSION, a two-hour haunted-house prologue
OPEN DAY was too complex for a first night: a fixed timetable the GM narrates
minute by minute, three things that must be left unresolved, ten serial approach
scenes, and no combat. This is the replacement opener — same premise engine,
a third of the moving parts, and something to hit.

A cheap scare attraction on the last night of its six-week run, in a real empty
hall, with paying public still inside. Three of the ghosts on the poster were
invented in an afternoon by a marketing agency, printed on the tickets and the
wall panel and the call sheets, and performed forty times a night to twelve
thousand people who agreed to believe them for eighteen pounds each. They are
in the building now. They are not ghosts, they are entries, and they have
exactly as much inside them as was written down — a page each, which they do,
and nothing else. That makes them simple to run and simple to stop: hurt them,
or break the script. Both work; the script is faster and cheaper, and a table
that finds it should feel clever.

The fourth name on the panel was copied off a memorial in the parish church
because the layout needed four. Edith Crane was real, died in a real fire here
in 1963, and nobody wrote her a page because nobody had to. She never attacks,
cannot be hurt, and will not speak until she is asked her name. She wants her
name off a poster. The night ends on whether it comes down tonight or on Monday
— and Monday is two performances away.

Written for the second intake specifically, on their civilian sheets, with each
one's job as their way in: Renshaw is IN the show and knows the running order,
Ferriby wired it, Sharrock built the sets, Pollard is on the door, Braithwaite
and Ashcroft paid to get in. Each shortcuts a different part of the middle and
none of them is required.

Art: eight plates commissioned, seven kept. The wall panel plate was cut after
two attempts both produced three frames instead of four — a picture that
contradicts a count the scenario turns on is worse than no picture, so the panel
is a handout the GM shows rather than describes. The freed green-room plate went
onto the Act One page, where the call sheet is.

OPEN DAY stays in the repo as the longer, quieter alternative; both scenarios
say plainly which is which and that nothing depends on the choice.

Verified in Foundry: the adventure imports, six cast, seven GM pages, five
handouts, plates load.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 17:50:52 +01:00