The ramp made every phase after the first Difficult (halving the lead's skill) and stacked a cumulative -5% on top. Separated in phaseRampFor() in rules.mjs: difficulty belongs to the phase (only Containment is Difficult, and it does not also ramp), the modifier is attrition (-5 a phase, capped at -15). lead 55% was 55 -> 22 -> 17 -> 12 -> 7 now 55 -> 50 -> 45 -> 27 -> 40 Over 20,000 simulated cases with destitution modelled, phases passed roughly double and destitution incidence roughly halves. R-222: resolveLegDialog passed no skillFamilyId, so the choke point could not resolve the skill item and leading a phase never earned a tick — Tradecraft, the skill the job most uses, could never improve. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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6 lines
296 B
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2026/08/10-21:10:35.021326 175517000 Recovering log #3
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2026/08/10-21:10:35.021545 175517000 Level-0 table #5: started
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2026/08/10-21:10:35.022420 175517000 Level-0 table #5: 54921 bytes OK
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2026/08/10-21:10:35.022844 175517000 Delete type=0 #3
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2026/08/10-21:10:35.022893 175517000 Delete type=3 #2
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