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slaguru666andClaude Opus 5 d063b3c016 Add LAST ADMISSION, a two-hour haunted-house prologue
OPEN DAY was too complex for a first night: a fixed timetable the GM narrates
minute by minute, three things that must be left unresolved, ten serial approach
scenes, and no combat. This is the replacement opener — same premise engine,
a third of the moving parts, and something to hit.

A cheap scare attraction on the last night of its six-week run, in a real empty
hall, with paying public still inside. Three of the ghosts on the poster were
invented in an afternoon by a marketing agency, printed on the tickets and the
wall panel and the call sheets, and performed forty times a night to twelve
thousand people who agreed to believe them for eighteen pounds each. They are
in the building now. They are not ghosts, they are entries, and they have
exactly as much inside them as was written down — a page each, which they do,
and nothing else. That makes them simple to run and simple to stop: hurt them,
or break the script. Both work; the script is faster and cheaper, and a table
that finds it should feel clever.

The fourth name on the panel was copied off a memorial in the parish church
because the layout needed four. Edith Crane was real, died in a real fire here
in 1963, and nobody wrote her a page because nobody had to. She never attacks,
cannot be hurt, and will not speak until she is asked her name. She wants her
name off a poster. The night ends on whether it comes down tonight or on Monday
— and Monday is two performances away.

Written for the second intake specifically, on their civilian sheets, with each
one's job as their way in: Renshaw is IN the show and knows the running order,
Ferriby wired it, Sharrock built the sets, Pollard is on the door, Braithwaite
and Ashcroft paid to get in. Each shortcuts a different part of the middle and
none of them is required.

Art: eight plates commissioned, seven kept. The wall panel plate was cut after
two attempts both produced three frames instead of four — a picture that
contradicts a count the scenario turns on is worse than no picture, so the panel
is a handout the GM shows rather than describes. The freed green-room plate went
onto the Act One page, where the call sheet is.

OPEN DAY stays in the repo as the longer, quieter alternative; both scenarios
say plainly which is which and that nothing depends on the choice.

Verified in Foundry: the adventure imports, six cast, seven GM pages, five
handouts, plates load.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 17:50:52 +01:00

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