There was no way to ready a weapon. The strip under the characteristics reads `equipped`, and the only toggle-equipped control on the sheet was on the ARMOUR list — a weapon could only be readied by opening its item sheet and finding the tickbox there. The weapons table now carries the same toggle, the row is tinted when readied, and a line above the table says what the control does. The tab runs in the order it is used: weapons, armour, defend, reaction, body last. Weapons lead with 40px art and a display-face name, having previously sat below two screens of anatomy and reaction arithmetic. The figure is a partial, drawn in three places — header thumbnail, combat tab, anatomy tab. Three inline copies would have been the template-layer version of the defect check-rules exists to prevent: a location present in one drawing and missing from another. The header carries a 34px figure and every location with its damage and the armour over it, so "how much armour is on the part that just got hit" is answered on the main page without changing tab. Also fixed: `.ringbrp-sheet a` outranks a bare `.rb-equip`, so an unequipped toggle was painted white and read as lit — true of the armour toggle too, since it was added. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6 lines
296 B
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6 lines
296 B
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2026/08/11-10:01:07.591406 175d0b000 Recovering log #6
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2026/08/11-10:01:07.591579 175d0b000 Level-0 table #8: started
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2026/08/11-10:01:07.591796 175d0b000 Level-0 table #8: 17462 bytes OK
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2026/08/11-10:01:07.592037 175d0b000 Delete type=0 #6
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2026/08/11-10:01:07.592183 175d0b000 Delete type=3 #4
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