Hit points clamp at zero, so further damage to somebody already there changed nothing — and a STABILISED agent absorbed it forever, because the count was held and there was nothing else left to move. You could empty a magazine into someone bleeding out and the system would not notice. Damage at zero now breaks the stabilisation and costs a round of the count, and hitLocationRoll calls died() when that meets the limit. Found by playing LOW VERGE until it killed somebody: two agents who were medically stable died in the water on a failed tidal extraction. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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6 lines
296 B
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2026/08/10-22:21:57.705201 1776e7000 Recovering log #3
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2026/08/10-22:21:57.705262 1776e7000 Level-0 table #5: started
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2026/08/10-22:21:57.705576 1776e7000 Level-0 table #5: 24724 bytes OK
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2026/08/10-22:21:57.705849 1776e7000 Delete type=0 #3
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2026/08/10-22:21:57.705894 1776e7000 Delete type=3 #2
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