Every case carries a "window closes" clock whose stated cost is THE WAY HOME and whose steps are "the margin narrows / the return is Difficult / the return is aimed at -30%". Nothing ever read it, so the phase whose job is getting out had no consequence of its own and the GM had to invent one. Extraction now advances that clock: failure and fumble narrow the window, a critical opens it back up, and returnCrossing() applies the penalty alongside the classification modifier and the Coherence band. 0/-10/-20/-30, Difficult from two steps. Also: legs now store their `kind`. The extraction check matched on the terrain prose and worked only because the string begins "Extraction —". Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026/08/10-22:32:04.527542 173427000 Delete type=3 #1
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