A Foundry VTT game system: Basic Roleplaying d100 in a drab British agency that deals with crossings, where reality keeps a record of what belongs where and can be made to get it wrong. Contents: - rules.mjs as the single authority for every rule formula, with 40 rules and 132 spot-checked values. Nothing may restate a formula it defines. - 25 postings, each with a key characteristic, trained skills, talents and its own kit; a 175-item catalogue across four eras; 231 generated icons. - Reaction Lanes initiative, re-rolled every round including the first. - Coherence, and the Quiet Arts, which only ever arrive from a crossing gone wrong. - Graded defences: only a critical stops a critical. - Borrowed Authority — access as a record rather than a hacking roll. - A case generator, and a rules journal generated from rules.mjs so the book cannot drift from the code. Built compendia are committed so a remote Foundry needs only the files. node_modules is not; `npm install` restores it for rebuilding content. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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662 B
Plaintext
11 lines
662 B
Plaintext
RingBRP system code and data: © 2026 Tim Evans.
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Built on Basic Roleplaying: Universal Game Engine, © Chaosium Inc., used under the ORC License.
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The setting content in the compendia and language file derives from study of Larry Niven's
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Known Space fiction and the 1984 Chaosium Ringworld roleplaying game. Ringworld and Known Space
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are the intellectual property of Larry Niven; the 1984 game material is © Chaosium Inc.
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This system is a private study implementation and is not licensed for distribution as a
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Ringworld product. The mechanics layer is deliberately architected to be separable from the
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setting layer so that an original setting can replace it.
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