Seven guards checked that content is WELL FORMED. None checked what it DOES, so a change to a damage modifier, a hit-point formula or the armour value on a service vest could double a creature's lethality without touching one line of that creature - and nothing in the build would notice, because the creature did not change. Built as a regression test rather than the hand-declared bands the creature-forge plan described. Bands are the wrong shape here: declaring "keepers: dangerous" across forty-six creatures means inventing forty-six judgements, and after --spread it is clear the interesting question is not "is this dangerous" - that has no single answer - but "is this the same as it was". A recorded baseline answers exactly that, needs no authoring, and cannot be argued with. Every creature is measured solo against a FROZEN party of four, two armed postings and two trades, at a fixed seed, so the only thing that can move a number is a change to the rules or to the creature. Tolerances are 6 points of wipe rate and 0.35 agents, which is outside the noise floor of 200 runs - a guard that cries wolf gets deleted. Verified by tampering: told the baseline the nuckelavee was harmless and the guard caught it at +16.5 points and +1.67 agents down, exit 1. Runs in half a second, so it joins the pre-build checks rather than being something to remember to run. Also: the README's guard block was a hardcoded list of four while the suite was seven. It had silently stopped mentioning every guard added after it was written, including check-creatures and check-scenarios. Now all eight, and the prose says eight. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
137 lines
6.3 KiB
JavaScript
137 lines
6.3 KiB
JavaScript
/**
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* check-lethality — no creature may quietly become something else.
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*
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* The seven guards before this one check that content is WELL FORMED. None of them
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* checks what it DOES. A creature can validate perfectly, pack perfectly, and have
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* become twice as dangerous as it was last week because somebody adjusted a damage
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* modifier, a hit-point formula or the armour on a service vest. That change is
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* invisible in a diff of the creature, because the creature did not change.
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*
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* This is the guard the creature-forge plan called for, built as a regression test
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* rather than as a set of hand-declared bands. Bands were the plan's design and they
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* are the wrong one here: declaring "keepers: dangerous" on forty-six creatures means
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* inventing forty-six judgements, and the judgement that matters is not "is this
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* dangerous" but "is this the same as it was". A baseline answers that exactly, needs
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* no authoring, and cannot be argued with.
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*
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* node tools/check-lethality.mjs compare against the committed baseline
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* node tools/check-lethality.mjs --update re-record it (after a deliberate change)
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* node tools/check-lethality.mjs --verbose print every creature, not just drift
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*
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* WHY A FIXED PARTY. --spread exists because one number cannot describe an encounter:
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* the Act Three standoff runs 0% to 100% depending which four agents were picked. That
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* is true and it is why this guard does NOT try to describe danger. It measures the
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* same creature against the same four agents with the same seed, so the only thing that
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* can move the number is a change to the rules or to the creature. The party below is
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* deliberately mixed — two armed postings and two trades — so that a change affecting
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* either kind of agent shows up, and it is frozen for reproducibility rather than
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* chosen for realism.
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*/
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import { readFile, writeFile } from "node:fs/promises";
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import { existsSync } from "node:fs";
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import path from "node:path";
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import { NPCS } from "./content.mjs";
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import { ROSTER } from "./roster.mjs";
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import { measure } from "./simulate.mjs";
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const ROOT = path.resolve(path.dirname(new URL(import.meta.url).pathname.replace(/^\/([A-Za-z]:)/, "$1")), "..");
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const BASELINE = path.join(ROOT, "tools", "lethality-baseline.json");
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const argv = process.argv.slice(2);
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const UPDATE = argv.includes("--update");
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const VERBOSE = argv.includes("--verbose");
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/* Frozen. Changing this invalidates every recorded number, so if it ever must change,
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change it in the same commit as a --update and say why in the message. */
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const PARTY_KEYS = ["pc_holloway", "pc_okonkwo", "pc_nkemdirim", "pc_ferriby"];
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const RUNS = 200;
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const SEED = 11;
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/* How far a number may move before it is drift rather than noise. 200 runs of a coin
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flip has a standard error around 3.5 points, so anything under 6 is inside the noise
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and failing on it would make the guard cry wolf until somebody deleted it. */
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const WIPE_TOLERANCE = 6.0; // percentage points
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const DOWN_TOLERANCE = 0.35; // agents, of four
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const party = PARTY_KEYS.map(k => {
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const found = ROSTER.find(r => r.key === k);
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if (!found) {
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console.error(`check-lethality: the frozen party names "${k}", which is not on the roster.`);
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process.exit(1);
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}
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return found;
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});
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/** Solo, because a creature is the unit under test — counts are an encounter's business. */
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const current = {};
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for (const spec of NPCS) {
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const r = measure(party, [spec], { runs: RUNS, seed: SEED });
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current[spec.key] = {
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wipe: Number((r.wipeRate * 100).toFixed(1)),
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down: Number(r.downMean.toFixed(2)),
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rounds: r.roundsMedian
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};
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}
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if (UPDATE) {
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await writeFile(BASELINE, JSON.stringify({
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note: "Generated by tools/check-lethality.mjs --update. Do not edit by hand.",
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party: PARTY_KEYS, runs: RUNS, seed: SEED,
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creatures: current
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}, null, 2) + "\n", "utf8");
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console.log(`check-lethality: baseline recorded — ${Object.keys(current).length} creatures, `
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+ `party ${PARTY_KEYS.map(k => k.replace(/^pc_/, "")).join(", ")}, ${RUNS} runs, seed ${SEED}`);
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process.exit(0);
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}
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if (!existsSync(BASELINE)) {
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console.error("check-lethality: no baseline. Run with --update to record one.");
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process.exit(1);
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}
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const base = JSON.parse(await readFile(BASELINE, "utf8"));
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/* The recorded numbers mean nothing if they were taken under different conditions, and
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a guard comparing incomparable numbers is worse than no guard. */
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if (base.runs !== RUNS || base.seed !== SEED
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|| base.party.join() !== PARTY_KEYS.join()) {
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console.error("check-lethality: FAILED — the baseline was recorded under different conditions "
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+ `(party ${base.party.join(",")}, ${base.runs} runs, seed ${base.seed}). Re-record it with --update.`);
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process.exit(1);
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}
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const problems = [];
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const added = [], removed = [];
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for (const [key, now] of Object.entries(current)) {
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const was = base.creatures[key];
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if (!was) { added.push(key); continue; }
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const dWipe = now.wipe - was.wipe;
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const dDown = now.down - was.down;
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if (Math.abs(dWipe) > WIPE_TOLERANCE || Math.abs(dDown) > DOWN_TOLERANCE) {
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problems.push(`${key}: wiped ${was.wipe}% -> ${now.wipe}% (${dWipe >= 0 ? "+" : ""}${dWipe.toFixed(1)}), `
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+ `down ${was.down} -> ${now.down} (${dDown >= 0 ? "+" : ""}${dDown.toFixed(2)} of 4)`);
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}
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}
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for (const key of Object.keys(base.creatures)) if (!(key in current)) removed.push(key);
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if (VERBOSE) {
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for (const [key, now] of Object.entries(current)) {
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console.log(` ${key.padEnd(22)} ${String(now.wipe).padStart(5)}% wiped ${now.down.toFixed(2)} down ${now.rounds} rounds`);
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}
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}
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if (added.length) console.log(` note: ${added.length} new creature(s) not in the baseline — ${added.join(", ")}`);
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if (removed.length) console.log(` note: ${removed.length} creature(s) gone from content — ${removed.join(", ")}`);
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if (problems.length) {
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console.error("check-lethality: FAILED — a creature does a different amount of damage than recorded");
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for (const p of problems) console.error(" " + p);
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console.error("\n If this was deliberate, re-record with --update and say what changed in the commit.");
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process.exit(1);
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}
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console.log(`check-lethality: OK — ${Object.keys(current).length} creatures, none drifted more than `
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+ `${WIPE_TOLERANCE} points of wipe rate against the frozen party`
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+ `${added.length ? `, ${added.length} new` : ""}`);
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