A Foundry VTT game system: Basic Roleplaying d100 in a drab British agency that deals with crossings, where reality keeps a record of what belongs where and can be made to get it wrong. Contents: - rules.mjs as the single authority for every rule formula, with 40 rules and 132 spot-checked values. Nothing may restate a formula it defines. - 25 postings, each with a key characteristic, trained skills, talents and its own kit; a 175-item catalogue across four eras; 231 generated icons. - Reaction Lanes initiative, re-rolled every round including the first. - Coherence, and the Quiet Arts, which only ever arrive from a crossing gone wrong. - Graded defences: only a critical stops a critical. - Borrowed Authority — access as a record rather than a hacking roll. - A case generator, and a rules journal generated from rules.mjs so the book cannot drift from the code. Built compendia are committed so a remote Foundry needs only the files. node_modules is not; `npm install` restores it for rebuilding content. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 lines
832 B
Handlebars
16 lines
832 B
Handlebars
<div class="ringbrp-chat rb-location {{#if destroyed}}rb-loc-destroyed{{/if}}{{#if disabled}} rb-loc-disabled{{/if}}">
|
|
<h3 class="rb-chat-title">{{localize "RINGBRP.Loc.Header"}}</h3>
|
|
<div class="rb-chat-line">
|
|
<span>1D20 <strong>{{roll}}</strong></span>
|
|
<span>·</span><span>{{speciesLabel}}</span>
|
|
<span>·</span><span>{{#if (rbEq mode "melee")}}{{localize "RINGBRP.Loc.Melee"}}{{else}}{{localize "RINGBRP.Loc.Ranged"}}{{/if}}</span>
|
|
</div>
|
|
<div class="rb-chat-result">
|
|
<span class="rb-loc-name">{{locationLabel}}</span>
|
|
<span class="rb-loc-dmg">{{damage}}</span>
|
|
<span class="rb-loc-of">{{taken}} / {{max}}</span>
|
|
</div>
|
|
{{#if effect}}<p class="rb-loc-effect">{{effect}}</p>{{/if}}
|
|
{{#if majorWound}}<p class="rb-wound-loss">{{localize "RINGBRP.Wound.Header"}}</p>{{/if}}
|
|
</div>
|