My own R-221 fix overshot. A Containment Officer whose Tradecraft had caught a stray bonus point sat at 12% against a base of 5 — technically trained — and led every phase ahead of a Rigging Officer on 53% Navigate. Tradecraft still wins ties and wins when genuinely better; it no longer wins when plainly worse. The Containment phase went 6% -> 26% on the same team. Found playing GLASS LANTERN with the historical gear: salvaged polearms and slings correctly arrive at 5% because nobody trains them, and maille over brigandine (AR 8) reduced four utility-knife hits to zero damage each. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6 lines
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6 lines
295 B
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2026/08/10-23:08:46.043606 1752db000 Recovering log #3
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2026/08/10-23:08:46.043635 1752db000 Level-0 table #5: started
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2026/08/10-23:08:46.043789 1752db000 Level-0 table #5: 5105 bytes OK
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2026/08/10-23:08:46.044129 1752db000 Delete type=0 #3
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2026/08/10-23:08:46.044200 1752db000 Delete type=3 #2
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