Files
RingBRP/system.json
T
slaguru666andClaude Opus 5 995f3fa94e The firing order was worth nothing, measured properly (R-259)
R-258 put a tactic in the bestiary on the strength of a table-side harness — cheapest
weapon first, best weapon last, 10.7 points of win rate across 24 orderings. Measured in
simulate.mjs, the pipeline every published number comes from, it is worth +0.27 points,
with per-seed differences of -1.5 to +1.8 against 2.6 points of noise on a single arm.
Zero.

The toy lied for two reasons, both mine. Its party had one uniquely valuable weapon (an
anti-materiel rifle the borough does not own, so unhalved, worth double anything else) so
there was something to sequence around; the frozen party is 4.09, 3.98, 1.43, 1.43 —
two near-identical pairs. And the toy fixed the order every round, while the game
re-rolls Reaction every round and has no rule for holding an action, which I checked
before measuring. The order is not a decision the rules offer, and I had written table
advice for it.

The page is corrected: the ladder stays, because it is derived and true, and it now says
you cannot choose who goes first.

What is worth doing, measured the same way: committing a round's attacks to one target,
in fights that can actually move (a fight at 0.2% or 100% cannot show an effect and three
of my first four samples were pinned there). Against dodge <= 30% focus fire gains 7.6
points, which is just killing attackers sooner; against dodge >= 55% it gains 12.2, so
about 4-5 points is the defence ladder and the rest is arithmetic unrelated to dodging.
Separating them needed contested fights at both ends of the dodge range — without that
control I would have credited all 13.8 points against three redcaps to the ladder, which
is R-255's mistake again.

runFight gained two hooks, off by default and unused by the baseline: partySequence
rearranges the party within the slots initiative already gave them, leaving enemies where
they fell so the experiment isolates agent order from who acts before the creature; and
partyTargets "focus" concentrates fire. Both roll the same dice, and check-lethality
confirms all 47 creatures still fight exactly as recorded.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 23:58:22 +01:00

240 lines
5.5 KiB
JSON

{
"id": "ringbrp",
"title": "The Custodians",
"description": "A Basic Roleplaying game of agents who cross the crossing to contain what should not be there — and who come back a little less from here each time.",
"version": "1.7.14",
"compatibility": {
"minimum": 13,
"verified": "14.364"
},
"authors": [
{
"name": "Tim Evans (slaguru666)"
}
],
"esmodules": [
"ringbrp.mjs"
],
"styles": [
"styles/ringbrp.css"
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"socket": false,
"initiative": "@characteristics.dex.value",
"grid": {
"distance": 3,
"units": "m"
},
"primaryTokenAttribute": "hp",
"secondaryTokenAttribute": null,
"packs": [
{
"name": "pregens",
"label": "The Custodians · Agents",
"path": "packs/pregens",
"type": "Actor",
"system": "ringbrp",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "npcs",
"label": "The Custodians · Natives & Threats",
"path": "packs/npcs",
"type": "Actor",
"system": "ringbrp",
"ownership": {
"PLAYER": "NONE",
"ASSISTANT": "OWNER"
}
},
{
"name": "skills",
"label": "The Custodians · Skill List",
"path": "packs/skills",
"type": "Item",
"system": "ringbrp"
},
{
"name": "talents",
"label": "The Custodians · Talents",
"path": "packs/talents",
"type": "Item",
"system": "ringbrp",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "powers",
"label": "The Custodians · The Quiet Arts",
"path": "packs/powers",
"type": "Item",
"system": "ringbrp",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "weapons",
"label": "The Custodians · Weapons",
"path": "packs/weapons",
"type": "Item",
"system": "ringbrp"
},
{
"name": "armour",
"label": "The Custodians · Armour",
"path": "packs/armour",
"type": "Item",
"system": "ringbrp"
},
{
"name": "gear",
"label": "The Custodians · Gear & Devices",
"path": "packs/gear",
"type": "Item",
"system": "ringbrp"
},
{
"name": "vehicles",
"label": "The Custodians · Transport",
"path": "packs/vehicles",
"type": "Item",
"system": "ringbrp"
},
{
"name": "primer",
"label": "The Custodians · Read this first (players)",
"path": "packs/primer",
"type": "JournalEntry",
"system": "ringbrp"
},
{
"name": "rules",
"label": "The Custodians · Rules",
"path": "packs/rules",
"type": "JournalEntry",
"system": "ringbrp"
},
{
"name": "throughtrain",
"label": "The Custodians · THROUGH TRAIN (crossing starter)",
"path": "packs/throughtrain",
"type": "Adventure",
"system": "ringbrp"
},
{
"name": "starter",
"label": "The Custodians · BLACK PLATFORM (starter case)",
"path": "packs/starter",
"type": "Adventure",
"system": "ringbrp"
},
{
"name": "lastadmission",
"label": "The Custodians · LAST ADMISSION (prologue)",
"path": "packs/lastadmission",
"type": "Adventure",
"system": "ringbrp"
},
{
"name": "prologue",
"label": "The Custodians · OPEN DAY (prologue)",
"path": "packs/prologue",
"type": "Adventure",
"system": "ringbrp"
},
{
"name": "slice",
"label": "The Custodians · The Ilfracombe Crossing",
"path": "packs/slice",
"type": "JournalEntry",
"system": "ringbrp"
},
{
"name": "tables",
"label": "The Custodians · Site & Hazard Tables",
"path": "packs/tables",
"type": "RollTable",
"system": "ringbrp"
},
{
"name": "expedition",
"label": "The Custodians · Case File: ILFRACOMBE",
"path": "packs/expedition",
"type": "Actor",
"system": "ringbrp",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
],
"packFolders": [
{
"name": "The Custodians",
"sorting": "m",
"color": "#18268d",
"folders": [
{
"name": "Scenarios",
"sorting": "m",
"packs": [
"throughtrain",
"lastadmission",
"prologue",
"starter",
"expedition",
"slice"
]
},
{
"name": "Characters",
"sorting": "m",
"packs": [
"pregens",
"npcs"
]
},
{
"name": "Equipment",
"sorting": "m",
"packs": [
"weapons",
"armour",
"gear",
"vehicles"
]
},
{
"name": "Rules & reference",
"sorting": "m",
"packs": [
"primer",
"rules",
"skills",
"talents",
"powers",
"tables"
]
}
]
}
],
"url": "https://gitea.timevans.uk/slaguru666/RingBRP",
"manifest": "https://gitea.timevans.uk/slaguru666/RingBRP/raw/branch/main/system.json",
"download": "https://gitea.timevans.uk/slaguru666/RingBRP/archive/main.zip",
"license": "LICENSE.txt"
}