{ "TYPES.Actor.character": "Explorer", "TYPES.Actor.npc": "Statblock", "TYPES.Actor.expedition": "Expedition", "TYPES.Item.skill": "Skill", "TYPES.Item.weapon": "Weapon", "TYPES.Item.armour": "Armour", "TYPES.Item.gear": "Gear", "TYPES.Item.device": "Device", "TYPES.Item.discovery": "Discovery", "TYPES.Item.project": "Research Project", "TYPES.Item.material": "Material", "TYPES.Item.group": "Group", "TYPES.Item.vehicle": "Vehicle", "TYPES.Item.authority": "Authority", "TYPES.Item.talent": "Talent", "TYPES.Item.power": "Art", "RINGBRP.Tab.Access": "Access", "RINGBRP.New.authority": "New authority", "RINGBRP.Scope.nothing": "nothing at all", "RINGBRP.Scope.read": "look at their own records", "RINGBRP.Scope.routine": "the things they do every day", "RINGBRP.Scope.privileged": "things they could do, but rarely", "RINGBRP.Scope.administrative": "give other people permissions", "RINGBRP.Authority.Holder": "Belongs to", "RINGBRP.Authority.Role": "Their job", "RINGBRP.Authority.Scope": "Scope", "RINGBRP.Authority.ScopeNote": "What that covers", "RINGBRP.Authority.Trust": "Trust", "RINGBRP.Authority.Expires": "Expires", "RINGBRP.Authority.RedFlags": "Red flags", "RINGBRP.Authority.MergeHead": "Records", "RINGBRP.Authority.BurnedTag": "burned", "RINGBRP.Authority.SuspectTag": "flagged", "RINGBRP.Authority.MergingTag": "records converging", "RINGBRP.Authority.Using": "Using {name}", "RINGBRP.Authority.Asking": "What are you asking them to do?", "RINGBRP.Authority.Tripping": "How many of their habits are you breaking?", "RINGBRP.Authority.NoFlags": "Nobody knows how this person behaves yet, so nobody is watching for anything odd.", "RINGBRP.Authority.NoRoll": "no roll needed — costs 1 Trust", "RINGBRP.Authority.ARoll": "beyond what they normally do — roll for it", "RINGBRP.Authority.Cannot": "they could never do this", "RINGBRP.Authority.Dossier": "Dossier", "RINGBRP.Authority.AI": "Watched by", "RINGBRP.Authority.Use": "Use", "RINGBRP.Authority.Widen": "Widen the record", "RINGBRP.Authority.Rehab": "Rehabilitate", "RINGBRP.Authority.Gathering": "Dossier: {text}", "RINGBRP.Authority.ItemAdded": "Added to the dossier: {text}", "RINGBRP.Authority.ItemFailed": "Nothing usable came of it: {text}", "RINGBRP.Authority.DossierNow": "Dossier {n}/{of} — Trust {trust}, scope: {scope}", "RINGBRP.Authority.DossierFull": "A dossier holds {n} items. Use what you have.", "RINGBRP.Authority.TooMuchComputer": "Only one dossier item may be gathered at a keyboard.", "RINGBRP.Authority.SameSkill": "Another item already used that skill. Somebody else, some other way.", "RINGBRP.Authority.InScope": "{name} does this every week.", "RINGBRP.Authority.Stretching": "{name}, asked for: {tier}", "RINGBRP.Authority.Impossible": "{name} could never do this. Their record covers {scope}, and this is {tier}.", "RINGBRP.Authority.Worked": "It goes through under {name}'s name.", "RINGBRP.Authority.Refused": "Refused. {name} is not supposed to be asking.", "RINGBRP.Authority.TrustLeft": "Trust {n}.", "RINGBRP.Authority.NowSuspect": "the account is flagged for review.", "RINGBRP.Authority.BurnedNow": "The credential is burned, and somebody is going to be asked about it.", "RINGBRP.Authority.Burned": "That credential is burned.", "RINGBRP.Authority.Suspect": "That credential is flagged. It needs rehabilitating before it will pass again.", "RINGBRP.Authority.BurnedForGood": "Burned is burned. Find another way in.", "RINGBRP.Authority.Flags": "Behaving unlike them: {n} flag(s), {mod}%", "RINGBRP.Authority.Correlated": "Queries do not match the account's usual pattern", "RINGBRP.Authority.Widened": "Reality now remembers that {name} was cleared for {scope}. −{cost} Coherence.", "RINGBRP.Authority.WidenNote": "Widening a borrowed record", "RINGBRP.Authority.WidestAlready": "There is nothing wider than granting permissions to others.", "RINGBRP.Authority.NotEnoughCoherence": "That would take {n} Coherence and you do not have it.", "RINGBRP.Authority.Rehabilitating": "Rehabilitating {name}", "RINGBRP.Authority.Merge.0": "The files are still separate.", "RINGBRP.Authority.Merge.1": "A circular arrives at your desk addressed to them.", "RINGBRP.Authority.Merge.2": "Your pension record shows service you did not do, at a firm you have never worked for.", "RINGBRP.Authority.Merge.3": "Colleagues refer to a meeting you did not attend, and are certain you chaired it.", "RINGBRP.Authority.Merge.4": "Registry holds one file where there were two. Yours is the copy.", "RINGBRP.Tab.Transport": "Transport", "RINGBRP.Vehicle.Crew": "Crew", "RINGBRP.Vehicle.Seats": "Seats", "RINGBRP.Vehicle.Cargo": "Cargo", "RINGBRP.Vehicle.Speed": "Speed", "RINGBRP.Vehicle.Range": "Range", "RINGBRP.Vehicle.Hull": "Hull", "RINGBRP.Vehicle.Terrain": "Goes over", "RINGBRP.Vehicle.Operate": "Operated with", "RINGBRP.SpaceBand.docked": "alongside", "RINGBRP.SpaceBand.knife": "knife range", "RINGBRP.SpaceBand.close": "close", "RINGBRP.SpaceBand.standoff": "standoff", "RINGBRP.SpaceBand.distant": "distant", "RINGBRP.SpaceBand.gone": "gone", "RINGBRP.Station.helm": "Helm", "RINGBRP.Station.guns": "Gunnery", "RINGBRP.Station.sensors": "Sensors", "RINGBRP.Station.engines": "Engines", "RINGBRP.Station.damage": "Damage control", "RINGBRP.Station.signals": "Signals", "RINGBRP.Station.medical": "Medical", "RINGBRP.Station.anchor": "The anchor", "RINGBRP.Station.Label": "{station}, aboard {craft}", "RINGBRP.Station.Card": "{name} — {station}", "RINGBRP.Station.At": "Range: {band}", "RINGBRP.Station.HeatPen": "Running hot: {mod}%", "RINGBRP.Station.RangePen": "Range: {mod}%", "RINGBRP.Station.State": "Hull {hull}/{max} · Heat {heat} · {band}", "RINGBRP.Station.Closed": "Closed to {band}.", "RINGBRP.Station.Opened": "Opened the range to {band}.", "RINGBRP.Station.Hit": "{n} through the hull of {name} — {left} left.", "RINGBRP.Station.Would": "{n} would have gone through, with something to shoot at.", "RINGBRP.Station.Lost": "{name} is finished.", "RINGBRP.Station.Marked": "Marked. The next gunnery roll lands one more.", "RINGBRP.Station.Spoofed": "Signature down. Harder to find, for a while.", "RINGBRP.Station.Read": "You know what it is, what it is carrying, and who sent it.", "RINGBRP.Station.Braced": "Braced. The next hit takes half.", "RINGBRP.Station.Steadied": "Steady, everyone. The heat penalty does not apply this round.", "RINGBRP.Station.Shed": "Vented {n}. Heat is {now}.", "RINGBRP.Station.Patched": "Patched {n} of the hull.", "RINGBRP.Station.Talking": "They are still listening. That is not nothing.", "RINGBRP.Station.TalkedDown": "They break off. Whatever you said, put it in the report.", "RINGBRP.Station.Crew": "The wounded are stable and somebody is at their station again.", "RINGBRP.Station.Going": "Transposing out. It is not tidy.", "RINGBRP.Station.GoneClean": "Gone, cleanly, and nothing followed.", "RINGBRP.Station.Fumbled": "It goes wrong and the craft runs hotter for it. +2 Heat.", "RINGBRP.Station.Unknown": "No such station.", "RINGBRP.Station.OutOfRange": "Nothing to shoot at from here.", "RINGBRP.Station.TooHot": "Too hot to manoeuvre. Somebody vent it.", "RINGBRP.Speed.walk": "walking pace", "RINGBRP.Speed.slow": "slow", "RINGBRP.Speed.road": "road speed", "RINGBRP.Speed.cross": "cross-country", "RINGBRP.Speed.fast": "fast", "RINGBRP.Speed.air": "airborne", "RINGBRP.Speed.instant": "no travel time", "RINGBRP.New.vehicle": "New vehicle", "RINGBRP.Char.str": "STR", "RINGBRP.Char.siz": "MAS", "RINGBRP.Char.con": "CON", "RINGBRP.Char.int": "INT", "RINGBRP.Char.pow": "POW", "RINGBRP.Char.dex": "DEX", "RINGBRP.Char.cha": "APP", "RINGBRP.Char.edu": "EDU", "RINGBRP.Category.Melee": "Melee Combat", "RINGBRP.Category.Ranged": "Ranged Combat", "RINGBRP.Category.Communication": "Communication", "RINGBRP.Category.Manipulation": "Manipulation", "RINGBRP.Category.Mental": "Mental", "RINGBRP.Category.Perception": "Perception", "RINGBRP.Category.Physical": "Physical", "RINGBRP.Gravity.Light": "Light gravity", "RINGBRP.Gravity.Normal": "Normal gravity", "RINGBRP.Gravity.Heavy": "Heavy gravity", "RINGBRP.Style.Reflex": "Reflex", "RINGBRP.Style.Deliberate": "Deliberate", "RINGBRP.Style.Hint.Title": "How this style shoots. Both use the same skill — they differ in when they are good.", "RINGBRP.Style.Hint.Short": "+{n}% up close", "RINGBRP.Style.Hint.Long": "+{n}% at long range", "RINGBRP.Style.Hint.Aim": "aiming a full round gives +{n}%", "RINGBRP.Style.Hint.Second": "a second shot in the round", "RINGBRP.Style.Hint.Move": "{n}% if you move and fire", "RINGBRP.Style.Hint.Pierce": "ignores {n} points of armour", "RINGBRP.Difficulty.Automatic": "Automatic — no roll needed", "RINGBRP.Difficulty.Easy": "Easy — double your skill", "RINGBRP.Difficulty.Average": "Average — skill as printed", "RINGBRP.Difficulty.Difficult": "Difficult — half your skill", "RINGBRP.Difficulty.Impossible": "Impossible — cannot be rolled", "RINGBRP.Cover.None": "No cover", "RINGBRP.Cover.Light": "Light cover", "RINGBRP.Cover.Partial": "Solid partial cover", "RINGBRP.Cover.Full": "Firing from full cover", "RINGBRP.Range.short": "Short", "RINGBRP.Range.medium": "Medium", "RINGBRP.Range.long": "Long", "RINGBRP.Range.extreme": "Extreme", "RINGBRP.Range.beyond": "Beyond range", "RINGBRP.Result.Critical": "Critical", "RINGBRP.Result.Special": "Special", "RINGBRP.Result.Success": "Success", "RINGBRP.Result.Failure": "Failure", "RINGBRP.Result.Fumble": "Fumble", "RINGBRP.Level.critical": "critical", "RINGBRP.Level.special": "special", "RINGBRP.Level.success": "success", "RINGBRP.Level.failure": "failure", "RINGBRP.Level.fumble": "fumble", "RINGBRP.Defence.Answered": "{name} defends {defence} against a {attack} blow.", "RINGBRP.Defence.TurnedAside": "Turned aside entirely.", "RINGBRP.Defence.GetsThrough": "It still gets through, as a {level}.", "RINGBRP.Roll.stamina": "Stamina", "RINGBRP.Roll.idea": "Idea", "RINGBRP.Roll.luck": "Luck", "RINGBRP.Sheet.Name": "Name", "RINGBRP.Sheet.World": "Home world", "RINGBRP.Sheet.Gravity": "Gravity", "RINGBRP.Sheet.Style": "Marksmanship", "RINGBRP.Sheet.StyleLocked": "Determined by home-world gravity. It cannot be changed.", "RINGBRP.Sheet.Chronological": "Chronological age", "RINGBRP.Sheet.Physiological": "Physiological age", "RINGBRP.Sheet.HP": "Hit points", "RINGBRP.Sheet.MajorWound": "Major wound", "RINGBRP.Sheet.MajorWoundHint": "A single blow dealing this much, after armour, causes a Major Wound.", "RINGBRP.Sheet.Armour": "Armour", "RINGBRP.Sheet.GroundedHide": "down: {body} · chest {vital}", "RINGBRP.Sheet.GroundedHideHint": "It is on the ground. Half the hide is no longer between you and it — except the chest, which faces you whatever posture it is in.", "RINGBRP.Sheet.DamageMod": "Damage mod", "RINGBRP.Sheet.MOV": "MOV", "RINGBRP.Sheet.DexRank": "DEX rank", "RINGBRP.Sheet.Carry": "Carried", "RINGBRP.Sheet.CategoryBonusHint": "Category bonus. Already included in the ratings below.", "RINGBRP.Sheet.BandsHint": "critical / special / success / fumble", "RINGBRP.Sheet.AddSkill": "Add a skill", "RINGBRP.Sheet.ExperienceTick": "Experience tick", "RINGBRP.Sheet.Edit": "Edit", "RINGBRP.Sheet.Delete": "Delete", "RINGBRP.Sheet.Weapon": "Weapon", "RINGBRP.Sheet.Damage": "Damage", "RINGBRP.Sheet.Range": "Range", "RINGBRP.Sheet.Ammo": "Ammo", "RINGBRP.Sheet.Points": "pts", "RINGBRP.Sheet.Integrity": "Integrity", "RINGBRP.Sheet.ClearWound": "Clear this wound", "RINGBRP.Sheet.NoWounds": "No active wounds.", "RINGBRP.Sheet.Biography": "Biography", "RINGBRP.Sheet.Notes": "Notes", "RINGBRP.Sheet.Role": "Role", "RINGBRP.Sheet.Tactics": "Tactics and morale", "RINGBRP.Tab.Skills": "Skills", "RINGBRP.Tab.Combat": "Combat", "RINGBRP.Tab.Gear": "Gear", "RINGBRP.Tab.Wounds": "Wounds", "RINGBRP.Tab.Bio": "Notes", "RINGBRP.Tab.Weapons": "Weapons", "RINGBRP.Tab.Armour": "Armour", "RINGBRP.Tab.Detail": "Detail", "RINGBRP.Tab.Description": "Description", "RINGBRP.Tab.Tactics": "Tactics", "RINGBRP.Item.Family": "Skill family", "RINGBRP.Item.Specialisation": "Specialisation", "RINGBRP.Item.Category": "Category", "RINGBRP.Item.Rating": "Rating %", "RINGBRP.Item.PrintedBase": "Printed base %", "RINGBRP.Item.TrainingCap": "Training cap %", "RINGBRP.Item.TransferGroup": "Transfer group", "RINGBRP.Item.CanBeTaught": "Can be taught", "RINGBRP.Item.ExperienceEligible": "Experience eligible", "RINGBRP.Item.BandsPreview": "Bands", "RINGBRP.Item.Class": "Class", "RINGBRP.Item.SkillFamily": "Skill family", "RINGBRP.Item.Coherence": "Coherence cost", "RINGBRP.Item.SkillSpec": "Skill specialisation", "RINGBRP.Item.DamageMode": "Damage mode", "RINGBRP.Item.Damage": "Damage", "RINGBRP.Item.DamageShort": "Damage (short)", "RINGBRP.Item.DamageMedium": "Damage (medium)", "RINGBRP.Item.DamageLong": "Damage (long)", "RINGBRP.Item.WoundType": "Wound type", "RINGBRP.Item.Monofilament": "Monofilament", "RINGBRP.Item.AppliesDamageMod": "Applies damage modifier", "RINGBRP.Item.FireMode": "Fire mode", "RINGBRP.Item.RangeShort": "Short (m)", "RINGBRP.Item.RangeMedium": "Medium (m)", "RINGBRP.Item.RangeLong": "Long (m)", "RINGBRP.Item.Capacity": "Capacity", "RINGBRP.Item.Loaded": "Loaded", "RINGBRP.Item.Reserve": "Reserve", "RINGBRP.Item.Mass": "Mass (kg)", "RINGBRP.Item.Quantity": "Quantity", "RINGBRP.Item.PowerDraw": "Clearance draw", "RINGBRP.Item.Facility": "Research facility", "RINGBRP.Item.Points": "Armour points", "RINGBRP.Item.Equipped": "Equipped", "RINGBRP.Item.DocumentId": "Device ID", "RINGBRP.Item.Material": "Material", "RINGBRP.Item.IntegrityMax": "Integrity max", "RINGBRP.Item.Functions": "Functions", "RINGBRP.Item.Difficulty": "Difficulty", "RINGBRP.Item.DifficultyAfter": "Difficulty after Discovery", "RINGBRP.Item.PowerCost": "Clearance cost", "RINGBRP.Item.PowerCostFail": "Clearance cost on failure", "RINGBRP.Item.RequiresIntegrity": "Requires integrity", "RINGBRP.Item.HoursPerAttempt": "Hours per attempt", "RINGBRP.Item.Effect": "Effect", "RINGBRP.Item.DiscoveryId": "Discovery ID", "RINGBRP.Item.Publishable": "Publishable", "RINGBRP.Item.Published": "Published", "RINGBRP.Item.Question": "Question", "RINGBRP.Item.ProjectId": "Project ID", "RINGBRP.Item.Status": "Status", "RINGBRP.Item.MaxResearchers": "Max researchers", "RINGBRP.Item.CurrentStep": "Current step", "RINGBRP.Item.Yields": "Yields discovery", "RINGBRP.Item.Steps": "Steps", "RINGBRP.Item.GroupId": "Group ID", "RINGBRP.Item.Population": "Population", "RINGBRP.Item.OfferForm": "Correct offer form", "RINGBRP.Item.Taboos": "Taboos", "RINGBRP.Item.Desires": "Desires", "RINGBRP.Item.MaterialId": "Material ID", "RINGBRP.Item.Neutrino": "Neutrino absorption", "RINGBRP.Item.ImmuneTo": "Immune to", "RINGBRP.Item.BlocksSensors": "Blocks sensors", "RINGBRP.New.skill": "New Skill", "RINGBRP.New.weapon": "New Weapon", "RINGBRP.New.armour": "New Armour", "RINGBRP.New.gear": "New Gear", "RINGBRP.New.device": "New Device", "RINGBRP.New.discovery": "New Discovery", "RINGBRP.New.project": "New Project", "RINGBRP.Dialog.Roll": "Roll", "RINGBRP.Dialog.RollButton": "Roll it", "RINGBRP.Dialog.Cancel": "Cancel", "RINGBRP.Dialog.Difficulty": "How hard is it?", "RINGBRP.Dialog.Situational": "Anything else helping or hurting? (%)", "RINGBRP.Dialog.OrderNote": "Difficulty changes your skill first, then everything else is added or taken off.", "RINGBRP.Dialog.Distance": "How far away is it? (metres)", "RINGBRP.Dialog.Bands": "Bands", "RINGBRP.Dialog.Cover": "Is the target behind anything?", "RINGBRP.Dialog.Moved": "I moved this round", "RINGBRP.Dialog.Aiming": "I spent last round aiming", "RINGBRP.Dialog.Band": "Which range?", "RINGBRP.Dialog.BandHint": "This weapon hits harder or softer depending on range.", "RINGBRP.Attack.Moved": "Moved and fired", "RINGBRP.Attack.Aimed": "Aimed", "RINGBRP.Attack.IgnoresArmour": "Ignores {n} points of armour", "RINGBRP.Chat.DamageFlavor": "{name} — damage", "RINGBRP.Wound.Header": "Major Wound", "RINGBRP.Wound.Shifted": "shifted by weapon type", "RINGBRP.Wound.Loses": "Loses", "RINGBRP.Wound.StaminaNote": "Make a Stamina roll or fall unconscious. Repeat at the end of each round, to a maximum of three checks. A successful First Aid ends the sequence.", "RINGBRP.Wound.concussed.title": "Concussed", "RINGBRP.Wound.concussed.text": "−20% to all rolls. Ends on a successful First Aid, or after 1D6 rounds.", "RINGBRP.Wound.winded.title": "Winded", "RINGBRP.Wound.winded.text": "Lose your next action, then −20% Physical and Melee until you spend a full round recovering.", "RINGBRP.Wound.bleeding.title": "Bleeding", "RINGBRP.Wound.bleeding.text": "Lose 1 hit point at the end of every round until a successful First Aid or Medicine roll.", "RINGBRP.Wound.manipulation.title": "Manipulation impaired", "RINGBRP.Wound.manipulation.text": "One hand is unusable. Two-handed actions are impossible. −30% Manipulation and one-handed weapon skills. First Aid plus one day.", "RINGBRP.Wound.mobility.title": "Mobility impaired", "RINGBRP.Wound.mobility.text": "MOV halved. −30% Dodge and Athletics. No running, charging or second attacks. Standing costs a full round. First Aid plus one day.", "RINGBRP.Wound.deepBleeding.title": "Deep bleeding", "RINGBRP.Wound.deepBleeding.text": "Lose 2 hit points at the end of every round until a Difficult First Aid or any successful Medicine roll.", "RINGBRP.Wound.sensory.title": "Sensory", "RINGBRP.Wound.sensory.text": "Roll 1D2 — 1 sight (−40% Spot, Ranged, Dodge), 2 hearing (−40% Listen, Insight). Medicine (Average, one hour) or an autodoc in ten minutes.", "RINGBRP.Wound.broken.title": "Broken", "RINGBRP.Wound.broken.text": "As Manipulation or Mobility impaired (1D2), but only Medicine (Difficult) or an autodoc restores it. Untreated after a week it becomes a characteristic loss.", "RINGBRP.Wound.crippling.title": "Crippling", "RINGBRP.Wound.crippling.text": "Out of the fight: defence only, MOV 1.", "RINGBRP.Wound.catastrophic.title": "Catastrophic", "RINGBRP.Wound.catastrophic.text": "Immediately unconscious. With a monofilament weapon this is an amputation; an autodoc regrows it in 1D6 weeks.", "RINGBRP.Expedition.Destination": "Target", "RINGBRP.Expedition.Knowledge": "Knowledge", "RINGBRP.Expedition.Known": "Known (Average)", "RINGBRP.Expedition.Rumoured": "Rumoured (Difficult)", "RINGBRP.Expedition.Deduced": "Deduced (Difficult + Lore)", "RINGBRP.Expedition.Supply": "Resources", "RINGBRP.Expedition.Power": "Clearance", "RINGBRP.Expedition.Integrity": "Integrity", "RINGBRP.Expedition.Crisis": "A track has reached zero. Phases are Difficult and cost Containment, but the case goes on.", "RINGBRP.Expedition.Journey": "Case", "RINGBRP.Expedition.Research": "Research", "RINGBRP.Expedition.Contacts": "Contacts", "RINGBRP.Expedition.ResolveLeg": "Resolve phase", "RINGBRP.Expedition.Terrain": "Terrain", "RINGBRP.Expedition.Mod": "Mod", "RINGBRP.Expedition.Days": "Days", "RINGBRP.Expedition.Explored": "Explored", "RINGBRP.Expedition.Projects": "Projects", "RINGBRP.Expedition.Discoveries": "Discoveries", "RINGBRP.Expedition.Groups": "Known groups", "RINGBRP.Expedition.Encounters": "Encounters", "RINGBRP.Expedition.Step": "Step", "RINGBRP.Expedition.Title": "Case phase", "RINGBRP.Expedition.LegRoll": "Phase {n} — {terrain}", "RINGBRP.Expedition.CriticalSite": "Phase complete, no cost — and a Site is found. Roll on the Site table.", "RINGBRP.Expedition.CriticalExplored": "Phase complete, no cost. The ground is already known, so no Site is found.", "RINGBRP.Expedition.Special": "Phase complete at no resource cost, or in half the time — the party chooses.", "RINGBRP.Expedition.Success": "Phase complete at the baseline cost.", "RINGBRP.Expedition.Failure": "Phase complete, but at an extra Resources and half again the time.", "RINGBRP.Expedition.Fumble": "The phase is not completed. Baseline cost paid, Containment down two, Clearance down one, and a hazard is on you. Roll on the Hazard table.", "RINGBRP.Expedition.WindowNarrows": "You are out, but not cleanly. The window has narrowed and the way home is worse for it.", "RINGBRP.Expedition.WindowHeld": "Out clean, and early enough that the window opens back up.", "RINGBRP.Expedition.WayHome": "The way home: {mod}% on every Transposition roll.{extra}", "RINGBRP.Expedition.WayHomeDifficult": " The return is Difficult as well.", "RINGBRP.Cross.WindowClock": "The window closed on you {n} time(s): {mod}%", "RINGBRP.Notify.Impossible": "That cannot be done at any skill. Try something else.", "RINGBRP.Notify.NoSkill": "Nothing on this sheet knows how to use {name}.", "RINGBRP.Notify.OutOfRange": "Too far away to hit. Get closer or use something with more reach.", "RINGBRP.Notify.Empty": "Empty. Reload before firing.", "RINGBRP.Notify.NoLeg": "No unresolved phase remains.", "RINGBRP.Notify.BadDamage": "Damage was not a number — the hit was not applied. See the console.", "RINGBRP.Notify.BlowStopped": "That blow was stopped. There is no damage to roll.", "RINGBRP.Notify.MissingKit": "{role}: the catalogue has no item for {keys}. The agent was created without it.", "RINGBRP.Notify.NoNavigator": "No agent has Tradecraft or Navigate.", "RINGBRP.Sheet.RollCharHint": "Roll d100 against this characteristic ×5", "RINGBRP.Roll.Characteristic": "{name} ×5 (from {value})", "RINGBRP.Sheet.Wounded": "Wounded", "RINGBRP.Sheet.Readied": "Readied", "RINGBRP.Sheet.NothingReadied": "nothing equipped", "RINGBRP.Item.Identity": "Identity", "RINGBRP.Item.Values": "Values", "RINGBRP.Item.Physical": "Physical", "RINGBRP.Item.Protection": "Protection", "RINGBRP.Item.Carried": "Carried", "RINGBRP.Item.EnergyPerShot": "Energy per shot", "RINGBRP.Item.Tradition": "Tradition", "RINGBRP.Item.Functional": "Functional", "RINGBRP.Item.Inert": "Inert", "RINGBRP.Item.Locked": "Locked", "RINGBRP.Item.Unlocks": "Unlocks", "RINGBRP.Item.NpcTemplate": "NPC template", "RINGBRP.Item.Rewards": "Rewards by standing", "RINGBRP.Item.Taboo": "Taboo", "RINGBRP.Item.Desire": "Desire", "RINGBRP.Item.FloorNote": "A skill whose printed base is 5% or more never falls below 5%, however it is modified.", "RINGBRP.Item.MonoNote": "Monofilament: any Major Wound result of 4–10 becomes 10. Cannot cut transposed alloy, a sealed hull or a stasis field.", "RINGBRP.Item.RangeNote": "Short +0% · Medium −10% · Long −30% · Extreme (to twice long) −50% · beyond that, impossible.", "RINGBRP.Item.ArmourNote": "Armour subtracts from damage. A critical attack ignores it entirely; a special halves it.", "RINGBRP.Expedition.Of": "of", "RINGBRP.Expedition.Leg": "Phase", "RINGBRP.Expedition.Cost": "Cost", "RINGBRP.Expedition.Navigator": "Phase lead", "RINGBRP.Expedition.Unexplored": "unexplored", "RINGBRP.Expedition.Itinerary": "Phases", "RINGBRP.Expedition.Event": "Event", "RINGBRP.Expedition.Elapsed": "Days elapsed", "RINGBRP.Expedition.Progress": "Legs", "RINGBRP.Expedition.JourneyComplete": "Every phase is resolved. The team is at the target.", "RINGBRP.Expedition.CrisisBlocks": "A track is at zero. No phase may be advanced until it is restored.", "RINGBRP.Expedition.TableNote": "A critical finds a Site, but only on an unexplored phase. A fumble costs a point of Integrity and rolls a hazard.", "RINGBRP.Expedition.NoProjects": "No research under way.", "RINGBRP.Expedition.NoDiscoveries": "Nothing discovered yet.", "RINGBRP.Expedition.NoContacts": "No contact made.", "RINGBRP.Expedition.NoGroups": "No groups recorded.", "RINGBRP.Expedition.Standings": "Standings", "RINGBRP.Expedition.InPlay": "in play", "RINGBRP.Item.MassShort": "Mass", "RINGBRP.Item.Attack": "Attack", "RINGBRP.Item.Worn": "worn", "RINGBRP.Item.IgnoredBy": "Ignored by", "RINGBRP.Expedition.RollTarget": "Roll under", "RINGBRP.Notify.NoOwner": "This item is not owned by anyone, so there is no skill to roll.", "RINGBRP.Loc.LegR": "Right leg", "RINGBRP.Loc.LegL": "Left leg", "RINGBRP.Loc.Abdomen": "Abdomen", "RINGBRP.Loc.Chest": "Chest", "RINGBRP.Loc.ArmR": "Right arm", "RINGBRP.Loc.ArmL": "Left arm", "RINGBRP.Loc.Head": "Head", "RINGBRP.LocEffect.leg": "The leg gives way. MOV halved, −30% Dodge and Athletics, no running or charging. Standing costs an action.", "RINGBRP.LocEffect.legX": "The leg is destroyed. MOV 1, prone unless helped, and it will not be walked on again without an autodoc and a long stay.", "RINGBRP.LocEffect.arm": "The arm is useless. Two-handed actions are impossible; −30% Manipulation and any one-handed weapon in that hand is dropped.", "RINGBRP.LocEffect.armX": "The arm is severed. Everything above, permanently, until an autodoc regrows it.", "RINGBRP.LocEffect.body": "Internal injury. −30% to all Physical actions and bleeding 1 hit point per round until First Aid.", "RINGBRP.LocEffect.bodyX": "The body cavity is opened. Bleeding 2 per round; only Medicine or an autodoc will stop it.", "RINGBRP.LocEffect.vital": "A vital hit. Knocked down, and a Stamina roll or unconscious.", "RINGBRP.LocEffect.vitalX": "The vital cavity is destroyed. This is a killing blow.", "RINGBRP.LocEffect.head": "Unconscious immediately, for 1D6 × 10 minutes or until First Aid.", "RINGBRP.LocEffect.headX": "The head is destroyed. For anything that keeps its brain there, this is death.", "RINGBRP.Sheet.Species": "Anatomy", "RINGBRP.Sheet.Locations": "Hit locations", "RINGBRP.Loc.Melee": "Melee", "RINGBRP.Loc.Ranged": "Ranged", "RINGBRP.Loc.Taken": "Taken", "RINGBRP.Loc.Max": "Max", "RINGBRP.Loc.Disabled": "disabled", "RINGBRP.Loc.Destroyed": "destroyed", "RINGBRP.Loc.Header": "Hit location", "RINGBRP.Loc.Grounded": "{name} comes down. A flyer with a hole in a wing is a ground animal — {plan} now, and it fights as one for the rest of the scene.", "RINGBRP.Loc.NoTarget": "No target — damage rolled, but nothing was hit. Target a token and roll damage again to place the blow.", "RINGBRP.Loc.RollHint": "Roll 1D20 for a hit location on this anatomy", "RINGBRP.Tab.Anatomy": "Anatomy", "RINGBRP.Sheet.LocationNote": "A blow meeting a location's maximum disables it; twice that destroys it. Damage also comes off general hit points, so the two readings always agree.", "RINGBRP.Item.TotalMass": "Total mass", "RINGBRP.Item.Yes": "yes", "RINGBRP.Item.Unpublished": "Unpublished", "RINGBRP.Item.SlowTo": "Slow to cut", "RINGBRP.Item.PrincipalTaboo": "Principal taboo", "RINGBRP.Item.PrincipalDesire": "Principal desire", "RINGBRP.Item.BonusSkill": "Bonus to skill", "RINGBRP.Item.BonusValue": "Bonus %", "RINGBRP.Sheet.DerivedRank": "Derived rank", "RINGBRP.Item.GMOnly": "GM ONLY ", "RINGBRP.Expedition.NothingLearned": "Nothing learned about this group yet.", "RINGBRP.Skill.Tactics": "Tactics", "RINGBRP.Notify.Automatic": "Automatic — no roll needed; it simply succeeds.", "RINGBRP.Circ.Overwhelming": "Overwhelmingly favourable (+30%)", "RINGBRP.Circ.Favourable": "Favourable (+20%)", "RINGBRP.Circ.SlightGood": "Slightly favourable (+10%)", "RINGBRP.Circ.Neutral": "Neutral", "RINGBRP.Circ.SlightBad": "Slightly unfavourable (−10%)", "RINGBRP.Circ.Unfavourable": "Unfavourable (−20%)", "RINGBRP.Circ.Severe": "Severely unfavourable (−30%)", "RINGBRP.Sheet.Circumstance": "Circumstance", "RINGBRP.Dialog.DifficultyNote": "How hard the task is in itself. Multiplies the rating.", "RINGBRP.Dialog.CircumstanceNote": "How the moment favours you. Flat, and never worth more than ±40% in total.", "RINGBRP.Flavour.Encumbered": "Overloaded: {mod}%", "RINGBRP.Coh.Title": "Coherence", "RINGBRP.Coh.Label": "Coherence", "RINGBRP.Coh.Anchored": "Anchored", "RINGBRP.Coh.Loose": "Loose", "RINGBRP.Coh.Adrift": "Adrift", "RINGBRP.Coh.Unmoored": "Unmoored", "RINGBRP.Coh.Displaced": "Displaced", "RINGBRP.Coh.AnchoredNote": "You belong here. Nobody looks twice.", "RINGBRP.Coh.LooseNote": "People find you subtly wrong and cannot say why. −5% to Communication.", "RINGBRP.Coh.AdriftNote": "Rooms are the wrong shape when you are not looking. −5% to everything, −10% to Communication.", "RINGBRP.Coh.UnmooredNote": "−10% to everything, −20% to Communication. Aiming your own way home is at −30%; another agent can aim it for you without penalty.", "RINGBRP.Coh.DisplacedNote": "You are no longer from here. Whatever you go back to, it will not be what you left.", "RINGBRP.Coh.Cost.Fumble": "Fumbled while across", "RINGBRP.Coh.Cost.Paradox": "Witnessed a paradox", "RINGBRP.Coh.Cost.Tech": "Used transposed materiel", "RINGBRP.Coh.Cost.Local": "Broke a local law of reality", "RINGBRP.Coh.Cost.Self": "Met yourself", "RINGBRP.Coh.Cost.Duplicate": "Killed a duplicate", "RINGBRP.Coh.Cost.Overstay": "Overstayed the window", "RINGBRP.Coh.Drift": "Drift log", "RINGBRP.Flavour.Incoherent": "{band}: {mod}%", "RINGBRP.Species.Baseline": "Baseline", "RINGBRP.Sheet.Rank": "Rank", "RINGBRP.Sheet.RankPlaceholder": "Rank", "RINGBRP.Coh.DisplacedChat": "{name} has come apart from this reality and gone home to one that is almost right.", "RINGBRP.Coh.DisplacedGM": "Change exactly one true thing about their life. Do not tell them which. Coherence resets to full — for that Earth.", "RINGBRP.Notify.CannotRecoverFromZero": "Coherence cannot be recovered from zero. The character displaces instead.", "RINGBRP.Species.Vesh": "Vesh", "RINGBRP.Species.Cadence": "Cadence", "RINGBRP.Loc.BraceFoot": "Brace foot", "RINGBRP.Loc.BraceLimb": "Brace limb", "RINGBRP.Loc.LowerTrunk": "Lower trunk", "RINGBRP.Loc.UpperTrunk": "Upper trunk", "RINGBRP.Loc.GraspLimb": "Grasp limb", "RINGBRP.Loc.Ridge": "Sensory ridge", "RINGBRP.Loc.BodyA": "First body", "RINGBRP.Loc.BodyB": "Second body", "RINGBRP.Loc.BodyC": "Third body", "RINGBRP.Loc.BodyD": "Fourth body", "RINGBRP.Loc.BodyE": "Fifth body", "RINGBRP.LocEffect.brace": "The brace limb folds. The Vesh must lean on something or lie down; MOV halved and no action that needs both limbs.", "RINGBRP.LocEffect.braceX": "The brace limb is destroyed. A Vesh cannot stand without it and will not try. It can still grasp, and will.", "RINGBRP.LocEffect.grasp": "The grasp limb is useless. A Vesh carries everything in that one limb, so it is now carrying nothing.", "RINGBRP.LocEffect.graspX": "The grasp limb is severed. This is the injury a Vesh fears — not death, but never holding anything again.", "RINGBRP.LocEffect.ridge": "The sensory ridge is opened. Its perception of when it is becomes unreliable: −30% to all Perception and it answers questions that have not been asked yet.", "RINGBRP.LocEffect.ridgeX": "The ridge is destroyed. A Vesh without a ridge is not blind — it is unmoored in time, and it dies within the hour, apparently unbothered.", "RINGBRP.LocEffect.unit": "That body drops. The Cadence continues; it is simply less. Each disabled body costs the whole person −10% to everything.", "RINGBRP.LocEffect.unitX": "That body is killed. The Cadence does not react — it has already redistributed. When only one body remains it becomes a frightened animal and flees.", "RINGBRP.Case.NowAcross": "The team is across. Coherence costs now apply.", "RINGBRP.Case.NowHome": "The team is home. Coherence can be recovered.", "RINGBRP.Notify.DebriefAcross": "Debrief only happens at home. Coherence cannot be recovered while across.", "RINGBRP.Case.Across": "Across", "RINGBRP.Case.Home": "Home", "RINGBRP.Case.Debrief": "Debrief", "RINGBRP.Case.Close": "Close the case", "RINGBRP.Case.CloseHint": "Every ticked skill and Art rolls to improve, and talents reset.", "RINGBRP.Case.Closed": "Case closed. Experience rolled.", "RINGBRP.Case.StillAcross": "The team is still across. Bring them home first.", "RINGBRP.Coh.ReturnClean": "You can aim the way home yourself.", "RINGBRP.Coh.ReturnAlone": "Unmoored: aiming your own return is at −30%.", "RINGBRP.Coh.ReturnAided": "Another agent aims the return for you. No penalty.", "RINGBRP.Coh.ReturnNear": "A failed return never strands you. You arrive near your target rather than at it — the GM picks the complication.", "RINGBRP.Case.Resources": "Resources", "RINGBRP.Case.Clearance": "Clearance", "RINGBRP.Case.Containment": "Containment", "RINGBRP.Case.DebriefDone": "Debrief complete. Coherence recovered where it could be.", "RINGBRP.Expedition.ForcedEncounter": "This phase forces an encounter", "RINGBRP.Expedition.Destitute": "A track is exhausted. Phases are Difficult and cost Containment, but the case goes on.", "RINGBRP.Device.Locked": "Locked — the discovery that explains this has not been made.", "RINGBRP.Device.Damaged": "Too damaged. Needs Integrity {need}; it has {have}.", "RINGBRP.Device.Unpowered": "Not enough Clearance. Needs {need}; the case has {have}.", "RINGBRP.Device.Ready": "Ready.", "RINGBRP.Device.NoSuchFunction": "No such function.", "RINGBRP.Device.DiscoveryEarned": "Discovery made", "RINGBRP.Contact.Read": "READ", "RINGBRP.Contact.Signal": "SIGNAL", "RINGBRP.Contact.Offer": "OFFER", "RINGBRP.Contact.Roll": "{stage} — {group}", "RINGBRP.Contact.Impression": "Impression", "RINGBRP.Contact.Standing": "Standing", "RINGBRP.Contact.Pidgin": "Pidgin established", "RINGBRP.Contact.OfferSpent": "One OFFER per encounter. Impression cannot be farmed.", "RINGBRP.Heal.Title": "Recovery", "RINGBRP.Heal.Natural": "Natural healing", "RINGBRP.Heal.FirstAid": "First Aid", "RINGBRP.Heal.FieldPack": "Field medic pack", "RINGBRP.Heal.TraumaUnit": "Trauma unit", "RINGBRP.Heal.Fumbled": "First Aid fumbled — the patient loses a further hit point.", "RINGBRP.Exp.Title": "End of case — improvement", "RINGBRP.Exp.NoGain": "no gain", "RINGBRP.Exp.Capped": "held at its ceiling", "RINGBRP.Exp.AtCeiling": "already as far as training takes it", "RINGBRP.Exp.NoTicks": "No skill earned a tick this case.", "RINGBRP.Flavour.Gear": "{item}: +{mod}%", "RINGBRP.Target.Title": "Target", "RINGBRP.Target.Nearest": "nearest visible", "RINGBRP.Target.LowestHP": "tied on range — lowest hit points", "RINGBRP.Target.LowestDex": "tied on hit points — lowest DEX", "RINGBRP.Target.GMChoice": "still tied — GM chooses", "RINGBRP.Target.OnlyDowned": "nobody left standing", "RINGBRP.Target.None": "no legal target", "RINGBRP.Tab.Talents": "Talents", "RINGBRP.Talent.Agency": "Agency training", "RINGBRP.Talent.Field": "Field experience", "RINGBRP.Talent.Species": "Species", "RINGBRP.Talent.Anomalous": "Anomalous — the crossing left this in you", "RINGBRP.Talent.CoherenceCost": "Coherence cost each use", "RINGBRP.Talent.None": "No talents yet. Drag them from the Talents compendium.", "RINGBRP.Contact.NewEncounter": "New encounter", "RINGBRP.Contact.Who": "Who makes the approach?", "RINGBRP.Contact.EncounterN": "Encounter {n}. One OFFER is available again.", "RINGBRP.Contact.OfferSpentShort": "offer spent", "RINGBRP.Device.Fn.operate": "Operate", "RINGBRP.Device.Fn.diagnose": "Diagnose", "RINGBRP.Device.Fn.repair": "Repair", "RINGBRP.Device.Familiarity": "Unfamiliar design: {mod}%", "RINGBRP.Device.Spent": "Clearance spent: {n}", "RINGBRP.Talent.Spent": "{name} has already been used this case.", "RINGBRP.Talent.UsesLeft": "{n} use(s) left this case", "RINGBRP.Talent.AtHome": "Anomalous talents reach for the other side. Using one at home is not free.", "RINGBRP.Talent.NoTrade": "Not enough on either track to make that trade.", "RINGBRP.Talent.CleanSceneUsed": "Clean Scene: one point of Containment loss cancelled.", "RINGBRP.Talent.Use": "Use", "RINGBRP.Talent.Passive": "Always on", "RINGBRP.Talent.Halved": "Chain of Custody: {name} costs {to} instead of {from}.", "RINGBRP.Contact.Rewards": "{group} — standing {level}", "RINGBRP.Contact.ModifierCancelled": "Guided: the phase modifier does not apply.", "RINGBRP.Contact.GuideBonus": "Local guide: +{mod}%", "RINGBRP.Gen.NewAgent": "New Agent", "RINGBRP.Gen.NewNPC": "New NPC / Threat", "RINGBRP.Gen.Name": "Name", "RINGBRP.Gen.NameHint": "leave blank to generate one", "RINGBRP.Gen.Species": "Which species?", "RINGBRP.Gen.Role": "Which posting?", "RINGBRP.Gen.RoleRandomBlurb": "A posting will be drawn at random. Pick one to see what it does.", "RINGBRP.Gen.KeyStat": "Best characteristic", "RINGBRP.Gen.Trains": "Good at", "RINGBRP.Gen.Draws": "Draws from stores", "RINGBRP.Gen.Tier": "How senior are they?", "RINGBRP.Gen.Gravity": "Home gravity", "RINGBRP.Gen.Threat": "Threat level", "RINGBRP.Gen.Count": "How many?", "RINGBRP.Gen.Random": "Random", "RINGBRP.Gen.Create": "Create", "RINGBRP.Gen.Made": "{n} created.", "RINGBRP.Gen.Hint": "Everything is already chosen at random. Change what you care about and press Create.", "RINGBRP.Gen.RandomEach": "Random — rolled separately for each", "RINGBRP.Install.Done": "Installed {n} items into the Items directory.", "RINGBRP.Install.Button": "Install all content", "RINGBRP.Sheet.FullList": "Add full skill list", "RINGBRP.Sheet.NoSkillsHere": "— none —", "RINGBRP.Sheet.SkillsShown": "skills", "RINGBRP.Sheet.AlreadyFull": "Already has every skill.", "RINGBRP.React.Title": "Reaction", "RINGBRP.React.Base": "Reaction base", "RINGBRP.React.Lane": "Lane", "RINGBRP.React.Reflex": "Reflex", "RINGBRP.React.Awareness": "Awareness", "RINGBRP.React.Uses": "uses", "RINGBRP.React.From.reflex": "reflexes", "RINGBRP.React.From.awareness": "awareness", "RINGBRP.React.Aim": "Aim", "RINGBRP.React.NoAim": "Not aiming", "RINGBRP.React.Aim1": "Aimed one round (+1)", "RINGBRP.React.Aim2": "Aimed two or more (+2)", "RINGBRP.React.Edge": "Edge (+1)", "RINGBRP.React.Drag": "Drag (−1)", "RINGBRP.React.Load": "Load", "RINGBRP.React.Set": "Set reaction", "RINGBRP.React.SetFor": "Reaction — {name}", "RINGBRP.React.Misfiled": "misfiled — the die lied", "RINGBRP.React.MisfiledShort": "MISFILED", "RINGBRP.React.RailHint": "The printed value is your lane base less what you are carrying — one point per 10 kg over free carry, exactly, so no weight is free. Move along the rail for situation only: Aim +1/+2, Edge +1, Drag −1, capped at ±3. Add a d6. Highest acts first; ties go to the higher DEX.", "RINGBRP.React.DialogHint": "Move along the rail for situation: Aim +1/+2, Edge +1, Drag −1. Capped at ±3. Load is already in the printed value.", "RINGBRP.Flavour.Wounded": "Wounded: {mod}%", "RINGBRP.React.Printed": "Reaction", "RINGBRP.React.LoadInPrinted": "already subtracted into the printed value", "RINGBRP.Wound.variant.sight": "sight", "RINGBRP.Wound.variant.hearing": "hearing", "RINGBRP.Wound.variant.manipulation": "manipulation", "RINGBRP.Wound.variant.mobility": "mobility", "RINGBRP.Heal.Bleeds": "{name} bleeds {amount}.", "RINGBRP.Heal.BledOut": "bled out", "RINGBRP.Fall.Short": "Not far enough to matter. {m} m and they roll it off.", "RINGBRP.Fall.Flavor": "A fall of {m} m — {dice}, and the ground is not impressed by armour.", "RINGBRP.Breath.Losing": "{name} cannot breathe. −{n}", "RINGBRP.Fire.spark": "Caught a spark", "RINGBRP.Fire.clothes": "Clothes alight", "RINGBRP.Fire.pool": "Standing in it", "RINGBRP.Fire.engulf": "Engulfed", "RINGBRP.Fire.Flavor": "{band} — round {round} of {of}", "RINGBRP.Blast.contact": "at the centre", "RINGBRP.Blast.near": "inside the radius", "RINGBRP.Blast.far": "on the edge of it", "RINGBRP.Blast.Flavor": "Detonation — {formula} at the centre, {r} m radius", "RINGBRP.Burst.short": "short burst", "RINGBRP.Burst.long": "long burst", "RINGBRP.Burst.full": "the whole magazine", "RINGBRP.Burst.Label": "{name} — {size}", "RINGBRP.Burst.Spends": "Spends the rounds whether or not it hits.", "RINGBRP.Burst.Connected": "{n} of {of} rounds connected.", "RINGBRP.Burst.Jam": "It jams. Clearing it is an action and the weapon is out until you do.", "RINGBRP.Burst.Empty": "The magazine is gone. All of it, in one press.", "RINGBRP.Burst.Wild": "The muzzle climbs. The GM decides what was behind the target.", "RINGBRP.TwoWeapon.main": "{name} (main hand)", "RINGBRP.TwoWeapon.off": "{name} (off hand)", "RINGBRP.TwoWeapon.Penalty": "Two weapons: {mod}% — {note}", "RINGBRP.TwoWeapon.Trained": "trained to it", "RINGBRP.TwoWeapon.Untrained": "and you have not been taught this", "RINGBRP.TwoWeapon.CannotPair": "{off} is too much for an off hand. Nothing over {max} kg.", "RINGBRP.Talent.ambidextrous": "Ambidextrous", "RINGBRP.Death.Dying": "{name} is dying.", "RINGBRP.Death.Count": "Round {n} of {of}.", "RINGBRP.Death.Died": "{name} is dead.", "RINGBRP.Death.Coherence": "They died at Coherence {n}.", "RINGBRP.Death.TheEntry": "The last entry:", "RINGBRP.Death.LocationLethal": "{name}'s {location} is destroyed. That is the end of it.", "RINGBRP.Death.LocationVital": "{name}'s {location} is destroyed. They go down and they are not getting up on their own.", "RINGBRP.Death.StableTag": "stable — the count has stopped", "RINGBRP.Death.CountTag": "round", "RINGBRP.Death.Entry.recorded": "Recorded properly. A death in service, a form, a pension to a next of kin, and a name that stays where it was put.", "RINGBRP.Death.Entry.queried": "Recorded, and queried. Two dates of death are on file and Registry has asked which is correct. Nobody has answered.", "RINGBRP.Death.Entry.unclosed": "The file will not close. Correspondence continues to arrive for them, and it is answered.", "RINGBRP.Death.Entry.transferred": "Not recorded as dead at all. They are filed as transferred, to a section the department cannot produce an address for. Somebody will meet them again.", "RINGBRP.Death.Stabilising": "Stabilising {name}", "RINGBRP.Death.Stabilised": "{name} is stable. Still at zero, still unconscious, but the count has stopped.", "RINGBRP.Death.NotStabilised": "It does not hold. {name} is still going.", "RINGBRP.Death.TooLate": "They are dead. There is nothing medical left to do.", "RINGBRP.Death.NotDying": "They are not dying. Ordinary First Aid will serve.", "RINGBRP.Death.WrongSkill": "Stabilising takes one of: {list}.", "RINGBRP.Condition.up": "up", "RINGBRP.Condition.down": "down", "RINGBRP.Condition.dying": "DYING", "RINGBRP.Condition.dead": "DEAD", "RINGBRP.Sheet.Stabilise": "Stabilise", "RINGBRP.Heal.BleedStopped": "The bleeding is staunched. {name} is no longer losing blood.", "RINGBRP.Heal.Medicine": "Medicine", "RINGBRP.React.ReadinessSkill": "from training", "RINGBRP.React.ReadinessInt": "from wits", "RINGBRP.Chat.RollDamage": "Roll damage", "RINGBRP.Chat.DamageByBand": "by range band", "RINGBRP.Chat.DamageCritical": "maximum damage, armour ignored", "RINGBRP.Chat.DamageSpecial": "armour counts half", "RINGBRP.Notify.NoWeapon": "That weapon is no longer on the actor.", "RINGBRP.Sheet.NotWorn": "not worn", "RINGBRP.Sheet.ArmourUnworn": "You are carrying armour you have not put on. Toggle the shield beside it on the Gear tab.", "RINGBRP.Folder.skills": "Skills", "RINGBRP.Folder.talents": "Talents", "RINGBRP.Folder.weapons": "Weapons", "RINGBRP.Folder.armour": "Armour", "RINGBRP.Folder.gear": "Gear & Devices", "RINGBRP.React.HowIsThis": "How is this worked out?", "RINGBRP.React.Readiness": "Readiness", "RINGBRP.React.BetterOf": "the better of the two", "RINGBRP.React.ThenAddDie": "on the sheet — then add", "RINGBRP.React.ReadyFromSkill": "Readiness comes from training: your best of Tradecraft, Insight, Spot or Listen", "RINGBRP.React.ReadyFromInt": "Readiness comes from wits: INT x3", "RINGBRP.React.ReadyIntFloor": "wits would only give", "RINGBRP.React.ReadyBestSkill": "your best relevant skill is only", "RINGBRP.Sheet.WoundBarHint": "Everything currently modifying your rolls — wounds, lost locations, Coherence and what you are carrying.", "RINGBRP.Sheet.AllRolls": "all rolls", "RINGBRP.Sheet.Bleeding": "bleeding", "RINGBRP.Sheet.PerRound": "round", "RINGBRP.Sheet.SpeciesHint": "Sets the hit locations and the figure on the Combat tab. Changing it changes the anatomy.", "RINGBRP.Loc.RollButton": "Roll a location", "RINGBRP.Sheet.Unconscious": "Unconscious", "RINGBRP.Sheet.OutOfFight": "Out of the fight", "RINGBRP.Sheet.Overloaded": "Overloaded", "RINGBRP.Sheet.Physical": "physical skills", "RINGBRP.Dialog.Range": "How far away?", "RINGBRP.Range.Impossible": "out of range", "RINGBRP.Defence.dodge": "Dodge", "RINGBRP.Defence.parry": "Parry", "RINGBRP.Defence.ParryWith": "Parry with {name}", "RINGBRP.Flavour.Defending": "Defence {n} this round: {mod}%", "RINGBRP.Notify.DefenceLocked": "Already defending with {kind} this round.", "RINGBRP.Sheet.Defend": "Defend", "RINGBRP.Sheet.DefendHint": "Answer the blow that was just aimed at you.", "RINGBRP.Sheet.ThisRound": "this round", "RINGBRP.Sheet.NextAt": "next at", "RINGBRP.Sheet.FirstIsFree": "first defence is free", "RINGBRP.Notify.NoParryWeapon": "Nothing in hand to parry with.", "RINGBRP.Sheet.Mass": "Weight", "RINGBRP.Folder.era.antique": "Antique", "RINGBRP.Folder.era.modern": "Agency issue", "RINGBRP.Folder.era.future": "Recovered", "RINGBRP.Folder.era.anomalous": "Anomalous", "RINGBRP.Tab.Powers": "Arts", "RINGBRP.Power.Used": "A deliberate misfiling — {cost} Coherence", "RINGBRP.Power.Pushed": "Pushed past its reach — {cost} Coherence", "RINGBRP.Power.Misfiled": "The misfiling sticks.", "RINGBRP.Power.MisfiledText": "Something small and true about the world is now different. The GM knows what. You do not.", "RINGBRP.Power.Arrived": "{name} — the crossing left this behind", "RINGBRP.Power.ArrivedText": "You did not learn this. You came back with it.", "RINGBRP.Power.Use": "Use", "RINGBRP.Power.Push": "Push", "RINGBRP.Power.None": "No Arts. They are not learned — they arrive.", "RINGBRP.Power.Origin": "Left by", "RINGBRP.Notify.NoCoherence": "Displaced. There is nothing left to spend.", "RINGBRP.Notify.AlreadyHasArt": "That Art is already in them.", "RINGBRP.Folder.powers": "The Quiet Arts", "RINGBRP.Art.thread.name": "Thread", "RINGBRP.Art.echo.name": "Echo", "RINGBRP.Art.hollow.name": "Hollow", "RINGBRP.Art.witness.name": "Witness", "RINGBRP.Art.unmake.name": "Unmake", "RINGBRP.Art.ledger.name": "Ledger", "RINGBRP.Cross.Aim": "Aim the way home", "RINGBRP.Cross.Title": "The return", "RINGBRP.Cross.critical": "Clean. You step out where you meant to, when you meant to.", "RINGBRP.Cross.special": "Clean, and quick. Nobody is sick.", "RINGBRP.Cross.success": "Home.", "RINGBRP.Cross.failure": "You arrive near your target. Not at it.", "RINGBRP.Cross.fumble": "You come back. You do not come back the same.", "RINGBRP.Cross.Clean": "Nothing follows you through.", "RINGBRP.Cross.Cost": "The crossing takes {n} Coherence on the way past.", "RINGBRP.Cross.Rough": "a return that did not go to plan", "RINGBRP.Cross.Origin": "A return that went wrong — {outcome}", "RINGBRP.Cross.Panel": "Crossing", "RINGBRP.Cross.GoAcross": "Cross over", "RINGBRP.Cross.BringHome": "Bring them home", "RINGBRP.Cross.Return": "Return", "RINGBRP.Cross.Aided": "Aimed", "RINGBRP.Cross.Aimed": "alone", "RINGBRP.Cross.Agent": "Agent", "RINGBRP.Cross.AidedBy": "Aimed by", "RINGBRP.Cross.HasArts": "Came back with something once already.", "RINGBRP.Cross.NoMembers": "No agents assigned to this case.", "RINGBRP.Cross.HomeHint": "The team is home. Crossing over is a decision, not a roll — the brief names a place and a time, and the margin is the case's first problem.", "RINGBRP.Cross.PanelHint": "Coming back is a second crossing and it must be aimed. Alone, an Unmoored agent takes a penalty; another agent can always aim it for them at none. No result leaves anybody across.", "RINGBRP.Cross.AllHint": "The best crosser aims for everyone, then the case is marked home.", "RINGBRP.Coh.Short": "Coh", "RINGBRP.Sheet.Skill": "Skill", "RINGBRP.Mission.Title": "Generate a case", "RINGBRP.Mission.NewCase": "New Case", "RINGBRP.Mission.RosterGuess": "No player characters are assigned and nothing is selected, so all {n} characters were put on this case. Edit the roster on the case file.", "RINGBRP.Mission.Make": "Generate", "RINGBRP.Mission.Roll": "— roll it —", "RINGBRP.Mission.Class": "Classification", "RINGBRP.Mission.Anomaly": "What is wrong", "RINGBRP.Mission.Gap": "How the brief is wrong", "RINGBRP.Mission.GapHint": "The brief is always incomplete. This is the specific way, and it is the engine of the session.", "RINGBRP.Mission.Adversary": "Who is in the way", "RINGBRP.Mission.Seed": "Seed", "RINGBRP.Mission.SeedHint": "blank for a fresh case; a number reproduces one exactly", "RINGBRP.Mission.Made": "Case {name} generated — journal and case file created.", "RINGBRP.Salvage.Title": "Salvage", "RINGBRP.Salvage.Found": "Left lying about — {era}", "RINGBRP.Salvage.None": "Nothing of that era in the catalogue ({era}).", "RINGBRP.Gen.Cancel": "Cancel", "RINGBRP.Fire.Shot": "Single shot", "RINGBRP.Fire.Rounds": "{n} rounds, {hits} connect", "RINGBRP.Fire.Adds": "adds {dice} damage", "RINGBRP.Fire.Second": "Two shots", "RINGBRP.Fire.SecondEffect": "both hurried", "RINGBRP.Fire.Reloading": "{name} — reloading, {n} round(s)", "RINGBRP.Fire.slow.Label": "Slow", "RINGBRP.Fire.single.Label": "Single", "RINGBRP.Fire.fast.Label": "Fast", "RINGBRP.Fire.rapid.Label": "Rapid", "RINGBRP.Fire.beam.Label": "Beam", "RINGBRP.Fire.slow.Note": "One shot, then work. Nothing about this weapon rewards haste, and it is fired by somebody who knows that.", "RINGBRP.Fire.single.Note": "One aimed shot a round. The ordinary case, and the baseline everything else is measured against.", "RINGBRP.Fire.fast.Note": "The action will give you a second shot if you will accept both of them being worse.", "RINGBRP.Fire.rapid.Note": "Bursts. One roll, and how well it went decides how much of the burst arrived.", "RINGBRP.Fire.beam.Note": "No recoil, no lead, no drop — and it can be held on the target for damage instead of hits.", "RINGBRP.Sustain.tap": "Tap", "RINGBRP.Sustain.hold": "Held beam", "RINGBRP.Sustain.lock": "Locked beam", "RINGBRP.Sight.none": "No sight", "RINGBRP.Sight.irons": "Aperture sights", "RINGBRP.Sight.reflex": "Reflex sight", "RINGBRP.Sight.telescopic": "Telescopic sight", "RINGBRP.Sight.thermal": "Thermal sight", "RINGBRP.Sight.Revealed": "{name} shows them exactly where you are", "RINGBRP.Lighting.lit": "Lit", "RINGBRP.Lighting.dim": "Dim", "RINGBRP.Lighting.dark": "Dark", "RINGBRP.Lighting.pitch": "Pitch dark", "RINGBRP.Dialog.Fire": "How are you firing?", "RINGBRP.Dialog.Lighting": "How much can you see?", "RINGBRP.Dialog.Fitted": "Working for you already", "RINGBRP.Notify.NoBurst": "{name} cannot fire bursts — it only fires one shot at a time.", "RINGBRP.Notify.NotEnoughCharge": "Not enough charge left to hold the beam that long.", "RINGBRP.Notify.SecondUsed": "You have already taken your second shot this round.", "RINGBRP.Chat.Damage": "damage", "RINGBRP.Chat.Sustained": "sustained", "RINGBRP.Chat.DamageMod": "damage mod", "RINGBRP.Notify.GearFitted": "Fitted {n} item(s) that were carried before sights and lamps did anything.", "RINGBRP.Sight.LampOwn": "yours, {reach} m of it", "RINGBRP.Sight.LampNear": "{holder}'s, {m} m away — you are in it", "RINGBRP.Sight.SomeLamp": "The light you are standing in", "RINGBRP.Dialog.InLight": "I am standing in the light", "RINGBRP.Dialog.InLightHint": "Already ticked if a lit lamp is close enough to your token. Tick it yourself if you are not using tokens.", "RINGBRP.Sheet.Ready": "Ready", "RINGBRP.Sheet.ReadyToggle": "Ready this weapon — it appears in the strip at the top of the sheet", "RINGBRP.Sheet.ReadyHint": "Click the fist to ready a weapon. Readied weapons show in the strip under the characteristics, where you can roll them without opening this tab.", "RINGBRP.Sheet.BodyHead": "The body, and where it gets hit", "RINGBRP.Sheet.MiniBodyHint": "Every part of the body: damage taken, and the armour covering it.", "RINGBRP.Coverage.all": "all of you", "RINGBRP.Coverage.torso": "torso", "RINGBRP.Coverage.torsoArms": "torso and arms", "RINGBRP.Coverage.torsoLimbs": "torso, arms and legs", "RINGBRP.Coverage.head": "head", "RINGBRP.Coverage.barding": "Barding (barrel, neck and legs)", "RINGBRP.Sheet.Unarmoured": "bare", "RINGBRP.Sheet.ByLocation": "depending where you are hit", "RINGBRP.Item.Coverage": "Covers", "RINGBRP.Shield.Raised": "raised — {n} points where it covers", "RINGBRP.Shield.InTheWay": "raised — you are shooting around it ({mod}%)", "RINGBRP.Shield.Wear": "{name} takes the blow — {n}/{max}", "RINGBRP.Shield.Broken": "{name} comes apart. {n}/{max} — it is firewood.", "RINGBRP.Sheet.RaiseHint": "Raise or lower this shield. Raised, it protects what it covers and you can defend with it; lowered, it is just weight.", "RINGBRP.Sheet.ShieldUp": "raised", "RINGBRP.Sheet.ShieldDown": "slung", "RINGBRP.Sheet.ShieldBroken": "broken", "RINGBRP.Sheet.ShieldHint": "Take it on the shield. The shield wears down against anything better than an ordinary hit.", "RINGBRP.Notify.ShieldBroken": "{name} is broken. It cannot be raised again.", "RINGBRP.Item.IsShield": "Is a shield", "RINGBRP.Item.Raised": "Raised", "RINGBRP.Item.Wear": "Wear", "RINGBRP.Item.WearMax": "Breaks at", "RINGBRP.Gen.Source": "Where do they come from?", "RINGBRP.Gen.SourcePosting": "A posting — career department", "RINGBRP.Gen.SourceTrade": "A trade — recruited from an ordinary job", "RINGBRP.Gen.Trade": "Which job did they do before?", "RINGBRP.Gen.PlusInduction": "Plus six weeks of training", "RINGBRP.Gen.PlusIssue": "Plus issued kit", "RINGBRP.Gen.HandRoll": "I want to roll the characteristics myself", "RINGBRP.Gen.HandRollHint": "Eight rolls, one at a time, shown in chat. You keep exactly what you roll — no adjusting the best one, no species bonus.", "RINGBRP.Gen.RollTitle": "Roll them yourself", "RINGBRP.Gen.RollFor": "Roll them yourself — {name}", "RINGBRP.Gen.RollHint": "One at a time. Once a characteristic is rolled, it stands.", "RINGBRP.Gen.RollIt": "Roll", "RINGBRP.Gen.RollRest": "Roll the rest", "RINGBRP.Gen.RolledCount": "{n} of {of} rolled", "RINGBRP.Gen.RolledChar": "{ch}", "RINGBRP.Gen.TakeThem": "Keep these", "RINGBRP.Gen.Nth": "agent {n}", "RINGBRP.Dialog.Circumstance": "How are the circumstances?", "RINGBRP.Item.TalentId": "Talent key", "RINGBRP.Item.TalentCategory": "Category", "RINGBRP.Item.TalentSummary": "In one line", "RINGBRP.Item.TalentRule": "What it does", "RINGBRP.Item.GrantsAction": "Grants action", "RINGBRP.Item.UsesPerCase": "Uses per case", "RINGBRP.Item.UsedThisCase": "Used this case", "RINGBRP.Item.SkillBonusFam": "Bonus to skill", "RINGBRP.Item.SkillBonusVal": "Bonus", "RINGBRP.Item.ArtId": "Art key", "RINGBRP.Item.ArtSummary": "In one line", "RINGBRP.Item.ArtRule": "What it does", "RINGBRP.Item.ArtRating": "Rating", "RINGBRP.Item.PushCost": "Push cost", "RINGBRP.Item.PushRule": "What pushing does", "RINGBRP.Item.Origin": "Where it came from", "RINGBRP.Panic.Label": "Panic", "RINGBRP.Panic.Steady": "Steady", "RINGBRP.Panic.SteadyNote": "You are all right. You are doing the job.", "RINGBRP.Panic.Rattled": "Rattled", "RINGBRP.Panic.RattledNote": "Your hands are not quite steady. No penalty — the first one is free.", "RINGBRP.Panic.Shaken": "Shaken", "RINGBRP.Panic.ShakenNote": "−5% to everything. You keep checking the way you came in.", "RINGBRP.Panic.Losing": "Losing it", "RINGBRP.Panic.LosingNote": "−10% to everything. You are talking too fast and not hearing answers.", "RINGBRP.Panic.Overwhelmed": "Overwhelmed", "RINGBRP.Panic.OverwhelmedNote": "−20% to everything. One more and you go.", "RINGBRP.Panic.Broken": "Broken", "RINGBRP.Panic.BrokenNote": "You freeze, run, or go at it. Choose one, take it, and come back at 3.", "RINGBRP.Panic.Trig.WrongThing": "Something that should not be there", "RINGBRP.Panic.Trig.Touched": "It touched you", "RINGBRP.Panic.Trig.Body": "A body", "RINGBRP.Panic.Trig.Known": "Somebody you knew", "RINGBRP.Panic.Trig.Dark": "The lights went", "RINGBRP.Panic.Trig.Wounded": "A major wound", "RINGBRP.Panic.Trig.Named": "It said your name", "RINGBRP.Panic.Relief.Steady": "Steady yourself (POW×5)", "RINGBRP.Panic.Relief.Religion": "Religion — something older than the department", "RINGBRP.Panic.Relief.Psychology": "Psychology — talk somebody else down", "RINGBRP.Panic.Relief.Occult": "Occult — name it, out loud, for everyone who can hear", "RINGBRP.Panic.Relief.Anchor": "Your anchor, once per case", "RINGBRP.Panic.Gained": "{name} — panic {from} → {to}", "RINGBRP.Panic.Eased": "{name} — panic {from} → {to}", "RINGBRP.Panic.Breaks": "BREAKS — freeze, flee, or fixate. Choose, take it, come back at 3.", "RINGBRP.Panic.NoChange": "No change.", "RINGBRP.Flavour.Panicking": "panicking ({mod}%)", "RINGBRP.Chat.ToEverything": "to everything", "RINGBRP.Panic.Backfired": "Fumbled —", "RINGBRP.Panic.SceneEnd": "Scene over", "RINGBRP.Panic.SceneEndNote": "Panic clears when the scene does. Coherence does not.", "RINGBRP.Party.Title": "The team, right now", "RINGBRP.Party.Who": "Agent", "RINGBRP.Dev.Title": "Development", "RINGBRP.Dev.SettingName": "Development phase open", "RINGBRP.Dev.SettingHint": "While open, every agent's sheet offers a Development roll for the skills that failed them this case.", "RINGBRP.Dev.Opened": "The case is closed. Roll for the skills that beat you.", "RINGBRP.Dev.Closed": "The development phase is closed.", "RINGBRP.Dev.Marked": "skills marked", "RINGBRP.Dev.Toggle": "Development phase", "RINGBRP.Dev.PressIt": "Each agent presses Development on their own sheet.", "RINGBRP.Dev.GMOnly": "Only the GM can open the development phase.", "RINGBRP.Dev.Button": "Development", "RINGBRP.Dev.NotOpen": "The GM has not opened the development phase.", "RINGBRP.Dev.Tooltip": "Roll to improve the skills that failed you this case. A skill improves if the roll is ANOTHER failure.", "RINGBRP.Species.Quadruped": "Four-legged", "RINGBRP.Species.Winged": "Four-legged, winged", "RINGBRP.Loc.HindLegR": "Right hind leg", "RINGBRP.Loc.HindLegL": "Left hind leg", "RINGBRP.Loc.ForeLegR": "Right foreleg", "RINGBRP.Loc.ForeLegL": "Left foreleg", "RINGBRP.Loc.HindQtr": "Hindquarters", "RINGBRP.Loc.ForeQtr": "Forequarters", "RINGBRP.Loc.Neck": "Neck", "RINGBRP.Loc.WingR": "Right wing", "RINGBRP.Loc.WingL": "Left wing", "RINGBRP.LocEffect.neck": "Down, and staying down. Nothing holds its head up.", "RINGBRP.LocEffect.neckX": "Severed. This is death for anything that carries a head.", "RINGBRP.LocEffect.wing": "Grounded. It cannot fly on this, and it comes down if it was flying.", "RINGBRP.LocEffect.wingX": "Torn away. It will never fly again.", "RINGBRP.Sheet.BodyPlan": "Body plan", "RINGBRP.Sheet.Grounded": "GROUNDED — a wing is gone", "RINGBRP.Sheet.Condition": "State" }