Three faults, all in how an actor reaches the table.
THE TOKEN WAS THE PORTRAIT. prototypeToken.texture pointed at the portrait
file, which is a 2:3 field-guide plate — full figure on plain ground.
Foundry draws a token square, so it was squeezing a tall plate into it and
showing a torso. tools/make-tokens.py now derives a 512px circular RGBA
token from the same illustration: not a second Midjourney pass, because
that would double the spend and still give a token that does not quite
match its own portrait. Sized by the subject's DIAGONAL, since these
creatures are tall and narrow and padding by the longest side wasted a
third of the circle. Padded, never cropped — cropping to a square clipped
the first gryphon's head off.
EVERY TOKEN WAS 1x1. A hearth hob, a carthorse and a SIZ 32 dun cow all
held one square. Footprint now comes from SIZ, cut at 21 and 30: 132 at
1x1, 14 at 2x2, 1 at 3x3.
THE 100 CREATURES WERE IN NO COMPENDIUM. build-packs reads NPCS directly
rather than collectSpecs(), so the bestiary validated, was drawn, had
prompts written, and did not exist in the game. The npcs pack held 47
actors; it holds 147 now.
That is the fourth consumer found bypassing all-specs.mjs, whose own header
calls one-definition-only "this repository's one standing law" —
bestiary.mjs and check-lethality.mjs still do. check-lethality is the one
that matters: it cannot see the new creatures, so it is measuring 47 of
147 while reporting OK.
All 23 guards pass. npm run build is red at update-readme for an unrelated
pre-existing reason: the README advertises a guard list that package.json
no longer matches.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>