Rebased onto the creature-forge work, which had added check-creatures and check-lethality to the chain and had `check` back on node. Taking either side whole would have been wrong: the node side loses bun, the bun side silently drops the two new guards. So the runner is bun and the guard list is upstream's, all eight of them. Only `check` and `readme` move. build, icons, portraits, bestiary, mj and simulate stay on node — they were never part of this change, and build writes LevelDB packs through classic-level. Verified before committing: each guard run individually under bun, then `npm run check` end to end, exit 0. check-rules 103 rules, 33 files check-kits OK check-lang 995 keys, no collisions check-templates 19 templates compile check-behaviour 67 behavioural tests check-scenarios 9 files, 62 mechanic tags check-creatures 101 actor specs across 8 sources check-lethality 46 creatures, none drifted more than 6 points Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
28 lines
1.0 KiB
JSON
28 lines
1.0 KiB
JSON
{
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"name": "ringbrp",
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"version": "0.9.0",
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"description": "The Custodians — a Basic Roleplaying game of crossings, for Foundry VTT",
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"main": "ringbrp.mjs",
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"scripts": {
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"build": "node tools/build-packs.mjs && node tools/update-readme.mjs",
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"icons": "node tools/make-icons.mjs",
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"portraits": "node tools/make-portraits.mjs",
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"bestiary": "node tools/bestiary.mjs",
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"mj": "node tools/mj-queue.mjs",
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"simulate": "node tools/simulate.mjs",
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"check": "bun tools/check-rules.mjs && bun tools/check-kits.mjs && bun tools/check-lang.mjs && bun tools/check-templates.mjs && bun tools/check-behaviour.mjs && bun tools/check-scenarios.mjs && bun tools/check-creatures.mjs && bun tools/check-lethality.mjs",
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"test": "npm run check",
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"readme": "bun tools/update-readme.mjs"
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},
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"keywords": [],
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"author": "Tim Evans (slaguru666)",
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"license": "SEE LICENSE.txt",
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"type": "commonjs",
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"dependencies": {
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"classic-level": "^3.0.0"
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},
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"devDependencies": {
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"handlebars": "^4.7.9"
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}
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}
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