Since 0.6.1:
- VEHICLES as their own Item type: crew, seats, cargo, hull, armour, range,
terrain and the skill that works them, with speed as a band. 14 of them, from
the pool car and the Custodian van to a sealed crawler and the carriage that is
already parked outside wherever you were going to go.
- STORES roughly doubled to 118 gear items across four eras — standing issue and
paperwork, transport stores, and the forward stores Registry will not hand a
probationary officer. Catalogue now 175 items, 231 icons.
- Agents leave creation properly equipped: standing issue, the posting's kit,
what seniority adds, and one personal effect that is theirs and not the
department's.
- All 25 postings now describe themselves in the creation dialog.
- BORROWED AUTHORITY, the access subsystem. No hacking skill and nothing to break
into: access is a named credential with a scope, a Trust that erodes, and red
flags describing how its real owner behaves. Inside scope there is no roll. Two
tiers beyond is impossible at any skill. Coherence widens a record, and pushing
one past what its Trust will carry merges your file with theirs.
- Defences graded by level, and damage now rolls at the level a blow landed at.
- Dodge's DEX x 2 base is finally evaluated; it read 0% for most postings.
- Brawl is a fallback rather than a peer of the weapon in hand.
- check-lang guard: one key that was both a value and a branch silently
un-localised the entire system.
- The case generator is reachable from the Actor Directory, and no longer puts
every character in the world on a new case.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>