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RingBRP/package.json
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slaguru666andClaude Opus 5 8a591b7853 Tokens: derive them from the illustration, and size them by SIZ
Three faults, all in how an actor reaches the table.

THE TOKEN WAS THE PORTRAIT. prototypeToken.texture pointed at the portrait
file, which is a 2:3 field-guide plate — full figure on plain ground.
Foundry draws a token square, so it was squeezing a tall plate into it and
showing a torso. tools/make-tokens.py now derives a 512px circular RGBA
token from the same illustration: not a second Midjourney pass, because
that would double the spend and still give a token that does not quite
match its own portrait. Sized by the subject's DIAGONAL, since these
creatures are tall and narrow and padding by the longest side wasted a
third of the circle. Padded, never cropped — cropping to a square clipped
the first gryphon's head off.

EVERY TOKEN WAS 1x1. A hearth hob, a carthorse and a SIZ 32 dun cow all
held one square. Footprint now comes from SIZ, cut at 21 and 30: 132 at
1x1, 14 at 2x2, 1 at 3x3.

THE 100 CREATURES WERE IN NO COMPENDIUM. build-packs reads NPCS directly
rather than collectSpecs(), so the bestiary validated, was drawn, had
prompts written, and did not exist in the game. The npcs pack held 47
actors; it holds 147 now.

That is the fourth consumer found bypassing all-specs.mjs, whose own header
calls one-definition-only "this repository's one standing law" —
bestiary.mjs and check-lethality.mjs still do. check-lethality is the one
that matters: it cannot see the new creatures, so it is measuring 47 of
147 while reporting OK.

All 23 guards pass. npm run build is red at update-readme for an unrelated
pre-existing reason: the README advertises a guard list that package.json
no longer matches.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 23:00:57 +01:00

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JSON

{
"name": "ringbrp",
"version": "0.9.0",
"description": "The Custodians — a Basic Roleplaying game of crossings, for Foundry VTT",
"main": "ringbrp.mjs",
"scripts": {
"build": "node tools/build-packs.mjs && node tools/update-readme.mjs",
"icons": "node tools/make-icons.mjs",
"portraits": "node tools/make-portraits.mjs",
"bestiary": "node tools/bestiary.mjs",
"play": "node tools/playthrough.mjs",
"mj": "node tools/mj-queue.mjs",
"simulate": "node tools/simulate.mjs",
"check": "bun tools/check-rules.mjs && bun tools/check-kits.mjs && bun tools/check-lang.mjs && bun tools/check-templates.mjs && bun tools/check-behaviour.mjs && bun tools/check-scenarios.mjs && bun tools/check-rollable.mjs && bun tools/check-outcomes.mjs && bun tools/check-creatures.mjs && bun tools/check-powers.mjs && bun tools/check-anatomy.mjs && bun tools/check-lethality.mjs && bun tools/check-focus.mjs && bun tools/check-firstblood.mjs && bun tools/check-attackers.mjs && bun tools/check-fight-tail.mjs && bun tools/check-packs.mjs && bun tools/detention-tables.mjs --check && bun tools/bellhouse-plans.mjs --check && bun tools/check-cited.mjs && bun tools/check-figures.mjs && bun tools/check-handouts.mjs && bun tools/check-bestiary.mjs",
"test": "bun run check",
"readme": "bun tools/update-readme.mjs",
"tokens": "python3 tools/make-tokens.py"
},
"keywords": [],
"author": "Tim Evans (slaguru666)",
"license": "SEE LICENSE.txt",
"type": "commonjs",
"dependencies": {
"classic-level": "^3.0.0"
},
"devDependencies": {
"handlebars": "^4.7.9"
}
}