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slaguru666andClaude Opus 5 4ae4e13196 Desk playtest 7: an honest session, and the three bands nobody wrote
Full session, six players, seed 7742, nothing forced. Pass 6 forced its
triggers on purpose; this one takes what the dice give, because a forced pass
proves a branch works and cannot say how often a GM meets one.

It reached neither thing pass 6 asked for — no fight, and Ashcroft refused
THE OFFER again. What it found is what both of those are instances of.

1. The document covers two bands out of five. Seventeen failure cases are
   written across the acts, which is the house rule honoured properly. Four
   beats state a fumble. Three state a special or a critical. Enumerated
   through gradeRoll against the cast's best rating for each of the 22
   rollable beats: 42.1% of sessions contain a fumble and 36.0% contain one
   with no written case; 93.9% contain a special or better and 90.8%
   contain one on a beat that says nothing. Specials are not rare — 13% at
   63, 11% at 53 — and the scenario asks for 22 rolls. This seed landed on
   four uncovered bands in thirteen rolls, three of them GOOD rolls: a
   critical Persuade on Swinburne that buys less than the fumble does, and
   a special Xenology with nothing above the success.
2. v0.16 wrote the trigger into EXPOSURE and never wrote EXPOSURE into the
   trigger. The Act Three swap beat is named in the new mixed-fight block as
   the moment that starts the fight, and it carries no pointer back; its last
   word before the decision is "survivable". Act Two has done this correctly
   for versions. Five locations across 1,100 lines to adjudicate one beat.
3. Three of the four fumble branches do not print their band, and the one
   that does is the one written in v0.16 — the fix landed where it was being
   thought about, not where the same need already existed. The Close's is
   worse: "on a fumble asking the question" names no skill at all.

The v0.16 fumble clause earned itself immediately: 99 against Medicine 53 is
a fumble, and v0.15's wording read it as a plain failure.

Timing: ~3:35 against 3:40 at six players with no cuts taken. First honest
pass to land inside the clock unaided.

Two fumbles in thirteen rolls is a 4.4% event and is recorded as an
illustration, not a rate. Five fixes listed, unapplied. npm run check: 18
guards pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 15:25:03 +01:00
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