The six-player introductory case ships as a Foundry Adventure in a new `starter` pack, because a scenario that arrives as nine loose documents a GM has to assemble is a scenario that gets read rather than run. One import brings in: the GM scenario in twelve pages; the seven player handouts as their own journal at OBSERVER ownership so they can be revealed one at a time without the GM editing permissions first, while the GM text stays hidden; the six pregens built through the same buildActor path the shipped pregens use, so they arrive with full skill lists, kit, hit points and linked tokens; the cast, including the Cancellation Man; the Borrowed Authority as a real credential with scope, Trust 2 and its three red flags; and the case file already at Containment 8 / Resources 8 / Clearance 6 with its four phases loaded at the stated difficulties and modifiers. Pregen ratings are fixed at mid-band rather than rolled — a pregen that varies between installs is not a pregen. The expansion from posting or trade into a sheet reuses the register and the induction rule rather than restating them, so the starter cannot drift from the generator. Verified by importing it: no errors, the roster resolves through stable keys, handouts arrive player-visible, Nia has the team's highest Tradecraft as the text requires, Callum's shield is slung so raising it is still a decision, the three probationers show the trade/induction split, and phase one runs out of the box. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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296 B
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6 lines
296 B
Plaintext
2026/08/11-23:23:08.316151 174adb000 Recovering log #3
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2026/08/11-23:23:08.316320 174adb000 Level-0 table #5: started
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2026/08/11-23:23:08.316628 174adb000 Level-0 table #5: 31614 bytes OK
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2026/08/11-23:23:08.316965 174adb000 Delete type=0 #3
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2026/08/11-23:23:08.317018 174adb000 Delete type=3 #2
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